Garry's Mod

Garry's Mod

104 ratings
DBXV2 Mod - God of Destruction Bugs Bunny
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Comic, Fun
File Size
Posted
Updated
4.891 MB
Sep 5, 2022 @ 2:43pm
May 25, 2023 @ 12:28am
2 Change Notes ( view )

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DBXV2 Mod - God of Destruction Bugs Bunny

In 1 collection by [DSTM] Naki
Dragon Ball Z Models & Effects
10 items
Description
Here is a cool dragon ball xenoverse 2 mod i stumbled on, ofc the porting quality is not the best
i had to make the materials myself mostly, but it works and includes all animations

Looney Toons Pack 1, that's where the model is from

Also don't take this seriously, i ported this just to test if i can port xv2 models over to gmod with animations

And in case you got any ideas, list them below in the comment section
37 Comments
ThatWackyGamer Jan 26 @ 8:31am 
Can you Make Daffy Duck Too?
Alekzomer Jul 5, 2024 @ 12:05pm 
Erm, what's up, doc?
Neutron Mar 25, 2024 @ 5:57pm 
Well the works amazing so keep it up.
Neutron Mar 25, 2024 @ 5:57pm 
Darn.
[DSTM] Naki  [author] Mar 25, 2024 @ 5:53pm 
it won't work as a playermodel it's not using valve biped...
Neutron Mar 25, 2024 @ 5:34pm 
@[DSTM] Naki also I meant just the model of the playermodel and exclude the animations, Not just the model without the animations. About as useless as C_Arm effects.
Neutron Mar 24, 2024 @ 2:59pm 
Oh I see. Well keep up the good work.
Neutron Mar 24, 2024 @ 2:58pm 
I am also very excited for Super Broly, I think the other Super Broly playermodels are a bit too Buff with a small head, hands, waist, and Legs. So that just means I have been dying for a good looking Super Broly Model. Playermodel or Not.
[DSTM] Naki  [author] Mar 24, 2024 @ 2:56pm 
it's not a player model so there is no reason to exclude the animations, the rig is entirely different so it wouldn't even work as a player model, it's ment to be used with pac3
Neutron Mar 24, 2024 @ 2:54pm 
@[DSTM] Naki A bit late of a reply but I can see that it is difficult. You could make it JUST the model and exclude the animations. And I understand because I think it is really hard to port custom animations to a playermodel.