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To your second para. you can make planets work like habs (relic worlds already do this for example, as they use special art), graphically. It's just a very verbose process - depending on how far you take it. The game has 5 states for each city (from small to large / ecu), one could bake each combination for each gfx type into an image, and conditionally swap between them when an owner is set/changed.
It may be possible to take the PSD i used for this mod, and swap the foreground (the trees) and background (the skydome layer) for some kelp/seaweed and a ocean background. to produce a batch of underwater city art similar to this mod - though it wouldnt respect colonies growing in size over time, without making each of the 5 stages too and switching with conditional logic.
Doing city-variants for subterranean cities is harder, due to how the image is drawn (i'm not great at digital art, it'd req quite a bit of in-painting), but it follows the same process.
As for subterranean cities, Paradox overrides the more complex multiple layers of city scenery with a single file. Unfortunately the style of that art doesn't really match most of the graphical cultures. But I don't know if it'd even be possible to do other overrides based on the graphical culture like you've done for habitats
@dostillevi I'll look at adding a conditional trigger to consider either normal or pd flooded habitats. I don't use that mod but it should be straightforward as you suggested.
@guywithpups I don't plan to make any conditional art for planets. Habitats work differently to cities, they basically overwrite the normal city art (which is several layers of scenery and up to 5 stages of city art) with a single flat image - which is what let's me add the oceanic effects. There is a way to force aquatic planets to work like habitats graphically - that I can think of - but it requires several scripts running via on actions and is outside the scope of this mod.
As for people asking for subterranean art ... Do people just want the subterranean city as an option as-is? I.e. with rocks in the "sky"? And no dome in the background. That would be easy enough to add.
@Doppelschteppen (ダッブステップ) Planet Diversity does this
I was wrestling with this recently as well, playing a lithoid crystalline species and the default Subterranean city art didn't fit at all