DOOM 3: BFG Edition

DOOM 3: BFG Edition

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Doom 3 ALL Items/ Enemy Locations
By felixache
My original thread where I make constant updates:
https://www.doomworld.com/forum/topic/130573-doom-3-ultimate-items-and-enemy-locations-guide/
Everything is checked with the editor and is complete.
   
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MARS CITY UNDERGROUND
Underground Security Checkpoint:
1 Pistol
2 Bullets
1 Medkit Small
1 Security Armor
2 Armor Shards


Underground Junction:
1 Medkit Large
1 Shells Small
3 Armor Shards


Maintenance Area CS1 (Energy Stabilization):
6 Armor Shards


Energy Stabilization Unit (Locker):
1 Medkit Small
3 Armor Shards
1 Shells Small


Energy Processing:
6 Armor Shards


Energy Delivery:
1 Bullets
1 Medkit Small
4 Armor Shards


Maintenance Area PD1:
1 Shells Small
2 Armor Shards


Underground Garage:
1 Pistol
1 Medkit Small on Marine


Mars Surface:
1 Adrenaline
3 Armor Shards
1 Clip Large


Old Comm Storage:
2 Medkit Small +1 on Recruit
5 Armor Shards


Old Comm Main:
1 Zombie
1 Z-Sec Pistol (50 hp)
2 Bullets
1 Medkit Small on Marine


Old Comm Engineering:
1 Zombie


Underground Garage:
1 Zombie


Maintenance Area PD1:
1 Zombie


Energy Delivery:
1 Zombie
1 Z-Sec Pistol
1 Bullets
1 Medkit Small +1 on Recruit
3 Armor Shards


Energy Processing:
1 Z-Sec Pistol (80 hp)
1 Zombie
1 Zombie (20 hp)
1 Zombie
2 Bullets +1 on Recruit
2 Medkit Small +1 on Recruit
9 Armor Shards +2 on Marine, +5 on Recruit


EP Aerobic Stabilizer:
4 Zombies -1 on Marine
1 Shotgun
1 Shells Small
1 Bullets
3 Medkit Small +1 on Recruit
1 Security Armor
7 Armor Shards


EP Control Unit:
4 Zombies
1 Z-Sec Shotgun (60 hp)
1 Shotgun
4 Shells Small -1 on Recruit
2 Bullets +1 on Recruit
1 Medkit Small +1 on Marine, +2 on Recruit
3 Armor Shards +1 on Marine, +2 on Recruit
1 Health Station
1 Shells Large on Recruit


EP Aerobic Stabilizer (Gas Leak):
1 Imp
1 Shells Small
1 Medkit Large
4 Armor Shards


Energy Processing (Secret Hatch):
1 Imp
1 Zombie
1 Shells Large
1 Medkit Small


Energy Processing:
1 Imp (behind you)
1 Zombie
1 Medkit Small
1 Shells Small
4 Armor Shards +3 on Recruit
1 Security Armor (locker)
1 Medkit Small (locker)


Energy Processing (RAR-a4):
1 Imp
1 Zombie
1 Z-Sec Shotgun -1 on Marine
1 Shells Small +1 on Recruit
1 Health Station
1 Bullets
1 Shells Small (after backtracking)
3 Armor Shards (after backtracking)


Energy Stabilization Unit:
1 Imp (leaping)
1 Imp
1 Z-Sec Shotgun (behind you)


Maintenance Area CS1:
1 Imp


Underground Junction:
1 Imp


Underground Security Checkpoint:
1 Imp
1 Z-Sec Shotgun
1 Shells Small
4 Armor Shards
1 Health Station


Underground Junction:
1 Z-Sec Shotgun


MCU Storage:
1 Bullets
2 Cells Small
2 Armor Shards
1 Health Station


Underground Security Checkpoint:
1 Imp
1 Imp (behind you after picking up the items in the other locker)
2 Machine Gun
2 Shotgun
2 Clip Small


Underground Access Elevator:
1 Z-Sec Pistol
MARS CITY
Maintenance:
1 Z-Sec Pistol
1 Machine Gun
3 Armor Shards


