BONELAB
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Pengo's Gatcha Extravaganza (With Pictures!) [WIP]
Por PengoPlays
Minor Update (2/17/23): Wow, haven't touched this in a few months despite people in the comments finding things. Sorry about that. I'm planning on investigating the recent findings over the upcoming weekend and will update the guide accordingly. I also realized that shifting through a giant list trying to find the one thing your missing is a little bit inconvenient, so I'm also going to add a section that just lists items by category in the item spawner to help find those stragglers your looking for. It also appears that Patch 3 is coming real soon, so I'm changing the "NEW" mark Patch 2 Items have with "Patch 2" and Patch 3 items with "Patch 3". This should make it easier for players to find out how many items have been added since they started playing or if they are still on an old version for some reason. Happy Hunting!

Quick note (2/21/23): There was more stuff in patch 3 than I was expecting and some unexpected bumps when gathering resources for the guide. I have a whole bunch of stuff under construction right now. Pardon the mess. Once things are more presentable I'll change the above update. Also might have hit the image cap. Will try to find a workaround.

Whelp, my save file got wiped. RIP my sanity. But rather than downloading a partially complete save file, I thought, "Hey, why not make a guide on collectibles as I recover my save for the 2 people who didn't download a 100% file?". Now's your chance to journey with me to collect gatcha balls, most of which you'll never use! Note that this is an active work in progress, so I won't have everything right away. If you found a gatcha I didn't, be sure to tell me the location and I'll update the guide and credit you. Also remember you pull the gatcha balls apart to collect them, there are no functional reclamation bins in this game, you will be very sad if you just hang on to them.
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Patch Information
Latest version: Patch 3 Beta


Before and after yesterdays hunt.

This version of the game introduces several new capsules. A number of them have been added to existing levels, and some have been added to this new gatcha machine located in the main menu. This machine accepts ammo as a currency in exchange for capsules. This system works similarly to Bonework's system where ammo acts as your score and completing campaign levels gathering more ammo and not using it increases your score. Now I have not interacted with the machine as of writing this (2/18/23 2:40 PM), so I am unsure as far as how this is recorded, if spawn able ammo counts or not, and what capsules it dispenses. The number of capsules remaining did go down after finding some of the new capsules added in the update. Once I'm confident I've found most of patch 3's capsules or figure out how to backup my save file, I'll do a no ammo run and see if it drops capsules found in this guide or only capsules unique to the machine.

In addition, the physics of the capsules has changed. The text position has changed, and now if the capsules rub too hard on walls they can pop early. This has caused some capsules to open prematurely for me, and as a result the exact location and even names of certain capsules are lost to me. Luckily the capsules leave corpses behind, so I can at least guesstimate their location. I'll label these capsules as "Uncertain". If you have not collected these capsules and have the opportunity to document them before I backup my save, feel free to screenshot:

a. A shot looking at the location from afar with recognizable landmarks.
b. A closeup of the capsule.
c. The text from opening the capsule, preferably in a direction where the text is visible and where more recognizable landmarks can be seen.

Post these in the comments and I'll add them to the guide with an unfunny quip that includes your name in some way.
Item List
Here is a list of Items by their appearance in the item spawner. If you're looking for a particular item, use ctrl + f, type the name of the item, and you'll jump right to the item in question.

If you're looking for items that were added in new patches and need to quickly see how many items were in said patch, I've got you covered. Here are the keywords to search for items released in a particular patch.

"Patch 2" (Replacing the NEW tag)
"Patch 3" (Newest patch currently in beta. If new items are already in, let me know in the comments)

Or if your doing a fresh run and want to collect everything in one go, just follow the sections in order from start to finish. You can have my guide open if you're running steam vr, just navigate to the game, go to guides, and find mine. Now I'll be your companion throughout your playthrough! Don't worry, I won't judge your mistakes and errors. Probably.

(WIP)
Main menu
There's nothing to grab here, you can start the game without fear of missing something here.
Descent
Avatar Dice:
After escaping our execution we speed through several tutorial prompts nobody reads. We do come across this unstable bridge however. If you can get across without falling like a noob you can get the avatar dice for when you need to shift prisoner avatars for marginal stat changes.



Spiked Club:
Once you've grabbed that successfully (Or fell down) its time to search the desk for your first weapon, a spiked club! (I sometimes grab these by accident, I promise its in this general area).



Skeleton Avatar (False rumor):
Is not here! We were fooled and bamboozled.

Axe Double:
Right, this next one's a little tricky. Its a wooden platform with a gatcha ball in a plastic crate way up on the wall. You can ether throw weapons at it to break the planks, or climb up the side wall and use your weight to break it down. Reward is Axe Double... on the double...



These next few gatchas requires the ancient art of opening doors. You can do this. I believe in you.

Hatchet:
We've got one in this orange locker here, a hatchet for opening the bright orange locker.



Bucket Wooden & Trashcan Office A (Patch 2 Patch 2):
These two are locked behind a key card door nested in the alcove above the trash area we are about to hop into. Before doing that, grab the keycard in the lockers. Once you got it, you can either superjump to the alcove or stack boxes to reach the door. Thanks to Mr.Wanaskiwin and Han-Tyumi for finding the location of this door, you know things are seriously hidden when you need a tag team duo to find this stuff.
...
What do you mean "Han-Tyumi" is his alias?



Once inside, you should quickly see the two capsules this room holds. These were definitely worth keeping so hidden that I couldn't find them till patch 3's soft launch.



Crowbar:
You might be flustered by the crablet you just encountered, but don't let that cause you to miss this crowbar, located in this electrical box.

(Oh btw, this capsule is a placebo. Crowbar is a default spawnable, and this can be grabbed multiple times. Endless capsule opening joy!)



Viking Shield:
Scared of trains? Grab this shield and you'll be able to protect yourself from them! Trust me this is 100% legit you definitely wont die like an idiot.



