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https://drive.google.com/file/d/1qM3qHyykputsj26Bslip7vLkFlb20FyK/view?usp=sharing
I've slightly tweaked the combination of mods and I've achieved something interesting: Even maxed-out mods aren't as extreme as before, and the carrier special is about barely full level 4. I still think smaller rounds could potentially do more damage and cause people to stay down more, but it's not that bad. Small ball rounds and especially AP rounds do require shot placement or multiple hits for takedown, which is actually accurate. Just assume all the enemy is on meth, or something.
https://steamcommunity.com/sharedfiles/filedetails/?id=2849354160