Ventilation Shaft:
1 Security Armor


Manifest Control Office:
2 Zombies
1 Medkit Large
4 Armor Shards +3 on Recruit


Manifest Control Entrance:
1 Z-Sec Shotgun
1 Z-Sec Machine Gun (50 hp)


Reception Processing:
2 Clip Small
1 Medkit large on Recruit


Conference Room:
2 Z-Sec Pistol
1 Medkit Small
4 Armor Shards on Marine


Sec Ops Processing:
1 Zombie (behind you)
4 Zombies -1 on Recruit
2 Clip Small
1 Shells Small
5 Armor Shards


Sec Ops Junction:
1 Flaming Zombie
1 Z-Sec Machine Gun (when backtracking) -1 on Recruit
1 Medkit Large
1 Clip Large
1 Security Armor on Recruit


Infirmary Access Junction:
1 Z-Sec Pistol
1 Z-Sec Machine Gun
1 Z-Sec Shotgun -1 on Marine
1 Zombie
2 Imps
7 Armor Shards


Operations Station:
1 Imp -1 on Marine
1 Clip Small


Infirmary:
1 Health Station
1 Medkit Large
1 Security Armor
1 Clip Small
2 Shells Small
1 Shells Large on Recruit


Infirmary Observation Room:
1 Zombie
2 Z-Sec Machine Gun -1 on Recruit
1 Medkit Large
1 Adrenaline


Marine Command:
1 Flaming Zombie
1 Zombie
1 Medkit Small
1 Shells Small
2 Bullets


Marine Headquarters:
1 Machine Gun
1 Clip Large +1 on Recruit


Combat Preparation:
1 Z-Sec Pistol
2 Clip Large
2 Shotgun
2 Machine Gun
1 Security Armor +1 on Recruit
1 Shells Small
1 Medkit Large


Marine Command:
2 Z-Sec Machine Gun -1 on Recruit


Marine Command Access:
1 Z-Sec Machine Gun
1 Zombie
1 Medkit Large +1 on Recruit
2 Clip Large on Recruit


Security Operations:
1 Z-Sec Machine Gun
1 Z-Sec Pistol
1 Z-Sec Machine Gun (after backtracking)
1 Medkit Small
1 Security Armor on Marine
1 Medkit Large on Marine
1 Clip Large on Recruit


Command Access Juction:
1 Z-Sec Pistol (after staying in Common Area)
1 Z-Sec Machine Gun (after staying in Common Area) -1 on Recruit
1 Imp (after staying in the Restroom)
1 Z-Sec Shotgun -1 on Recruit


Common Area:
1 Zombie
1 Z-Sec Pistol
1 Z-Sec Machine Gun
1 Shells Small
7 Armor Shards
1 Medkit Small


Restroom:
1 Z-Sec Pistol
4 Armor Shards
1 Medkit Large on Marine


Central Access:
1 Z-Sec Machine Gun


Mars City Reception:
1 Zombie
1 Security Armor
1 Clip Large
1 Medkit Large +1 on Marine


ACO Offices:
6 Z-Sec Machine Gun
1 Z-Sec Shotgun -1 on Recruit
1 Zombie
1 Medkit Small
2 Medkit Large
1 Shells Small
1 Clip Large +1 on Marine, +2 on Recruit
1 Security Armor


ACO Lift Junction:
2 Z-Sec Machine Gun -1 on Marine
4 Imps -1 on Marine, -2 on Recruit
1 Shells Small
3 Armor Shards
1 Medkit Large on Marine
1 Medkit Small on Recruit
ADMINISTRATION
Administration Lobby:
1 Z-Sec Pistol
1 Zombie
2 Medkit Large
2 Armor Shards +2 on Recruit
2 Clip Large
1 Shells Small


Alpha Labs Hallway:
1 Imp
2 Z-Sec Machine Gun
1 Zombie
1 Security Armor
1 Health Station
2 Shells Small
1 Shells Small (locker)
1 Security Armor (locker)
1 Hand Grenades (locker)
1 Clip Large (locker)
5 Armor Shards on Marine