Shovel:
Once we leave the scary train room (If you are in fact scared of trains) be sure to turn left for a shovel on the table, useful for burrowing under trains.



Trash Bag A (Patch 2):
This one's a bit complicated. We need a key, and a door to put that key in. Key's under the horizontal conveyor belt, and the door is just to the right of the escalator where we collected the... oh. That hasn't happened yet. Almost broke space and time.



Just inside this room there's a capsule on the boxes near the power generator. The Trash Bag A is a great way to store your soul when you don't need it.



Hexagonal Container:
Did you know hexagons are my favorite shape? Thats how I remember to look under this escalator for the hexagonal container.



Monitor:
Losing my save file makes me want to smash every monitor I can find, which isn't many. But with this gatcha ball I can satiate my endless rage with endless monitors.



Cardboard Box:
We're almost done here. Did I say almost? I mean not even remotely close, but we can keep that skeleton in our closet for the time being. Or if you don't have a closet, this cardboard box will suffice.


(Couldn't even spawn in the plastic container smh)
The Bonelab (Part 1)
Why is it part 1? Simply put, some things don't spawn in until we progress the campain. If you see additional gatcha balls in places you've sworn you've checked before, your not crazy.

Apollo:
Take note of this bucket for the future, but we are going right past it for now to this back alleyway where we can find our best friend apollo. He'll never leave you, unlike your friends.



That was a short section, mainly because we are about to collect everything from the lab games. No, I am not kidding, so buckle up as we are about to sit though more loading screens than you've ever seen before.
Drop Pit
Gym Shallow Ramp:
Tact trials encouraging you to go fast? Not today! Well maybe the first segment since there's no capsules there. Once you reach this branching path head down to the lower area. You may spy in the distance some climbing bars. Get up there and turn around for my favorite shape the gym shallow ramp.



Cinder Block (Patch 2):
In the same room, look at the glowing wall. Upon first glance there's nothing special about it, but by using the nimbus gun's noclip mode we can fly through the wall. I'd assume there's a card reader somewhere but I cant find it. More worryingly, the SLZ we are going to use to find a future capsule is gone in the beta, so I think its broke.



Check in the cabinet for the cinder block capsule.



Tactical Target (Patch 2):

Check the corner with the cinder blocks for the Tactical Target, which for me was using tactical black camouflage to avoid detection.



PT8 ALARIS & Plunger:
Our next two collectibles are located in this vent. Just like the Dice collectible if you don't let your fat ass fall down while crossing you can get yourself the PT8 ALARIS. Once that's grabbed you can fall down like a pro and disrupt this nullbody's private time. Before you leave, check the stall to the left of the nullbody for a plunger.



Gym 6D:
Once we're back in the pistol segment we'll want to climb up here for a... SLZ Card? We don't care about those in this guide! But from here we can see what we do care about, my favorite shape the gym 6D.

Neon District (Both versions)
I'm like 90% sure that this level and its parkour variant are the same level, I didn't find any gatcha balls in the latter after clearing the former out, so this part should work for both.

MK18 IRONSIGHTS:
In blue zone there's a rather sad and lonely MK18 IRONSIGHTS taking shelter from nullbodys up on the blue light. Won't you go and adopt this gun and save it from its sadness?



Gym Block C:
Now its time to get my favorite shape the Gym Block C, located up on this orange light.



Gym Trapezoid D:
Now its time to get my favorite shape the Gym Trapezoid D, sitting in the North eastern corner of the map.



P350:
Is that a small bunker I see in yellow zone? Turns out the P350 is here hiding from you. And now you taking it out of its natural habitat. You monster.



Cafe Chair (Patch 2):
These next two require a dev key card. Climb onto this orange light to get it.



Next go to the red district, climb to the second floor and place the card in the reader to open the door.



In the back left corner in the trashbags there's a Cafe Chair being the trash that it is.



Cargo Pallet (Patch 2):
In the orange locker in this room there's a cargo pallet capsule. You can try to put cargo on it, but I'd doubt it would stay on.

Container Field
Gym Beam:
We've got a 2 for one special here, Open thus locker for a flashlight and My favorite shape the Gym Beam.



Axe Horror:
You like Axes? You like Horror? Then climbe into this central shipping bin for your Axe Horror!



Barbed Bat:
This tiny warehouse is hiding a secret... Head on top behind the air conditioning unit for a barbed bat.



Board Gun:
If you see a gravity well, be sure to look in the corner for a... Board Gun? This early in the campaign? What were they thinking?



Machete:
Here's another two for one special. Clambering up these two orange shipping crates will net you a Machete and a metal skeleton NPC.



Trash Bag B (Patch 2):
Another Dev key, another key reader. Key's in the back in the middle of this square of shipping containers. Door is in the back left near where we found the board gun capsule.



Inside, look behind the mini ramp for the Trash Bag B, perfect for storing your avatars in.



Desk Table (Patch 2):
There it is. The only reclamation bin in Bonelab. and it doesn't even work. There is a Desk in the there is a Table in the there is a in the in the in the

Fantasy Arena
Sword Clamor:
Entering the arena... No actually don't, because there's a sword clamor hiding behind this gate. Froce grab it before picking a challenge.



Half Sword & Gym D10:
Beat a challenge, any challenge of your choosing. I don't care. What I do care about are these capsules on top of the Northern and Southern towers, so grab your crowbar and get climbing for the Half Sword and my favorite shape the Gym D10.

Tower Tiller
I think thats the name? Close enough for tonight.

Hand Hammer:
Before you start killing things be sure to grab the hand hammer just above the garage you entered from.



Glowstick:
Lets go down to this purple room. Be sure to bring something to break all these boxes as there's a glowstick hiding in em.



Early Exit Zombie:
Oh hey guys, watch me do a cool stunt for Early Exit Zombie.


