Total War: WARHAMMER III

Total War: WARHAMMER III

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MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
22.746 MB
Sep 7, 2022 @ 11:21am
Mar 30 @ 10:00am
90 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
13 items
Description
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.

This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.


Building slot submod has been integrated into this main mod.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

It should be noted that these are early days of faction unlocking and some things may or may not work as they should.
I've spent most of my last two days unlocking these factions, so bugs are expected.

With this mod there are now 359 playable lords in IE and 138 playable lords in RoC.

This mod edits startpos and isn't compatible with other startpos mods.
This mod also edits some vanilla scripts, like empire politics scripts and monster hunt scripts and compatibility with other mods doing the same thing isn't guaranteed.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 6.
This mod itself shouldn't increase any available slots, you will need other mods for that.

"You still need to buy the DLC if you wish to play with DLC factions"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He's the mastermind behind mixer's frontend UI, thank you!

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (22)
103
1
Apr 6 @ 5:03am
Bugs Encountered
Lord-Titan
38
3
Apr 21 @ 10:53am
Multiplayer Issues with anything Mixu Unlocker related
Dr. Gottlieb
11
Apr 3 @ 8:00pm
Factions not appearing on Choose Faction screen.
NightTinGale
1,687 Comments
Skyman100 Apr 21 @ 10:55am 
Would there be a way to separate out the part of the mod that enables Landmark mods and have it be a separate mod?
Elitewrecker PT Apr 21 @ 4:12am 
This is a minor faction unlocker, not a major faction from other games/dlc content unlocker
Dragon32 Apr 21 @ 3:46am 
@Skagine
So there we go. You need to buy that.
Skagine Apr 21 @ 2:19am 
@Dragon32
It says I have to own wh1, when I want to play emperor karl franz.
Dragon32 Apr 20 @ 6:52pm 
@Skagine
Are you tryinjg to start a campaign for a faction you don't own the DLC for? Otherwise, try with just this mod enabled (and no movie .pack files too)
Skagine Apr 20 @ 11:27am 
still can't click on start campagin is there anything else I should do. I just enable the mod's from the mod manager.
sigmars_disciple Apr 18 @ 4:13pm 
Keep ignoring toxicity. You a LEGEND of WH, bro! The 90% that primarily play singleplayer & love using mods to death - like myself and prob 340.000 of 356.000 subscribers - should forever be grateful to you & your "little" baby here - which didn't only solve the most crippling limitation for modding Total War games (start_pos only from ONE mod vs. nowadays >50 custom factions for a total of 370+ on the map, along with a 4-digit number of recruitable, distinctive units in one campaign). All on 1 gigantic, modded map! No, Mixer grew into being so much more than a mere facilitator of mods' start_pos needs, on multiple gigantic campaign maps <3

Having said that: this mod description is slightly outdated. HAHA! Doesn't matter. In case there are indeed MP issues, then I guess you could spare yourself some of these comments by mentioning it here in 3 words. Rest of the text is fine. Charming!

That's it, I guess. Oh well.
sigmars_disciple Apr 18 @ 4:03pm 
Wow @Mixu, I haven't read comments here often, but I just want to applaud you. I think I'd take some of the laughably misinformed, extensively rude, completely misinformed questions and suggestions here totally to heart and think that they somehow represent what the actual modding community feels like. I'd cry into my pillow every night.

When I read stuff like "will the author EVER ACKNOWLEDGE the fact that this has NEVER worked WELL with multiplayer?" I instantly feel the unpleasant stench of puke in my mouth... :)

I hope you just very occasionally come here (I know for a fact nobody would be masochistic enough to do it more often than that). I hope that you can sometimes have a heartfelt (if heavily cynical) laugh at the mindblowing stupidity and/or pure audacity of the BS that some people write.
Flannel Apr 15 @ 6:43pm 
does it work in multiplayer if no one plays them?
Epyon (AnimeToxic) Apr 11 @ 2:40pm 
why is the khazag tribe not avaible to recruit like other woc and why cant they mark their units or lords or accend into daemonhood?