Alpha Labs Processing:
2 Imps (one leaping)
1 Zombie
2 Medkit Large
1 Backpack
1 Shells Small
1 Shotgun
1 Security Armor on Recruit
2 Clip Large on Recruit


Alpha Labs Hallway:
1 Imp


Administration Lobby:
2 Imps (150 hp both)


Lower Hallway:
2 Imps
1 Clip Small
1 Medkit Large


Video Phone Conference Room:
2 Z-Sec Machine Gun -1 on Marine
1 Z-Sec Pistol
1 Imp (when going near the supplies) -1 on Recruit
1 Medkit Large
2 Clip Small
2 Armor Shards on Recruit


Data Library:
1 Pinky
1 Imp
2 Armor Shards -2 Armor Shards on Recruit
1 Shotgun
1 Medkit Large on Marine
1 Security Armor on Recruit


North Hallway:
1 Pinky
1 Z-Sec Pistol
1 Imp
1 Zombie
2 Clip Small
1 Shells Small
7 Armor Shards
1 Chaingun (locker)
1 Ammo Belt (locker)
1 Security Armor (locker)
1 Medkit Large on Marine, 2 Medkit Large on Recruit


Executive Office Access:
1 Imp
1 Zombie
1 Security Armor
1 Shells Small
3 Armor Shards
1 Clip Large on Marine


Executive Offices:
1 Z-Sec Pistol
1 Zombie
4 Imps -1 on Marine
1 Clip Small
1 Shells Small
1 Medkit Large on Marine
1 Security Armor on Marine, 2 on Recruit
2 Clip Large on Recruit


Executive Office Access:
3 Imps -2 on Marine


Data Library:
1 Pinky


Alpha Labs Hallway:
3 Imps -1 on Marine, -2 on Recruit
1 Imp (behind you) -1 on Marine
1 Z-Sec Shotgun (75 hp)
1 Z-Sec Pistol


Network Access:
1 Clip Large
1 Medkit Large


Global Network Terminal
1 Imp -1 on Recruit
1 Security Armor
1 Hand Grenades
1 Shells Large

Fun fact! The tentacles in Betruger's office are named Admin_anus_07 and Admin_anus_08.
ALPHA LABS 1
Alpha Labs Reception:
4 Zombies
1 Clip Small
1 Medkit Small
2 Bullets +1 on Marine
1 Shells Small BFG Edition
1 Security Armor +1 on Recruit
1 Health Station
2 Armor Shards on Marine only


Atomic Stabilization Hub:
1 Z-Sec Shotgun
2 Z-Sec Machine Gun (one has 70 hp) -1 on Recruit
1 Zombie
1 Imp (behind you) -1 on Marine
1 Zombie (after backtracking)
1 Medkit Small (after backtracking) -1 on Marine
1 Clip Small (after backtracking) +1 on Marine
6 Armor Shards
2 Clip Small BFG Edition
1 Machine Gun
1 Medkit Large on Marine


EPD Observation Platform:
1 Imp (leaping from behind the door)
1 Z-Sec Shotgun (70 hp)
1 Z-Sec Machine Gun (70 hp)


Alpha Labs Main Junction:
1 Medkit Large on Marine


EPD Lab:
4 Imps (one leaping)
1 Imp (after waiting) -1 on Recruit
1 Zombie
1 Z-Sec Pistol
1 Z-Sec Machine Gun (after activating laser)
1 Shells Small
1 Medkit Small
1 Shotgun
1 Security Armor
1 Health Station
1 Security Armor (locker)
1 Hand Grenades (locker)
2 Medkit Large (locker)
1 Clip Large (locker)
5 Armor Shards on Recruit


EPD Particle Filter:
1 Z-Sec Machine Gun
2 Zombies
4 Armor Shards
1 Clip Small BFG Edition


EPD Junction 2:
1 Imp
3 Zombies
1 Imp (after backtracking)
2 Imps (after backtracking again) -2 on Recruit
2 Medkit Large


