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Also lots of randomized dialog in the summon angel ability to keep things fresh
Adding more abilities for both angel npcs
Added Heroic death choice "Amazing grace Pt.2" (Available for heroes with Heavenly Theme, or chose to 'Push Forward' during Pt.1)
Added ability to summon angel companions after "Amazing Grace Pt.2" (Summon additional angel costs 5 Legacy Points)
This isn't the end, planning to add more events and eventually, more angel npcs (Like fallen Angels) in the future.
Also planning a similar update to the mod "Demonic Theme"!
(I wanted to give players the ability to customize their names, but that doesn't seem possible)
I thought asking first might be better because, since Wildermyth seems to be a lot about reviving pagan lore. And the designe of the angel in the starting event makes me think of monotheistic lore. I though that might be politically, or religiously, tricky to blend with the rest of the game. That's why I though to keep my customisations for myself. But after having played the result for a while, I find no reason why that can't coexist, just like in real life, if it's implemented in a clever way. Either that or making the design less cliché. But don't misunderstand, I love that cliché. It's very smexy and I completely dig it.