RimWorld

RimWorld

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[LTS]Xenotech
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Mod, 1.4, 1.5
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5.053 MB
21 okt, 2022 @ 3:35
16 sep, 2024 @ 7:59
10 ändringsnotiser ( visa )
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[LTS]Xenotech

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[ko-fi.com]

Xenotech brings more genes, factions and xenotypes for the Biotech dlc. These xenos have their own custom namer for pawns, settlements and their factions. Genes included with Xenotech are regeneration, voices, tails, milkable, gender, wings, ears, tusks and more. Have fun creating your own xenos.


Factions are not pre-placed in your list so you don't have to worry about these factions. It's quite easy however to add them should you want to while generating a new world.

We also have a custom namer for settlement, names and new factions!

Some of the xenotypes are integrated in vanilla factions, so you might rarely see one or two pop up every now and then in events and/or caravans.

Xeno races:
| Nyankind | Growler | Elfin | Ork | Lilime | Anthrae | Faun | Hydragons | Mucorins |




















Q: How can I report bugs or ask for help?
A: Comment down below, or report it over at our discord, make sure to include your player log files if any.

Q: Add factions? Why can't I see them?
A: When you generate a world, you can easily select what factions you want and don't want. All of mine are not included in the startup line as to not cause inconvenience for players who don't want some or all of the factions I created. You can manually add those you'd like to see though.


[discord.com]


Many thanks to the folks over at Yggdrasil and my friends over discord for their support!

Made by LTS, Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
  • But I'd love your thoughts and suggestions for improvements!
263 kommentarer
Ciladan 25 maj @ 9:08 
Red errors on launch if Royalty is disabled because of RefugeeBase
ShadowEater25 26 apr @ 7:54 
Hey, the anthrae are all female but don't have a way to reproduce? they are ants and should have a special gene to make them reproduce in some way like an actual hive
BreBearz 9 apr @ 16:51 
@halicade did you ever fix those? I use those mods as well
Halicade 7 mar @ 8:31 
Hello! I get a couple errors from missing mayrequires from your mods with no DLC loaded. Looks like they come from LTS Systems and LTS Biospehere. Hugs log below
https://gist.github.com/HugsLibRecordKeeper/04492f7713fb8ea41caf259349979f53
Jackfrost 28 dec, 2024 @ 2:03 
Looks great. Any way to disable certain xenotypes entirely? I already have other mods for elves, orcs and faun and really don't want to get them mxed up.
Cherry picker hasn't (officially) been updated for 1.5 and according to user reports the forked versoin that has only works sometimes - if at all.
Quantum Projects 20 okt, 2024 @ 18:29 
Hi! I'm getting some strange log entries that might be related to your mod (can't really tell):

https://pastecode.io/s/xgteyqnr

The relevant lines are 938-987.
LimeTreeSnake  [skapare] 9 okt, 2024 @ 8:23 
I think I did that for the Mucorins, but sounds legit Apadilla, will consider this.
apadilla124us 9 okt, 2024 @ 8:21 
can you remove/change the got wet negative thought for hydragons when they are caught in the rain, if anything it should be changed to a positive for them.
Melon 4 okt, 2024 @ 23:30 
Limb neogenesis on a crushed eye just turns it into a crushed eye that is now bleeding.
LimeTreeSnake  [skapare] 21 sep, 2024 @ 15:44 
Hmm, have not done any changes to 1.4 (I figure that is what you mean) for base generation, so I am sure there is some mod that alters faction base spawning rules somehow.