EPD Particle Emulsifier:
5 Zombies
1 Zombie (behind you)
1 Shells Large
2 Clip Small 1 BFG Edition
1 Medkit Small
1 Medkit Large on Marine


EPD Particle Scrubber/ Storage Area 2:
2 Z-Sec Machine Gun
2 Imps
2 Shells Small
2 Hand Grenades
2 Clip Small
1 Medkit Large +1 on Recruit
1 Shotgun
1 Security Armor

EPD Contaminant Purge:
5 Maggots -1 on Recruit
1 Medkit Large
1 Shells Small BFG Edition
3 Armor Shards
1 Shotgun


Alpha Labs Junction 3:
2 Zombies
8 Armor Shards
1 Medkit Small
1 Medkit Large
1 Clip Large BFG Edition
1 Shotgun
2 Machine Gun
1 Security Armor on Recruit


Hydrocon Condenser:
1 Z-Sec Shotgun
1 Medkit Small


Hydrocon Oxygenator:
2 Z-Sec Machine Gun
1 Maggot
1 Medkit Small
1 Medkit Large
1 Clip Large
1 Machine Gun


Hydrocon Condenser:
1 Imp (leaping)
1 Imp (behind you) -1 on Recruit
6 Armor Shards
1 Security Armor


Hydrocon Junction 1:
2 Imps
1 Machine Gun
4 Clip Small
3 Shells Small
2 Shotgun


Hydrocon Control:
1 Zombie
1 Clip Large


Hydrogen Siphon:
1 Maggot
1 Zombie
1 Imp
1 Medkit Large



Hydrocon Stabilization:
1 Security Armor
2 Medkit Small


Oxygen Siphon:
1 Zombie
1 Z-Sec Shotgun
1 Medkit Large on Marine


Hydrocon Lab:
3 Maggots -1 on Recruit


Storage Area 8:
1 Maggot
1 Hand Grenades
1 Security Armor
1 Health Station


Hydrocon Junction 3:
1 Maggot
2 Z-Sec Machine Gun (behind you) -1 on Recruit
5 Armor Shards
1 Clip Large
2 Clip Small
1 Machine Gun


Alpha Labs Sector Junction:
6 Maggots -2 on Recruit
1 Shells Small
1 Shotgun
1 Security Armor
1 Medkit Small on Marine
ALPHA LABS 2
Level 2 Entrance:
2 Imps
1 Medkit Large
3 Armor Shards
1 Shotgun
2 Medkit Small
2 Clip Small
1 Imp (behind you) -1 on Recruit


Security Checkpoint Junction:
1 Z-Sec Machine Gun (disappears)


Lavatory:
3 Zombies
1 Maggot
1 Hand Grenades
1 Medkit Large


Lavatory Ventilation Ducts:
1 Maggot
3 Armor Shards +2 on Marine
1 Medkit Large
1 Clip Large +1 on Marine


Engineering Security Checkpoint:
2 Imps
1 Maggot (behind you) -1 on Recruit
2 Zombies
1 Shells Large BFG Edition
1 Security Armor
1 Machine Gun
1 Health Station
1 Clip Small on Marine


Vista D04/D05:
1 Maggot
1 Imp
1 Hand Grenades


Coolant Junction:
1 Imp


MFS Compressor:
1 Z-Sec Machine Gun
1 Maggot
1 Z-Sec Shotgun (behind you after you kill the maggot)
1 Z-Sec Machine Gun (behind you after you kill the maggot)
1 Shotgun BFG Edition
1 Security Armor
1 Security Armor (locker)
1 Hand Grenades (locker)
1 Ammo Belt (locker)
1 Clip Large (locker)