Crowbar slap, Epic midair grab (I did not fall off the rail Early while doing this Exit with your slander)


E-HG BLASTER & M16 HOLOSIGHT:
Is that a gatcha ball on that platform? Good, because we're ignoring it in favor of the ball in the fan. That one on the platform is trying to distract you from the superior one. Be sure to grab both of em.

Gun Range
590A1:
In the starting room, check the top of the vending machine for the 590A1. What do those numbers and letters mean? I have no Idea.



M4:
Check this western range for a M4, just behind the cardboard cutouts.



Omni Projector Hazmat:
Want to fill yourself with sweet sweet lead? Grab this Omni Projector Hazmat and spam them all around you. (Trust me thats what it says, White mixes too well with white backdrop)

Halfway Park
The devs were kind enough to give us a dev manipulator and some concrete barriers, so this shouldn't take long at all.

Gym Cylinder Large B:
First we fly up on the South Western Building for my favorite shape the Gym Cylinder Large B.


It was right about there I accidentally grabbed it again.


Gym Cube 3X3 & M9:
Next on these 3 walls with caution tape we can find my favorite shape the Gym Cube 3X3. From there we can hop down to these shipping containers to find an M9 hiding in the orange one.



Constrainer:
Last but not least we've got the Constrainer. He's been spying on you from his perch watching you fly around with your NSFW avatar. Don't let him perv on you, grab him to prevent him from releasing the blackmail he's been recording.




Baseball Bat (Patch 2):
Door. Key. This is getting old fast. Much faster than the shape joke. The key and the door are on opposite sides of the map on high floors. Head to the building to the left of the entrance, climb the ladder, and grab the key next to the monitor. Then climb to the top of the building in the back right and insert the key into the door.



Find the couch, find the bat. its as simple as that.



Printer (Patch 2):
If you can open this vent cover (Or noclip like I did), you can get a printer. What does it print? Probably void matter, so smash it before it does that.

Museum Basement
Dev Manipulator:
In this room there's a huge play castle with 2 important collectibles. Rather than digging through all of that though I'd recommend grabbing the spawn gun and delete all but this immortal half cylinder. Afterwards, finding the battery and the dev manipulator should be easy.



Billboard C, Billboard D, & Billboard E (Patch 3 Patch 3 Patch 3):
Hey, I know this is breaking the continuity of this guide, but this is the most capsules I've ever seen in one place. You will be loaded with billboards after looting this stash.



Billboard F (Patch 3):
If the previous stash wasn't enough there is yet another billboard behind this billboard.



Golf Club:
You can use the battery to open the door in the level. Keep going until AHG! ITS TOO BRIGHT. You know what doesn't hurt my eyes? The golf club Capsule of course!



Vending Machine C (Patch 3):
Uh, I moved the vending machines and this capsule appeared. Hopefully that helps you find this thing.



Gym Soccer Ball:
We aren't done yet though, Behind these snack machines there's a split path, and one leads to a staircase. Always check under staircases people, more than likely there's stuff under them. This one has my favorite shape, the Gym Soccer Ball.



Billboard A (Patch 3):
You haven't died to billboard overdose yet? Here's another one to finish the job.



Museum Statue (Patch 3):
Just at the edge of the trash can lies the museum statue. Be careful, this can easily fall into the pit via physics so nab it before its lost forever (Or until you restart the level Or maybe not as capsules break on their own now).



Bench Fancy (Patch 3):
Down the museum hallway there is a key card door. We'll cover that later, but just to the left is a capsule on a bench.

(****, the screenshots are corrupted. Oh well, your bound to see it once you update to patch 3 and do the key card bit)

Basket Ball:
Continue until you see this callback to Boneworks. To the left you'll see a basket ball capsule just under the desk. There's nowhere to dunk it though, so might as well open it.



Alarm Clock (Patch 3):
I somehow managed to collect this capsule, then find it's location. Yeah, the gravity gun latched onto this thing and managed to break it. Its in the room with the avatar machine. Same location as the Key card detailed in the next section.



PC + Computer Mouse + Keyboard (Patch 2 Patch 2 Patch 2):
Just when you thought there couldn't be anywhere else to explore, there's more. We'll need a key card to get there though. Head back to this intersection, head left, and in the ducts you should find the key card. Take the card to the room outside the trash shoot. There's now a door with a card reader. Insert the key and your in.



Hmm, I wonder if the capsule is in the trash can... Lets look in and... oh? Its part of the wall. Does the wall exist?



Walk through the wall and JACKPOT! Three capsules in one place. Grab all of them to get an incomplete pc set! Combine it with the monitor we found earlier and you can not use it like a real pc.



Chair Rolling (Patch 3):
In the not secret room of the key card room, look on the table to find this capsule.

Tuscany
Frying Pan:
Look at this nice spread we've got here, even has a frying pan for us to grab.



Soup Can:
Inside the building there's a soup can on the table.



Watermelon:
There's a watermelon on the vase on the balcony.



Bench Wooden B (Patch 3):
Under the Bench Wooden B is the Bench Wooden B. Grab the Bench Wooden B from under the Bench Wooden B to obtain the Bench Wooden B for all your Bench Wooden B needs.



Plant Large (Patch 3):
To your right just as you enter the house is a small shelf. Look inside to get the Plant Large.



Shelf China (Patch 3):
Inside the Shelf China... Nah I already made that joke 2 capsules ago.



Table Decorative (Patch 3):
Up in the rafters is the Table Decorative on the barrel. Super-jump, stack, shoot it down, or swap to a taller avatar.



Clay Vase (Patch 3):
Turn right when entering the balcony to nab this capsule.



Chair Outdoor (Patch 3):
... You get the idea by this point. Capsule object is located near its object in the level. Big surprise. Almost like it's the theme of this update.



Book C (Patch 3):
Want to read a book by the bench behind the house? Its as easy as 1 2 3! ... What do you mean you can't open books?



