Dungeons of Dredmor

Dungeons of Dredmor

Not enough ratings
Battle Feng Shui
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
250.033 KB
Oct 16, 2022 @ 1:01am
Oct 21, 2022 @ 11:46am
2 Change Notes ( view )

Subscribe to download
Battle Feng Shui

Description
Adds the Battle Feng Shui skill tree to the game.

The dungeon is full of weird energy flows. Align them, move with them, and experience SUCCESS.

A very defensive, dodge-based, and magical rogue skill!

PATCH:: I had made a small icon mistake, and have fixed that. Also, Impede Impediment Of Flow wasn't working for the silliest reason (XML ordering) and fixed it.


Orient Energy: Blanket a wide area with a stackable (x4) -25 EDR debuff. After all, it's really hard to dodge if they're really good at reducing your dodge.

Cosmic Seepage: Speaking of dodging, now it gives you mana! Not much, but hey, mana is mana. And the amount scales with your magic resist, so maybe some day it will be "much!"

Wind, Water, Wealth, Woo!: Ride the lightning down the corridors of the dungeon! Zap 'em with voltaic energy as you teleport on by.

Harmonize Environment: When in this stance, adjacent enemies get randomly teleported away when you dodge. Like transdimensional dodging but for monsters!

Voltaic Drool: A nice shiny bit of lightning makes your target stand around dumbfounded. And because of the drool, they're susceptible to voltaic damage!

Extra Positive Energy Movement: Using good energy flow, push your target away! Really far away. It's some dang impressive distance, honestly.

Spiritual Return To Sender: Upon a successful dodge, your magic reflect goes up. Permanent and stackable, but brittle, so it all goes away when you don't dodge.

Impede Impediment Of Flow: A very powerful state of mind that allows dodging to reset cooldowns for mana.