Coolant Junction:
2 Bullets
1 Medkit Large
1 Clip Small
2 Shells Small


Storage and Engineering:
1 Z-Sec Machine Gun
1 Z-Sec Shotgun
1 Imp
1 Maggot -1 on Recruit
2 Medkit Small
1 Ammo Belt
1 Clip Large
1 Medkit Large
1 Imp (secret hatch)
2 Clip Large (secret hatch)
1 Shells Small (secret hatch)
1 Security Armor (secret hatch)
1 Clip Large (secret hatch)
1 Imp
1 Maggot (100 hp)
1 Medkit Small
4 Armor Shards


Engineering and Coolant Control:
1 Clip Large
1 Hand Grenades


Coolant Control Junction:
5 Imps -1 on Recruit
1 Maggot
1 Security Armor
1 Chaingun
2 Ammo Belt 1 BFG Edition
1 Bullets Large
2 Shells Large
4 Armor Shards
1 Medkit Small
3 Clip Large
3 Medkit Large
1 Shells Small
1 Clip Small
1 Backpack
2 Clip Large (locker)
1 Security Armor (locker)


Coolant Flow Control:
2 Clip Large
2 Medkit Large


Lower MFS Control:
22 Trites -2 on Recruit
1 Security Armor +1 on Recruit
3 Clip Small
1 Health Station
1 Clip Large on Recruit
ALPHA LABS 3
AL2 Main Engineering Junction:
2 Z-Sec Pistol
2 Imps
1 Z-Sec Machine Gun
2 Maggots
8 Trites -1 on Recruit
1 Shells Small
1 Medkit Large +1 on Marine
3 Clip Small +1 on Marine
1 Machine Gun
1 Security Armor
1 Health Station


Hazardous Waste Disposal:
1 Shells Small BFG Edition


AL2 Main Engineering Junction:
1 Z-Sec Machine Gun (after you enter Hazardous Waste Disposal)
1 Z-Sec Pistol (after staying for 2 minutes) -1 on Recruit


Hazardous Waste Disposal:
1 Maintenance key 4


AL2 Main Engineering Junction:
2 Z-Sec Pistol (after picking up the keycard)
1 Z-Sec Shotgun (after picking up the keycard)


Hazardous Materials Lift:
3 Z-Sec Shotgun -1 on Recruit
1 Medkit Large
1 Ammo Belt +1 on Marine
1 Clip Large (locker)
1 Clip Small (locker)
1 Grenades (locker)
1 Security Armor


Hazardous Waste Disposal:
2 Z-Sec Machine Gun (after you enter Hazardous Materials Lift) -1 on Recruit


Coolant Monitoring:
1 Trite (behind you) -1 on Recruit
1 Z-Sec Shotgun
1 Imp
8 Trites -3 on Recruit
1 Maggot
1 Clip Small BFG Edition
3 Armor Shards -3 on Marine
1 Grenades
1 Bullets Large (locker)
1 Cell Small (locker)
1 Medkit Large (locker)
1 Clip Large (pipes) +1 on Marine
1 Medkit Large (pipes)
1 Security Armor on Marine


Boiler Room:
1 Imp
1 Z-Sec Shotgun -1 on Marine
1 Z-Sec Machine Gun
4 Trites
2 Clip Small
1 Shells Small
1 Medkit Large
1 Medkit Small on Marine


Boiler Room Monitoring:
2 Z-Sec Shotgun -1 on Recruit
2 Zombies
4 Zombies (after picking up the chaingun)
2 Imps (after picking up the chaingun) -1 on Recruit
2 Imps (after picking up the security armor) -1 on Recruit
2 Z-Sec Shotgun (when you kill the farthest imp on the right and you haven't entered the last zombie alcove) -2 on Recruit
1 Chaingun
1 Ammo Belt
1 Security Armor
2 Medkits Small
1 Shells Small
6 Armor Shards
1 Cells large


Boiler Room:
1 Medkit Small (secret vent)


Coolant Monitoring:
10 Armor Shards
1 Plasma Gun


Storage and EnPro Facility Access:
1 Zombie
3 Trites
1 Imp
4 Maggots (two with 60 hp)
2 Medkits Large
1 Clip Large
1 Shells Large BFG Edition
1 Security Armor


