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See the fixtures and circuitry in action in an updated Test Chamber 07!
Circuits can also be triggered off zones and tagged entities.
Different activation types greatly increase the variety of use in puzzles








Spawn Force even works with spawned enemies, please use responsibly
Also, an unexposed 'Active Ragdoll' may be discovered as a work in progress for a rig that can tumble in 6DOF.





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18 months of core development brings great performance increases, development optimizations, and a swath of game improvements. Slowly but surely these under-the-hood changes have brought us from experimental ideation to tangible quality advancements for VR physics interaction and bonestyle game development.
Marrow Entities (dynamic physics objects) have their states tracked while inside zones. This enables Marrow to cull/un-cull without hitching.
This gif showcases a zone cutting through other zones and seamless transitions between them. Once exposed in the SDK these tools will enable you to more easily setup interesting and unique level designs.
You can see as the player entity traverses through linked zones, Marrow Entities are brought in/out for greatly improved optimization management.
Since we know embarking on a massive easter egg hunt for all spawnable objects is a daunting prospect, a gashapon machine has been added to the endgame menu. This machine functions similarly to the Monomat from BONEWORKS; the ammo you have collected throughout BONELAB’s campaign can be redeemed for unlockable objects you might have missed during your playthrough.
It is important for us to further improve ways for players and modders to organize their crates and data.
You can now connect to your mod.io account and directly download all subscribed mods. Note: this will only download mods compatible with this MarrowSDK version and above. You can still manually install older mods but they will likely have problems if they haven’t been updated.
As always, only purchase Bonelab as it currently is and not based on what it may be.
We’ve added new collectable spawnable items, including a M1 Garand with a fixed bayonet. Enjoy using these props to get creative in sandboxes!
The majority of levels have received some tweaks including encounter adjustments, lighting, bug fixing, optimizations and easter eggs. Sprint Bridge received a large rework adding enemy encounters including a helicopter to avoid. 
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