Shopping cart:
Luigi trollface found the shopping cart in a container all the way out on this building.



M1 Garand (Patch 2):
What a nice little town. Wait, enhance that image. MORE! Its a key card! We need this key card on the statues head to enter the secret door on this map. That door can be found on the outer wall behind this png mountain. It can be hard to spot, so grab that nimbus gun and get looking.



Next get on the elevator. Its quite a long elevator, but this capsule is well worth the wait. Be sure to grab the battery under the fan at the top. Use the battery to open the door, and the capsule can be found inside the plastic crate stack.



Table Round Small (Patch 3):
In the observation room, the capsule can be found on the chair on the left.



Desk Rolling (Patch 3):
In the... research room? There's a desk to the left. Grab the capsule in the lower level of the desk.

Magma parkour
Kunai:
After completing the first few jumps, turn around to spot a kunai capsule on this small pillar.



Norse Axe:
At this giant lava pit there's actually some platforms at the bottom. Hop across them for a Norse Axe.



Gym Cylinder Half B:
After clearing the actual climbing challenge (By skipping it by going over the top of it) be sure to grab my favorite shape the Gym Cylinder Half B on the table with two skulls.



Skeleton Skull (Patch 3):
After clearing the actual climbing challenge (By skipping it by going over the top of it) be sure to grab my favorite shape the Skeleton Skull on the table with two skulls. Wait, what? Is this an alternative universe? I swear this was the exact location of another collectible, but for the life of me I cannot remember what that would have been...



Clay Bowl (Patch 3):
In the vertical climb segment, clamber up to this cliff and look in the corner to find the Clay Bowl.



Clay Plate (Patch 3):
While trying to not fail at the dropper segment, be sure to aim for this particular ledge which has a Clay Plate capsule in its corner.



Gym Block B:
Woo, we're getting heckled by nullbodys. They want you to throw yourself in the nearby dumpster for being so slow, but there's my favorite shape the Gym block B inside, so its not all bad.



Clay Cup (Patch 3):
Those Nullbodies would have preferred to throw you into the dumpster, but the trash can with the clay cup will suffice.



Dungeon Large Brick (Patch 2):
This one may require a replay since the SLZ card we need is at the midway point of the level on the top of this stone arch. We'll need to take this to the end of the level behind the crowd stand.



The trash can on the right has the Dungeon large brick. Apologizes for not getting a clear shot, I had to use it to fend off null bodies.



Dungeon Small Brick (Patch 2):
In the same room, look between the terminals for a smaller version of the brick you've just gotten.

Rooftop
Null Body Agent:
This map tries to get you to go fast by putting this immortal Nullbody behind you, but we need to head past him into this elevator to grab his capsule. Narrowly escaping his reach, we can saifly open it in the nearby hallway.



Wrench:
Moving forward we start getting shot by this projector. Head into the hallway behind it for the OP wrench.



Gym Trapezoid A:
Behind my least favorite shape the hexagonal containers is my favorite shape the Gym Trapezoid A just on top of this platform.



Plywood C (Patch 3):
When you come across the sign with the text "UNJP", grab the Plywood in the milk crate. What does "UNJP" Mean? Other than STZ being unable to spell I have no idea.



Combat Knife:
Another dumpster? No collectibles in it, but there is a ladder that leads to a combat knife.



Pressure Tank Mini (Patch 3):
See the triangular glass roof? Turn around and climb the ledge to grab the Pressure Tank Mini



Figurine (Patch 3):
This capsule is a bit tricky to reach. Its on the other side of a wooden wall right next to a giant pit. You can either parkour on the side of the wall, or get on top and force grab it.



Gym Prism:
I spy my favorite shape over there, the Gym Prism. Hop up and nab it.



Billboard B (Patch 3):
Climb up onto the billboard to get the billboard to get the billboard to get the billboard to get



Crate 1M Indestructible:
Inside this blue container there's a view on the Crate 1M Indestructible just on top of the Crate 1M Destructibles.



Gravity Cup:
Her cups are easier to get to than you might think. I am of course talking about the gravity cups near her feet, just slide down there to grab em.



MP5K Laser:
Last capsule in this level is an MP5K Laser. Climb up to to the tower with the knock down board, knock it down, and cross it. Its in the bucket. There's nothing more...



Scaffolding (Patch 2):
On the top of the first building, grab the key card on the side building. Head to the second building and climb down the building on the right. Find the copy and paste desk, look in the drawer, and fail to get the capsule screenshot ♥♥♥♥. Trust me this was Scaffolding.



Shelf Wooden Small & Prob - Shelf Wooden Tall (Patch 3 Patch 3):
These capsules can be found in their respective shelves in the keycard hotel room.

Big Bone Bowling
Bowling Ball Big
On the bowling ball spawner there's a bowling ball capsule that allows you to spawn more bowling balls.



Warhammer:
At the back of the map there's a war hammer just on top of the sign, bring it down with the dev manipulator.



Bowling Pin Big (Patch 2):
On the sign on the right, there's a key card. Climb up on and grab it. Take it to where the basket balls go in the back, slap that card in, and jump in the hole.



That was a mistake. There's no escaping the dark backroom sewers. Endless horrors await you, so lets make this quick. Find the couch, get to the capsule, and SHOOT SHOOT SHOOT GIANT CRAB HECK OH GOSH OH NO! Did I get the shot? No? ♥♥♥♥. Trust me it was the Bowling Pin Big I... I'm not going back down there.

Mirror
Gym arch & Gym Cylinder Large A:
Now we need to get on top of the mirror level. To do that we need to pull out this platform here. Its easy enough to jump to and push from up top. Afterwards we get some help from our boy giant Apollo to climb up and spot the capsule on the chair. We get my favorite shape the gym arch and my favorite shape the Gym Cylinder Large A.