Heavy Water Runoff:
3 Pinkies -1 on Recruit
2 Imps -1 on Recruit
1 Medkit Small


EFR Staging Room 1B:
1 Bullets Large
5 Armor Shards (locker)
1 Shells Small (locker)
1 Ammo Belt (locker)
ALPHA LABS 4
Reactor Ready Room:
2 Bullets
1 Health Station
5 Armor Shards


Reactor Sub Station 1:
3 Shotguns
2 Machine Guns
1 Chaingun
2 Grenades
3 Clip Small
1 Shells Small
1 Security Armor


Reactor Junction 2:
1 Ammo Belt


Reactor Processing:
1 Imp
2 Machine Gun Z-Sec
1 Pistol Z-Sec
1 Shotgun Z-Sec
7 Trites
1 Grenades
1 Medkit Small
5 Armor Shards
1 Cells Small
4 Clip Small
1 Medkit Large
1 Adrenaline


Processing Junction 2:
1 Cells Large
1 Medkit Large
4 Armor Shards


EFR Staging:
2 Imps (when you pick up the ammo belt)
6 Imps (when you get near the armor)
2 Ammo Belt
1 Medkit Large
1 Security Armor
1 Cells Large
1 Clip Large
1 Grenades


EXTEND SERVICE BRIDGE:
EFR Staging:
1 Machine Gun Z-Sec (behind you)
1 Shotgun Z-Sec (behind you)
2 Imps
3 Trites
1 Machine Gun Z-Sec
5 Armor Shards


EFR Junction 1:
3 Trites


EFR Storage PT 3:
2 Shotgun Z-Sec
1 Machine Gun Z-Sec
1 Maggot (behind you when you approach the shelf)
1 Maggot
5 Armor Shards
3 Medkit Small
2 Shells Small
1 Clip Large


EFR Substation 2:
1 Imp
1 Security Armor


EFR Main Conveyer:
1 Maggot
1 Maggot (behind you)
3 Trites
1 Imp


EFR Substation 3:
1 Security Armor


EFR Pressure Station:
6 Imps
6 Armor Shards
3 Cells Small
2 Medkit Large
1 Plasma Gun
1 Adrenaline


EFR Substation 3:
1 Pistol Z-Sec
1 Machine Gun Z-Sec


EFR Master Valve:
1 Maggot
1 Trite
1 Shotgun Z-Sec
1 Health Station
1 Security Armor
1 Cells Large
1 Clip Large
3 Armor Shards


EFR Junction 5:
12 Trites
8 Armor Shards
1 Medkit Large


EFR Junction 6:
1 Shotgun Z-Sec
4 Machine Gun Z-Sec
2 Medkit Large
1 Adrenaline
1 Shotgun
1 Shells Small
1 Security Armor


EFR Junction 7:
1 Pistol Z-Sec


EFR Junction 9:
1 Imp
1 Machine Gun
1 Clip Large
2 Shotgun
1 Health Station
2 Clip Small


EFR Main Shiping Hub:
1 Vagary
1 Adrenaline
2 Clip Small


ACTIVATE EFR SYSTEM:
EFR Sub Station 1:
3 Maggots
5 Armor Shards
2 Clip Large


EFR Junction 1:
1 Shotgun Z-Sec


EFR Storage PT 3:
Same as above


EFR Main Conveyer:
1 Plasma Gun
1 Cells Large
2 Security Armor
10 Armor Shards
1 Clip Large
1 Ammo Belt
1 Grenades


EFR Magnetic Discharge Station:
1 Imp
2 Trites
1 Health Station
3 Shotguns (storage)
1 Ammo Belt (storage)
1 Security Armor (storage)


EFR Junction 6:
4 Machine Gun Z-Sec
1 Pistol Z-Sec
Items same as above


EFR Junction 7:
Same as above


EFR Junction 9:
Same as above


EFR Main Shiping Hub:
Same as above
ENPRO PLANT
Walkway to Enpro:
1 Security Armor
1 Shells Small
1 Health Station


