Stellaris
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Halo: The Flood
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154.728 MB
31 sierpnia 2022 o 9:17
15 maja o 20:45
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Halo: The Flood

W 1 kolekcji stworzonej przez force728
Halo Portrait Mods
Przedmioty: 5
Opis
This mod adds the Flood from the Halo universe to Stellaris.

Features
1. Flood Portraits
2. Flood Origin, Civic, Flag, & Traits
3. Flood shipset (NSC compatible)/cityset/rooms
4. Flood Buildings
5. Flood Armies
6. Flood planet classes/deposits
7. Ship infection mechanic (chance to capture of enemy ships during battle)
8. Flood Infection bombardment stance that can start small event infections and turn worlds into Flood hives after prolonged bombardment.
9. Keymind/Gravemind mechanic similiar to the Progenitor Hive origin
10. For each purged pop, Flood empires create an infected Flood pop and a small amount of research & unity
11. Flood namelist



Recommended Mods
Gravemind Advisor:
https://steamcommunity.com/sharedfiles/filedetails/?id=2516880124

Chinese Mod Localization
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591

Russian Localization
https://steamcommunity.com/sharedfiles/filedetails/?id=3368474884

Credits
- Credits to LordZarmack and yf22 for the custom Flood ship models, animated gravemind portrait, and cityset design. Their full mod is linked below:
https://steamcommunity.com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

- Credit to The Supreme Brain for the cityset levels 1-5 and the infested room templates.
https://steamcommunity.com/sharedfiles/filedetails/?id=1160405318

- Credit to Pilgrim for the shipset template.
https://steamcommunity.com/sharedfiles/filedetails/?id=2532923000&searchtext=swarm+ships
Popularne dyskusje Zobacz wszystkie (5)
98
12 maja o 12:05
PRZYPIĘTE: Bug Reports
force728
46
25 lutego o 21:34
PRZYPIĘTE: Suggestions
force728
5
19 lutego 2023 o 17:52
Flood Bombardment Mechanics
force728
Komentarzy: 390
Raven 18 godz. temu 
any chance for a second system for the flood which starts outside of the galaxy?
Shadowing 14 maja o 1:02 
Would it be possible to get shipset only without everything else?
force728  [autor] 12 maja o 10:39 
@Arthur: I'll look into it, but there is no empire limit, just one per planet. I also removed the Spore Mound limit, so you can build more on one planet.
Arthur 12 maja o 5:49 
is there an empire limit since i can't upgrade the one's on other planets or build the spore mound or mountain
force728  [autor] 11 maja o 20:12 
@thepigemperor2: Not sure. There are no custom flood districts in the mod since Infected Flood worlds just use the hive world district set. I'll look into it, but I think that's something to do with the base game.

@Cho'Giki: Thanks.

@Arthur: You build a Flood Nest and upgrade the building into a Flood Den.

@ton10p: Yeah, I noticed there are some problems with the biomass resource. Like I said, it's too early for any of this until I can stabilize this mod properly.
thepigemperor2 11 maja o 11:04 
heyo, the districts on the infected flood planets give a tiny amount of jobs (100 per district) compared to normal planets (200 + 100 per specialization), is this intended?
Cho'Giki 11 maja o 3:47 
@Force728, new version of russian localization (I lost old files)
https://steamcommunity.com/sharedfiles/filedetails/?id=3479708723
Arthur 11 maja o 3:24 
what does it mean must enable flood den or colony
Arthur 11 maja o 3:12 
how do you build a flood den?
ton10p 10 maja o 19:01 
please make the wilderness version optional as the biomass feature is unusable due to it being unregulated and uncontrollable resulting in insufficient pops for jobs as the biomass feature sucks all the pops away from the jobs leaving them unfilled even when you have thousands more pops then needed to fully employ the worlds jobs, at-least that was my experience a few days ago.