Apollo Giant (Patch 3):
On the platform we used to climb to the void spear now has a capsule on it. If you pulled back the platform already it may have fallen from this point, otherwise it should be reachable with a tall avatar or a super jump.



Small Wooden Chair (Patch 2):
Near the black void orb, jump on the left chair and grab the key card. Hop down to the key card reader in the green and purple room and put it in to reveal a ramp. At the room with wooden crates, move the lonely one to reveal a secret path. In one of the stone grass plots there's a Small Wooden Chair capsule for your small little [REDACTED].



BOID ENTITIES CONFIRMED!



Cave Boulder A (Patch 3):
Back at the tunnel with a cave in, climb the rubble to get something that is commonly mistaken for a rock.



Clay Pot A (Patch 3):
In the memorable hallway with wooden crates look behind the two stack to earn a clay pot. Now you have something to break that your parents wont get mad about!



Clay Pot Large (Patch 3):
Small clay pot not big enough for you? Take a look inside the planter just to the left of the entrance and you'll have a good sized clay pot to smash.



The Bonelab (Part 2)
♥♥♥♥♥♥♥. Finally. We can progress level 2. Longest time spent in one level everybody!

Quick tip, rather than using the crane, just use the dev manipulator we grabbed earlier to quickly get the gravity balls to their respective pipes. Also if you store them in your inventory, you can take gravity tools throughout the rest of the game(Excluding Dev Manipulator). I'd particularly recommend the gravity cups as then you can climb anywhere you want.



Monogon Cardboard Box:
Once you reach the elevator... wait no stop... ah you overshot and landed under it. Not to worry, there's a gatcha ball here anyway. Grab your monogon cardboard box, put it on, and walk away like a champ.



UMP:
Are you ready to go diving in void matter? Before you jump off the top here, don't forget to grab your UMP.



Coffee Mug:
I'm editing this at like 3 in the morning, so I'm stopping here for tonight, but if I wanted to continue I could use this coffee mug to carry my stay awake drug anywhere I go.



DIE D20 (Patch 2):
:>":>"gEt >:">:">:" fAvoriTE >:">:>":? mY }{:}>:}:>{" SHAPE>:{>{>>{}":>.....
Now its time to get my favorite shape the DIE D20. Unfortunately, only the Creative Director of SLZ is entitled to this shape. This will not stop me from obtaining this shape however as he left his ID card in his office behind these boxes.



Now we need to go to the key card reader. If you've ever opened the vents near any of the game sections and went exploring underground, you may have seen two graffiti doors. One of them has a key card reader for Alex put it in and you'll now be able to enter the door.


On the servers there's SHAPE. GRAB MY SHAPE.



Couch 3 seat (Patch 2):
Oh no, I can't spawn in a seat. Now my legs will get tired. If this has happened to you, you need the Couch 2 seat! I mean Couch 3 seat! I mean both! I mea-
We'll need Jeremy's ID for this one. You've probably seen this one, its on the chair in the center of the SLZ office. Take it to the bottom of the half life elevator.



Inside on the left you should see the couch capsule on the barrel.



Couch 2 seat (Patch 2):
In the previous screen shot you can see a door. Head to the door for the inferior couch 2 seat.


Runaway
Gym Medicine Ball:
When this level starts take an immediate turn to your right for my favorite shape the Gym Medicine Ball.



Concrete Barrier:
Climbing up to this high ground in the next area leads to the concrete barrier capsule.



MK18 Naked:
Just past this physics puzzle there's a red area with a not so red MK18 Naked, for those that hate attachments and non-red things.



Null Rat:
To the right before the fire fight there's a null rat just inside this small sewage area.



Trashcan Lid:
Up on this platform past the major fire fight we've got the trash can lid. It does damage now btw so you can use it like the viking shield.



Roll Ball 100KG
Push this thing to the left, climb it and climb the ladder for the roll ball 100KG.



Gym Torus:
Be sure to grab this SMG, we'll need it for the next level. As you move forward just round the corner there's my favorite shape the Gym Torus. (Wth is a torus?).



Gym Cone B:
Now just under the train car ahead there's my favorite shape the Gym Cone B, ether force grab it now or move the car forward to make it easier to grab.



Gym Cube 1X1:
After this fight we need to clamber up this yellow pipe to find my favorite shape the Gym Cube 1X1.



Pizzabox (Patch 2):
After this fight... have we done this before? We need to climb up on the pipes to reach the key card up top. Then we need to climb further to reach the door on top of the right building.



Inside, look under the pipes to get the pizzabox.



MK18 Holo Foregrip:
In the same room, look under the couch for a gun that probably should have been available sooner. Rip vanilla and laser variants for this beta.

Mine Coster
This level's colectables function a bit differently. You need to shoot these gatcha cutouts for your prize and their text is very easy to miss. However, dwayne johnson on a unicycle (Bit of a mouthful) did identify the collectibles, and after double checking I can now confirm what these unlock.

Gym Trapazoid E:
There are 3 that I found, the first is in the back of this practice range.



SMG is recommended here for its high fire rate and high ammo count at this point in the campaign.



Pickaxe:
Next there's this one on the left in the second shooter segment, Its hard to see in the back, even I missed the screenshot, just trust me and keep aiming to your left until you see and shoot it.



Stapler:
Last is this one in the town, its the first target to the level, I actually got the text to show this time as well, its the Stapler.



Target Rat (Patch 2):
The dev card situation is interesting, this one up top does unlock one of the doors, that being the one in the wishes room, but I couldn't find another dev card. Idk if you need to replay it or if there's another card somewhere.



Inside this strange room, turn around and super jump to the edge above for the Target Rat.



Target Ghost (Patch 2):
This other room has a reader. No idea where this key card is so we're nocliping in. On the right side of the window, jump behind to find the Target Ghost.

Big anomaly
Gym D12:
You did not miss this one. I refuse to believe it. Even if its my favorite shape the Gym D12 I will not forgive you if you missed this one.