Entrance:
1 Clip Large


Storage:
1 Imp
1 Zombie
2 Shells Small


Control 1:
2 Maggots
1 Imp (behind you)
1 Imp
1 Imp (behind you)
2 Imps (behind you, when you enter unidentified)
1 Clip Small
1 Clip Large
1 Medkit Large


Unidentified:
1 Imp
1 Shells Large
2 Armor Shards
1 Medkit Large
1 Medkit Small
2 Clip Small


Maintenance 1:
13 Imps
1 Maggot (behind you)
1 Maggot (after approaching Plasma Gun)
1 Imp (behind you, after approaching Plasma Gun)
1 Maggot
1 Security Armor
4 Clip Large
2 Shells Small
3 Medkit Large
1 Ammo Belt
2 Armor Shards
1 Cells Small
2 Plasma Gun
1 Medkit Small
1 Shells Large


Power Core Access:
8 Lost Souls
9 Armor Shards
1 Security Armor
1 Medkit Small
1 Medkit Large
1 Clip Small
2 Ammo Belt (secret ladder)
1 Security Armor (secret ladder)
1 Plasma Gun (locker)
1 Medkit Small (locker)
1 Cells Large (locker)


Power Core Access Hall:
1 Medkit Large
2 Armor Shards
1 Clip Large


Chamber 1 Upper:
5 Lost Souls


Storage Hall:
2 Clip Large
2 Cells Small
1 Health Station
1 Imp (when backtracking)
1 Maggot (when backtracking)


Chamber 2:
3 Imps
2 Lost Souls
1 Maggot
1 Imp (behind you)
1 Lost Soul (lower)
2 Imps (lower)
1 Security Armor
2 Medkit Large
2 Cells Small
1 Bullets Large
1 Medkit Small
5 Armor Shards
1 Cells Large
1 Shells Large
1 Health Station


Lower Storage Hall:
4 Imps
1 Wraith
1 Medkit Large
1 Cells Small


Chamber 1 Upper:
1 Imp


Reactor Control Room:
1 Plasma Gun
3 Clip Large
1 Cells Large
1 Health Station


Chamber 1 Upper:
3 Imps


Chamber 2:
1 Wraith
1 Maggot


Control 2 Hall:
1 Medkit Large
2 Shells Small


Control 2:
5 Maggots
2 Wraiths
2 Imps
3 Clip Large
11 Armor Shards
1 Medkit Large
1 Grenades
1 Ammo Belt
2 Clip Small
1 Medkit Small


Plasma Control:
2 Zombies
4 Armor Shards
1 Medkit Small


Maintenance 2:
1 Imp
1 Wraith
1 Shells Large
1 Medkit Large
1 Security Armor
1 Shells Small
1 Wraith (when backtracking)


Maintenance 3:
1 Zombie
1 Maggot (behind you)
3 Imps
4 Armor Shards
1 Medkit Large
2 Clip Large


Plasma Storage:
1 Zombie
1 Security Armor
3 Armor Shards
1 Plasma Gun
9 Cells Small
2 Medkit Small
1 Medkit Large


Garage Exit:
2 Wraiths
COMMUNICATIONS TRANSFER
Mars Surface:
1 Cacodemon
4 Armor Shards
1 Shells Small
1 Cells Large
1 Medkit Large
6 Air Canisters
1 Cells Large (secret path)
1 Medkit Large (secret path)
1 Bullets (secret path)
2 Armor Shards (secret path)
1 Adrenaline (secret path)
2 Air Canisters (secret path)


Service Room 1A:
1 Zombie
1 Machine Gun Z-Sec
1 Wraith
1 Imp (behind you)
1 Imp
1 Medkit Small
4 Armor Shards
1 Medkit Large
2 Air Canisters


Service Room 1B:
1 Shotgun Z-Sec
3 Imps
1 Security Armor
1 Medkit Large
1 Clip Large
1 Shells Small
1 Medkit Large (secret hatch)
3 Armor Shards (secret hatch)
2 Cells Small (secret hatch)


Maintenance Crawlspace:
1 Zombie
1 Medkit Small
1 Shotgun
2 Shells Small
4 Armor Shards


