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It only map that has this issue.
The upper sky is Night with stars, but the surrounding part is Day/Dusk.
I can try to lower the map ceiling (sky) that will cut visibility a lot, less chunks to render but the player wont be able to fly that high, would clip outside of the map sooner than expected and the skybox would be less noticeable
Keep in mind, the map being a perfect square with visibility from all of its corners to another there isnt much to hide, and source is an engine literally made for rooms and corridors (with the sly being the roof) thats how it calculates visibility In any case, remember I have no problems giving the clean VMF files of this map. Anyone can have it.