Gravity Plate & Electric Guitar:
Under the stair case there's a crablet, a gatcha ball and passageway to another gatcha ball. These are the gravity plate and the electric guitar.



Pressure Tank, Void Container, & Cafe Tray (Patch 3 Patch 3 Patch 2):
Wolff just fetched me the location of the other keycard reader in this level. What a good boi! The card for this reader can be found near the electric guitar. Backtrack to the hallway where you fought the omni turrets to find the reader.



Inside are 3 capsules, 2 of which are new to patch 3. The pressure tank can be found on the table to the right, the void container in the alcove towards the back of the room, and the cafe tray is in the sink past the pressure tank. (Missed the text shot for the tray, trust me and good boi wolff on this one).



MK18 Sabrelake:
At the top of the stair case we have a two for one special, my favorite shape the Gym Cylinder Half A on the island and the MK18 Sabrelake at the very top.



Gym Cone A:
In this office space near the Uzi we have my favorite shape the Gym Cone A.



Gym D4:
Once we drop into this liminal space we need to turn around. There will be a gate holding my favorite shape the Gym D4 hostage. Save him!



Couch 1 Seat (Patch 3):
Further down the liminal space is an indent in the floor (WIP)

Gym Trapazoid C:
Here in the table room there's a gatcha ball under one of them. It holds my favorite shape the Gym Trapazoid C.



Baseball:
Here in this open room there's a table with stuff blocking the gatcha ball in this room. Its right behind the device on the left. Its the Baseball. Is it still lore relevant? Probably not as much as it was.



Vector:
Here's one that's easy to miss. Just after ascending this staircase, turn around and look behind this pillar. You'll find on of the fresh guns, the Vector.



Trashcan Rubber (Patch 2):
The key card for this door is in the break room on top of the vending machine.



Inside the rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that rubber trashcan is a trashcan rubber, and in that-



Meeting Room Table (Patch 2):
Check inside the secret secret bathroom in the secret bathroom for a Meeting Room Table.

Street Puncher
Time to gather our avatars. They are technically gatcha balls though, so I'm listing them here despite being mandatory for progression.

Gym Cylinder Small:
In the middle stall there's my favorite shape the Gym Cylinder Small, yoink it like a savage. Now go wash your hands because that's disgusting what you just touched.



Gym Disk A:
In the garage just outside the bathroom you can find my favorite shape the Gym Disk A. Ether force grab it or break the boxes to collect it.



Brick:
Time to go dumpster diving again.This time we've found bricks, if thats a melee weapon you'd ever use.



Gym Trapazoid B:
Here we have a split on which collectible we want to go for. Lets go in the vent first. This leads to a room where we can collect my favorite shape the Gym Trapazoid B. This area can also be accessed from a nearby spiral staircase.



Lead Pipe:
Now lets return to the split and head over to the right instead. Behind a barrel we can find the lead pipe. Doesn't hit hard, but inflicts lead poisoning (Target dies in 99 years).



Baton:
In this sparse garage where a cop ambushes us from we can find the baton. Yes its still terrible. No that does not mean we are skipping it.



Gym D8:
Now we need to do some climbing. First target is up this rope. Keep going till you see 3 monitors on the ground and look behind them for my favorite shape the Gym D8.



Super Puncher:
Now this one is tricky. We're looking to get to this specific platform. You'll need to get above it and drop down on it, ether landing or force grabbing the capsule. Its worth it though as this is the super puncher, the funny gravity tool.



Katana:
Katana in the trash, katana in the trash. Who'd throw it away? Nobody, that's who. Thats why this is such an anomaly.



Security Officer:
Don't you love beating up security officers? Want to beat up more? Grab this capsole to take revenge on the police system and beyond.



Strong:
Honestly if you could skip this one do so, the strong avatar isn't terribly interesting.



Security Guard (Avatar) + Trashcan Metal (Patch 2 Patch 2):
The door is near the lead pipe we found earlier. Once again the key card is nowhere to be found, so we're clipping through again. Both the capsules in here are fairly obvious, unlike the key card.


Sprint Bridge 4
Oh god oh ♥♥♥♥ (Patch 2):


PDRC:
Right near the start of the level before hoping on the bridge, there's a yellow generator to the left. Go to the other side for a PDRC.



MP5K Sabrelake:
Once you push down this wooden platform, turn around to spot a MP5K Sabrelake on the above bridge. You can super jump to it, climb with tools, or attempt to force grab it. Worst case you come back with a taller avatar (You ain't getting this one Niko mains).



Sword Noodledog:
At the side room, don't go in, but go around to find the fabled Sword Noodledog resting on a barrel.



Uzi:
At this platform crossing, head right from where I'm standing to get an Uzi. Your part of the gang now.



Fast:
Fast is somewhat more interesting than strong, least you've got some assets to play with and relativly controllable speed.

Magma Gate
Morningstar:
Before you go smash heads, smash the radio to find its been hiding morningstar from you.



Skeleton Fire Mage:
On the other side of the bridge on the right there's a skeleton mage capsule in this nook, careful you don't fall in the lava or you'll need to restart the level.



Bastard Sword:
Near this capsule is a launch pad. use it to reach the bastard sword capsule.



Skeleton Avatar (Patch 2):
Yes, its THAT skeleton avatar. We weren't even looking in the right level. ⛧Icatova Babuzel⛧ Tipped me off that the patch did include it here in this... metal cage? Its half stuck in the ground. Are the devs trolling us based on where we thought it was and added this cage from decent into magma gate? Who knows.



Heavy:
Heavy is pretty good, you get to mess around with heavy objects you wouldn't normally be able to move easily.

Moon base
Now if you've collected everything thus far, I'd recommend spawning a concrete barrier and the dev manipulator to move around this level quicker.



Crate 2M Indestructible:
First we're flying to this tower for the Crate 2M Indestructible for when you need more crate from your indestructible.



