RimWorld

RimWorld

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[LTS]Xenotech
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.642 MB
Oct 21, 2022 @ 3:35am
Jun 15 @ 6:05am
11 Change Notes ( view )
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[LTS]Xenotech

Description




[ko-fi.com]

Xenotech brings more genes, factions and xenotypes for the Biotech dlc. These xenos have their own custom namer for pawns, settlements and their factions. Genes included with Xenotech are regeneration, voices, tails, milkable, gender, wings, ears, tusks and more. Have fun creating your own xenos.


Factions are not pre-placed in your list so you don't have to worry about these factions. It's quite easy however to add them should you want to while generating a new world.

We also have a custom namer for settlement, names and new factions!

Some of the xenotypes are integrated in vanilla factions, so you might rarely see one or two pop up every now and then in events and/or caravans.

Xeno races:
| Nyankind | Growler | Elfin | Ork | Lilime | Anthrae | Faun | Hydragons | Mucorins |




















Q: How can I report bugs or ask for help?
A: Comment down below, or report it over at our discord, make sure to include your player log files if any.

Q: Add factions? Why can't I see them?
A: When you generate a world, you can easily select what factions you want and don't want. All of mine are not included in the startup line as to not cause inconvenience for players who don't want some or all of the factions I created. You can manually add those you'd like to see though.


[discord.com]


Many thanks to the folks over at Yggdrasil and my friends over discord for their support!

Made by LTS, Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
  • But I'd love your thoughts and suggestions for improvements!
265 Comments
Roy Awesome 1 hour ago 
Workshop says this mod requires [LTS]Systems but ingame it doesn't FYI.
LimeTreeSnake  [author] Jun 15 @ 6:05am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependancy
- Removed Gas ability
- Removed milkable genes (Other mods do this, use those)
- Patched some Xenotech factions to not be permanently hostile to DankPyon_PlayerKingdom from Medieval Overhaul and DankPyon_LoneRoxKnight from House Roxmont.
Ciladan May 25 @ 9:08am 
Red errors on launch if Royalty is disabled because of RefugeeBase
ShadowEater25 Apr 26 @ 7:54am 
Hey, the anthrae are all female but don't have a way to reproduce? they are ants and should have a special gene to make them reproduce in some way like an actual hive
BreBearz Apr 9 @ 4:51pm 
@halicade did you ever fix those? I use those mods as well
Halicade Mar 7 @ 8:31am 
Hello! I get a couple errors from missing mayrequires from your mods with no DLC loaded. Looks like they come from LTS Systems and LTS Biospehere. Hugs log below
https://gist.github.com/HugsLibRecordKeeper/04492f7713fb8ea41caf259349979f53
Jackfrost Dec 28, 2024 @ 2:03am 
Looks great. Any way to disable certain xenotypes entirely? I already have other mods for elves, orcs and faun and really don't want to get them mxed up.
Cherry picker hasn't (officially) been updated for 1.5 and according to user reports the forked versoin that has only works sometimes - if at all.
Quantum Projects Oct 20, 2024 @ 6:29pm 
Hi! I'm getting some strange log entries that might be related to your mod (can't really tell):

https://pastecode.io/s/xgteyqnr

The relevant lines are 938-987.
LimeTreeSnake  [author] Oct 9, 2024 @ 8:23am 
I think I did that for the Mucorins, but sounds legit Apadilla, will consider this.
apadilla124us Oct 9, 2024 @ 8:21am 
can you remove/change the got wet negative thought for hydragons when they are caught in the rain, if anything it should be changed to a positive for them.