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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)
(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)
WriteInterProcessMessagesDisconnect: System.Net.Sockets.SocketException (0x80004005): 远程主机强迫关闭了一个现有的连接。
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <d2957de1c3fd4781a43d89572183136c>:0
at GameData.GameDataBridge.GameDataBridge.WriteInterProcessMessagesDisconnect () [0x00056] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge_InterProcess.cs:582
at AutoCollectBuildingEarn.Plugin.AdvanceMonth.QuickCollectShopSoldItem(DataContext context, BuildingBlockKey blockKey, BuildingBlockItem configData)
at AutoCollectBuildingEarn.Plugin.AdvanceMonth.Postfix(DataContext context)
at DMD<GameData.Domains.World.WorldDomain::AdvanceMonth>(WorldDomain this, DataContext context)
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)