Gym Cube Small:
Next we are flying to this tower, but not the tall one even though it has a dev card. Instead we need to carefully lose control of our flying machine and climb up this smaller tower for my favorite shape the Gym Cube Small.



Gluber:
Did I say we weren't going to the top of the tall tower? I lied. TotallyMad Wanted to make you suffer more in this level and found a gluber at the top near the dev card for you to climb to with your stubbly little legs. How did I miss this? I blame motion blur.




Short:
I rarely use short, I guess its strong for its size but Light just has more range of movement. Do be sure to spawn yourself a rapid fire weapon for the tower climb, you'll need it for your sanity.



Aluminum Table A + Aluminum Table B (Patch 2 Patch 2):
SLZ wants you to suffer even more in this level, and its compounded with a key card. Grab it on top of the tall tower and bring it back to spawn. There's an addition to the building behind it. Head inside it to find two capsules on the ground.

Monagon Raceway
Gokart:
Idk why some people missed this one, maybe they got distracted by the anime girl. Gokart capsule is in this starting room.



Toy Ballon Gun:
Up on the second floor you can find the Toy Balloon gun, one of the fabled gravity tools.



M16 ACOG:
Now we need to get up on this scoreboard. Its a very hard jump, and our avatar does not help in any way. Hopefully you've brought a gravity cup or came back post game since otherwise you might have to skip it. M16 ACOG for you if you do manage to nab it.



Gym Cube 2X2:
Just past the start is this railing with my favorite shape the Gym Cube 2X2 wedged in it.



FAB:
BRUH, WTF?!? There's no way they thought you could get here legit, at least not on a first playthrough. Gravity cups are mandatory here, maybe you could reach this spot with a super tall modded avatar.



Hang on, I'm getting a telegram from John B.R Colt on the location of another capsule...
"Found one in monogon motorway, behind the shipping container"
...
♥♥♥♥♥♥♥ amazing description for a level with 6 shipping containers. Not ambiguous at all.
I'll forgive you this time though since you did find my favorite shape the Gym Disk B.



Light:
I used light a bit more than I thought I would. Fit the short role better than the short just with the range of movement and not getting caught on as many things.

Pillar Climb
Be sure to use that gun you spawned earlier to take care of the beetles, least you get stuck on an unfavorable avatar.



Chef Knife:
Get up to the top of the cylindrical section. On the right will be a chefs knife for preping beetles for dinner.



Cleaver:
Need more knife power? Climb up to the top here, crouch in this cramped area, and nab the cleaver.



AKM:
Credit to TotallyMad for pointing me to this one, just before you grab the tall avatar, look out on the other side of the platform to find a rock face with the AKM on it.



Tall:
Tall is my most used avatar, mainly because he's great at finding collectibles and navigating vertically in general. I'd still be super jumping if it weren't for him.



Destructible Barrel (Patch 2):
Back where we found the cleaver is a key card. Bring it to the door in the middle of the map.




Note that this next puzzle discriminates against short people. Solve it to get the Destructible Barrel for tall people only.

Big anomaly B
Uh... this is just copy and pasted from Big anomaly... the only difference is the spawn point, not to mention vastly cutting down on "cutscenes". I guess if you missed the vector... turn left and grab it? Otherwise there shouldn't be anything else here.
Ascent
We are at the home stretch, and the game has given us some prep time by bringing us back to the lab. No additional collectibles this time round, But I'd suggest loading up on gravity tools to make accessing upcoming collectibles easier. You can also modify your avatar selection if you have an avatar adept at navigating vertically. Tall works fairly well, but there are probably taller ones out there somewhere. They are all accessible with gravity tools and just a peasant avatar though.



Plant:
Starting in the room past the first heavy ball puzzle there's a hard to miss plant capsule next to a plant. Don't miss it or I'm calling the cops on your incompetence.



Gym Block D:
After completing the second heavy ball puzzle the way back up has a capsule in your path. If you used tall to climb back up, then that's probably why your missing my favorite shape the Gym Block D.



M16 Laser Foregrip:
In the Null room you can actually climb the poles that reach the ceiling unlike the ones at the lab. Climb up to find the M16 Laser Foregrip.



Katar:
In the same room there's a rounded rectangular extrusion on the left side of the room. Climb up the same mid orange pull to get in range to force grab the katar.



Void Turret:
Void turret can be found on the ground in the corner of the tree room.



Gym D20:
One of the checker platforms near the stairs has my favorite shape the Gym D20, hop down to nab it.



Gym Octogon:
At the end of the parkour at the jump pad is an even higher platform. Hop up to grab my favorite shape the Gym Octogon.



Gym Tall Ramp:
Angle your jump to the left here to get in range of my favorite shape the Gym Tall Ramp.



MP5K Holosight:
In this ravine to the left is an MP5K Holosight, a gun that you might actually use.



Gym Block E:
My favorite shape ...ashufghbi .. My favorite shape ... Gifahbsjdbfhj ... Gym Block E ... soduijgbfajkfhgbaoiu ... My favorite shape ... sdklghojusgbauoibsuiodjbgfjob



Crablet Plus:
Do you like your crablets plus sized? You'll need to open this door and grab it.



Null Body Corrupted:
If you launched yourself to far like I did, no need to worry. There's a Null Body Corrupted here to grab while you think about your life choices.



Sledge Hammer:
TotallyMad is basically writing this guide for me at this point, three catches in a row. Don't get too distracted by the ammo to the left at the top of the staircase as there's an actually functional door to the right. Go inside to get the sledge hammer. Also there's a plunger (Not Capsule, hit up on your ctrl f) in there for the sexual freaks reading this.



Omni Turret:
There's an omni turret next to an omni turret capsule. I wonder if that's its egg...



Barrel B + Trashcan Office B (Patch 2 Patch 2):
In the same room there's a key card door. I don't know where the key is, so we are going to noclip one last time. Check next to the monitor and next to the entrance door for the last of the added capsules.



