Killing Floor

Killing Floor

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KF-AparmentComplex
   
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865.551 KB
Oct 6, 2022 @ 6:48pm
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KF-AparmentComplex

Description
After a long fight in West London, you and your team manage to escape those beast, with a little bit of luck, your team find an old abandoned apparment, seems pretty cozy to relax a little.... Or that's what you thought, but now you can ear the sounds of those creatures coming from the inside the building. This apparment was property of Horizone, no wonder... now you have no escape, get to the top, get your weapons ready and survive

Manual download: https://drive.google.com/file/d/1OoxpU9qqbYzQrx2azey8V66vpczHr4cL/view?usp=sharing
5 Comments
DanieL  [author] Oct 7, 2022 @ 10:42am 
I'll take a note of the posters and doors, as well for the zombiezonevolume, as for the map layout, I wanted to make it that way so we can be played on HoE and with the Legacy gamemode, but for the next map I have quite a few ideas
nmmblez Oct 7, 2022 @ 9:15am 
Massive improvement over your first attempt. Just a few things I noticed after a quick playtest:

* Getting stuck on posters doesn't make sense, those shouldn't have collision on or be close enough to the wall to prevent getting stuck. Same for fake doors.

* Some zeds will fall down in the corners of the staircase, I'd slap some zombiezonevolume there to prevent that, and/or actual railings.

* Square shapes around round objects, try using cylindrical blocking volume over the barrels instead of a cube.

If you want to make it less easy:

* Add a crawler/stalker ceiling spawn up top (or maybe coming from a barricaded apartment?) to at least give players a reason to turn around once in a while, as it is, players are probably gonna fall asleep on Mouse1.
𝕾𝖙𝖆𝖗 𝕯. Oct 7, 2022 @ 9:04am 
yea very cool
:health:
Lytair Oct 7, 2022 @ 8:42am 
Really cool idea! I love the details of the map ! Good job friend! :steamhappy:
Velu Oct 7, 2022 @ 7:51am 
Patpat