Kenshi
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F's Weapon Collection III - Back to the exotics
   
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1.400 MB
Oct 19, 2022 @ 4:46pm
Oct 23, 2022 @ 5:53am
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F's Weapon Collection III - Back to the exotics

Description
Another small collection of low-poly, lore friendly weapons for different types of adventurers: whether you are an oriental swordsman, a tech hunter or a shek warrior, you will find your ideal weapon here. Everything is in shops, including blueprints. You will only have to find the appropriate shop where you have the most chances to get what you need. (example: where do you think they will sell an industrial cleaver? And a tribal longsword?)

Weapons in this mod:

Tribal Longsword
Industrial Cleaver
Industrial Claymore
Industrial Spear
Combat Longsword
Combat Claymore
Kyu Gunto
Shamshir

No meitou versions! (yet...)

NOTE: Some weapons appear slightly off the character's grip.
15 Comments
Effe  [author] Oct 23, 2022 @ 5:56am 
Ah, of course it requires import to see the fixes :)
Effe  [author] Oct 23, 2022 @ 5:55am 
@Atomic Amalgamation thanks for the bug report. It should be fixed now.
Atomic Amalgamation Oct 22, 2022 @ 8:18pm 
The weapon model for the combat longsword has been replaced by the sheath model. Help.
rbalsek Oct 20, 2022 @ 5:29am 
I wish I had a saber of a good length and thick.
Effe  [author] Oct 20, 2022 @ 4:53am 
@Trinity Thanks!
Trinity Oct 20, 2022 @ 4:45am 
it's pretty cool, I like it alot
Effe  [author] Oct 20, 2022 @ 4:37am 
Yes, same happens to me XD (Although i don't use "portable" rugs) but yes, you are correct about NPCs. Well, for now you don't need to import then, next update will be about fixing some meshes and perhaps add another weapon i started making but then completely forgot.
Trinity Oct 20, 2022 @ 4:29am 
From my experience, I think npcs don't update automatically, but the shops update and even have a setting to update. It just sucks because I have ♥♥♥♥ decorating my town, I gotta pick up all the damn rugs every time I want to test :kabuki: The bad thing is, I'm bad at testing and I can't get some of my new weapons to show up.
Effe  [author] Oct 20, 2022 @ 4:27am 
I Need to make a couple of updates though... then maybe an import will be necessary to see the changes...
Effe  [author] Oct 20, 2022 @ 4:25am 
@Trinity I haven't added these weapons to npcs yet, for now they are in shops only.