MP5K Flashlight:
This next one requires a blue key, grab it from the lunch box just over the caution void leak signs. Take the key to its respective door, open the locker and boom, free MP5K Flashlight.



[REDACTED]:
[REDACTED]


(I just opened it, no text whatsoever. Creepy)

(Also its gone in the beta so its trully been [Redacted])

Peasant Null:
The first peasant line of capsules can be found just before going home in the office behind this advert.



Home
Peasant Male C:
Peasant Male C can be found right next to the lift. It may role away though, so grab it quick.



Peasant Male A:
Hopefully you have something to reach this chimney. Peasant Male A hides up here from most who pass through this level.



Peasant Female B:
Over in this corner of the map is the peasant female B. Now you can beat up women in bonelab without modding the game you sicko.



Peasant Male B
Time to sneak up on this Peasant male B, he'll never expect the approach from the oil tank. Wait, Oil tank? In fantasy land? I think I'm dying...



Peasant Female A:
Peasant female A can be found up on the edge walling behind this tower.



Peasant Female C
The last of the peasant series can be found behind another oil tank just before the bar fight. Its Peasant female C.



Cultist:
The cultist were omni robots all along... Not sure how to feel about that. Hidden just near this cliff wall.

Voidway G114
Here's the alternate menu screen for the game! Does that mean there's gatcha balls here? No! I mean, feel free to look behind the menu machine, but you ain't collecting nothing here.
The Bonelab (Part 3)
Jimmy:
You thought we were done? No! Now we need to grab some stuff that just appeared in the Bonelab. You'll need to play till you get back. Jimmy is hanging out on top of the elevator.



Ford:
Oh what up son?



Nimbus Gun:
The bucket is no longer empty. Look inside for the nimbus gun.



Spawn Gun:
To the right of the crane controls that we didn't use in this run now lies the item spawner. I think grabbing this alongside the nimbus gun unlocks the dev tools in your pause menu on your next load in.



Null Body:
In the dumpster there's a Null body capsule. Not much to say about it.



DS Dog:
This is it, the last, non bugged capsule of this list. Its been quite a journey thus far, and we still need to go a little farther for the remaining stragglers, but now you can officially say you have most of the capsules in bonelab. The Dog from duck season is hiding well above the SLZ offices. I'd recommend the nimbus gun, I was just too lazy to restart the level. Its way in the back right corner here.

Currently Missing


I am missing 39 Capsules for this guide. Normally I wouldn't know what I'm missing, but thanks to patch 3 we have a machine that can dispense any capsule in the game, including a few that were previously unobtainable. So if you have any of these and know their location beyond getting them from the machine, please let me know so I can update the guide and save everyone some ammo alright?

Note: There may be a number of capsules that are exclusive to the machine, either due to design or to never being implemented into the game. Do not spend your life looking for possibly nonexistent capsules, I have already spent far too long looking for them myself.

Temp Note: I'm adding these first because its easy, still sorting though all the new patch 3 items I did find. So anything not listed here or elsewhere is coming soon.

DIE D10 (Missing)



Mirror (Missing)



Bucket Metal (Missing)



Chair Camping (Missing)



Bowling Pin (Missing)



Die D12 (Missing)



Teapot (Missing)



PC Monitor C (Missing)



Scaffolding B (Missing)



Desk Rolling Tall (Missing)



Bowling Ball (Missing)



Apollo Gold (Missing)
Probably the most likely capsule on this list to be exclusive to the machine.



Gym Block A (Missing)
My favorite shape still evades me...



Die D8 (Missing)



Scaffolding C (Missing)



Spear (Missing)



Monkey (Missing)



Broom (Missing)



MK18 Laser Foregrip (Missing)



(How is that only 19, I swear I took a shot of all 39... I'll try again later)

Interesting... I have every capsule in this file, yet there is still one more item that has yet to be unlocked...

Credits
"Bruh, That filled my meter all the way, but now I'm down almost 800 ammo". Its frustrating I know, but we are going to need to work together as a community to find those last few stragglers. Do let me know if I've missed any collectibles, most of them are fair game at this point. Btw, High priority for anyone to find my favorite shape the Gym Block A, I can't go on without my favorite shape.

While I can't say exactly where (Cause I forgot), Credit to the Lava gang for having text based item locations, I read a few and now need to credit them. If your wondering where to find them, I can't tell you cause every path there is different, but keep looking and you'll find them.
59 comentários
Dragonbearwizard 26 set. 2024 às 11:34 
i'm quite new to VR but seeing your hands pointing at things in game to show where it is really cracks me up.
El Roald 15 jun. 2024 às 19:33 
Bruh new pach destroyed this
Teddy Roosevelt 19 mar. 2023 às 15:45 
The chair rolling, void container, and shelf china capsules are not spawning in the levels or the capsule dispenser.
Teddy Roosevelt 4 mar. 2023 às 14:25 
In the neon district levels the p350, mk18 iron sights, the gym block c, and the gym trapezoid d are only in the neon district tac trial.
PengoPlays  [autor] 19 fev. 2023 às 21:15 
Cool, just making sure I'm sorting items by the correct patch.
Wolff 19 fev. 2023 às 19:40 
Wait, just checked your guide. I guess there are more now
Wolff 19 fev. 2023 às 19:16 
It was the only one in that room as far as I could tell. I thought I looked somewhat thoroughly but it couldn't hurt to give that room another check
PengoPlays  [autor] 17 fev. 2023 às 22:07 
Cause patch 3 added more capsules than I was expecting and many were added to Big Anomaly.
PengoPlays  [autor] 17 fev. 2023 às 22:05 
Wolff, was the only capsule in the Big Anomaly room the Cafe Tray capsule?
Banjo 15 fev. 2023 às 12:32 
Good guide, used it myself to find some stuff