RimWorld
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Vanilla Outposts Expanded: Additional Outposts
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Mod, 1.3, 1.4, 1.5, 1.6
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10/out./2022 às 18:02
19 de ago. às 14:55
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Vanilla Outposts Expanded: Additional Outposts

Em 1 coleção de [Zerg03] MrHydralisk
MrHydralisk's mods
23 itens
Descrição
If you ever felt that you need more outpost types, then this mod may be what you need.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic skills find their outpost where they are most useful.

In-depth explanation of each outpost can be found in Discussions. Sadly amount of text here is limited.

New Outpost Types















Outpost QoL

Addition of "Take Pawn" button for caravans to make it easier to transfer prisoners and other pawns from outposts.

Vanilla Outposts Expanded: Delivery Logistics

Mod Additions

Vanilla Outposts Expanded: Power Grid

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Not compatible with VOE Expanded Ranch anymore.

Info about additional things that added with other dlc/mods in Discussions.

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it.

Supported languages: English, Russian.

Add/Remove

VOE: Additional Outposts mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Discussões populares Ver todos (14)
122
21 de out. às 10:47
AFIXADO: Suggestions/Ideas
[Zerg03] MrHydralisk
82
9 de set. às 16:57
AFIXADO: Bugs/Issues
[Zerg03] MrHydralisk
31
11 de fev. às 9:05
AFIXADO: Outposts In-Depth
[Zerg03] MrHydralisk
472 comentário(s)
[Zerg03] MrHydralisk  [autor(a)] 23 de nov. às 11:49 
MajorityOfTheInternet, ye, you can check Outposts In-Depth discussion thread for details on how it operate.
MajorityOfTheInternet 23 de nov. às 7:38 
Just to make sure of the meanings, the education center's "growth" means the child growing stage (not their age) and learning means exp gained right?
[Zerg03] MrHydralisk  [autor(a)] 11 de out. às 9:20 
Paula_Tejano, there is one for Roads of the Rim, while since Rails of the Rim more recent, so it was planned, but haven't been implemented yet. You can leave a message about it in Suggestions discussion thread as a reminder.
Paula_Tejano 11 de out. às 8:52 
is there any patch to make rails of the rim compatible ? To build railroads using outposts
[Zerg03] MrHydralisk  [autor(a)] 3 de out. às 5:25 
АлЬтУшКа ДмИтРиЙ, prob should ask in the comments under original mod.
ТаКсИ ОлЕсЯ 3 de out. às 4:46 
tell me, the mod has not yet appeared the ability to build an outpost on the location yourself, and that it is preserved, and not generated with each visit a random structure? maybe there is some kind of addon for this, just I do not know
Fling 27 de set. às 22:03 
I have one request. Is there a way for the ranch to use humans? Trying to do a very long bacon run, and want to capture wanderers using the boarder posts and send them to the animal farm. Is this possible in any way shape or form?
[Zerg03] MrHydralisk  [autor(a)] 27 de set. às 6:19 
maxvmaxvmax, check Mod compatability discussion thread. It contain all mods and what content they add to outposts.
maxvmaxvmax 27 de set. às 6:13 
i noticed you can make glitterworld med, but its unavailable in game, did it get removed or does it need other requirments?
Garlic 24 de set. às 3:55 
Does the Education Center just give some bonus points to my ongoing colony? Wish I could just dump every kid in there until they hit age 13 with max passions and solid traits...