RimWorld

RimWorld

859 ratings
Biotech Expansion - Mammalia
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.095 MB
Oct 21, 2022 @ 1:00pm
Apr 10 @ 4:12pm
48 Change Notes ( view )
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Biotech Expansion - Mammalia

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod is the first of many modular mods, focusing on genes inspired by real life mammals. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamcommunity.com/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Ear Hair Color Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2879641542
Biotech Expansion - Mythic Gene Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2883216840

MAMMALIA GENE PACK
From the creeping wolf to the screeching bat, the Mammalia gene pack implements xenotypes and genes heavily based on terran mammals. Gain fearsome natural weapons, stunning abilities, and plenty of cosmetic options for your own pawns and colonies.

Added Xenotypes:
Barkkin - Wolf/Fox
Bonecrown - Elk/Deer
Wiretail - Rat/Mouse
Hidewing - Bat
Seertusk - Elephant

Cloudpuff - Sheep
Haytankard - Cow
Hindhopper - Bunny/Rabbit
Blastheart - Boomalope

Important Note: For an xenotype to appear during gameplay (outside starting with it), it needs to belong in a faction. (As of the cross expansion update, this is no longer as true, but having the faction active makes it vastly more likely of running into one.) There are multiple factions in this mod, but only one is enabled by default when starting a new game, the Skulking Mammalkin Tribe, composed of Barkkin, Bonecrowns, Wiretails, Hidewings, and Seertusks. For other xenotypes to appear you must enable their faction in the dropdown menu when selecting factions for your game.

A Small Sample of Our Offerings!

Sharp Claws


Hidebound Wings


Psychic Fury Needle




A list of Xenotypes, some of their Unique Genes, and what Faction they're in!



Short Description of All Functional Genes
Popular Discussions View All (5)
14
Jun 1 @ 12:43pm
Info Pane Blank - Bug Reports & Error Logs
Aryaltel
7
Nov 20, 2023 @ 2:38pm
Muzzles have seams on side-facing sprites
Flannel
0
Jul 6, 2023 @ 8:19pm
Ideology
Fenris
413 Comments
Pig_Lover 2 hours ago 
Will you ever add bears?
NerdCuddles Sep 16 @ 10:15am 
You should make Reptilian and Avian, probably also Prehistoric
Kiana Sep 3 @ 9:31pm 
Gotta second MadArtillery: Gotta love a mod that runs smoothly.

And I love how Randy kept dropping seertusks into my colony as I was working on breeding elephants. Surprise themed playthrough time!
MadArtillery Aug 25 @ 10:56pm 
Still my favourite on the Biotech Expansion series. Sometimes you can't beat simple but well made.
TrashPanda117MC Jul 9 @ 6:52pm 
Are there any plans to add other species to this? I know there are some other mods that have some already that reference yours.
Quickdraw6 Jul 8 @ 11:11pm 
This mod does not appear to be compatible with Hospitality. When a visit from one of these mods' factions arrives, a red error is generated that announces the pawns could not be generated, and no pawns will appear.
WarKittyKat Jun 30 @ 11:12am 
It looks like the problem I'm having with barkkin is they don't seem to choose food properly. They'll often still go for vegetarian food in preference to fresh corpses, and won't voluntarily eat corpses unless at least at moderate malnourishment. In caravans they'll eat berries before raw meat or corpses, even if the berries are forbidden.
Azzkal Jun 30 @ 2:46am 
What a shame
Forks the Foxtaur Jun 9 @ 5:05pm 
Barkkin are getting food poisoning despite their stomach
melon Jun 5 @ 7:15pm 
oh sorry to hear that