Airlock Hatch 1:
1 Medkit Small
2 Armor Shards


Mars Surface:
13 Trites
2 Medkit Small
1 Medkit Large
1 Shells Small
6 Air Canisters


Service Tunnels:
1 Zombie
1 Machine Gun Z-Sec
2 Imps
1 Shotgun Z-Sec
1 Cacodemon
2 Medkit Small
1 Cells Large
2 Shells Small
1 Security Armor
6 Armor Shards


1 Z-Sec Shotgun
3 Cacodemons
1 Wraith
1 Imp
8 Armor Shards
3 Medkit Small
3 Cells Small
2 Bullets


Service Room 2A:
2 Sawyers
7 Armor Shards
1 Medkit Large
1 Chainsaw


Service Tunnels:
3 Zombies
1 Sawyer


PRC-Support Area 1 Level 1:
2 Zombies
1 Imp
1 Pinky (behind you)
1 Medkit Large
5 Armor Shards
1 Shells Large
1 Medkit Small


PRC Maintenance:
1 Imp
1 Wraith
1 Cacodemon
1 Cacodemon (behind you)
1 Imp (behind you)
1 Shells Large
2 Medkit Small
3 Armor Shards
1 Clip Large
1 Medkit Small
1 Shells Large
1 Security Armor


PRC-Support Area 1 Level 2:
3 Imps
2 Wraiths
1 Pinky (behind you)
2 Medkit Large
1 Clip Large
1 Medkit Small
2 Armor Shards
1 Shells Large


PRC Maintenance:
1 Medkit Small
4 Armor Shards


Platform Ride:
1 Cacodemon (behind you)
1 Machine Gun Z-Sec
1 Shotgun Z-Sec (disappears)
1 Imp
1 Cacodemon
7 Armor Shards
1 Medkit Large
4 Cells Small
1 Medkit Small
1 Security Armor
1 Shells Large
1 Security Armor (secret ladder)
1 Clip Large (secret ladder)
2 Armor Shards (secret ladder)
1 Shells Small (secret ladder)
1 Medkit Small (secret ladder)


PRC-Support Area 2 Level 1
1 Medkit Small
1 Cells Small


PRC-Support Area 2 Level 2:
1 Imp (behind you)


PRC Maintenance:
1 Shotgun Z-Sec
1 Imp
1 Pinky
1 Sawyer
1 Cells Large
1 Medkit Large
1 Health Station


PRC-Sub System Control:
1 Zombie
1 Wraith (behind you)
1 Medkit Small
1 Clip Large
1 Security Armor


PRC-Personnel Ready Area:
11 Zombies
1 Security Armor
1 Health Station
1 Berserk
5 Armor Shards


Service Room 3:
1 Sawyer


Mars Surface:
2 Cacodemons
3 Armor Shards
1 Medkit Large
2 Air Canisters
COMMUNICATIONS
 Communications Garage:
11 Armor Shards
1 Cacodemon
2 Imps
1 Cacodemon (behind you)
1 Cells Large
1 Medkit Small
1 Medkit Small (glitched in the box)
1 Security Armor
1 Health Station


Communications Access Junction:
1 Machine Gun Z-Sec
1 Zombie
1 Wraith
1 Imp
2 Medkit Small
1 Shotgun
1 Security Armor


Communication Lobby:
2 Machine Gun Z-Sec
2 Shotgun Z-Sec
1 Cacodemon
1 Shotgun
2 Clip Small
1 Armor Shard


Communications Access Junction:
1 Shells Large
1 Health Station
1 Clip Small (when backtracking)


Communications Hallway:
1 Shotgun Z-Sec (behind you)
1 Shield Z-Sec
5 Armor Shards
2 Clip Small


Communications Access Junction:
1 Shield Z-Sec
1 Zombie
1 Imp
3 Armor Shards
1 Medkit Large


Comm Engineering Unit 1:
1 Zombie
1 Security Armor
1 Cells Small
1 Armor Shard


Comm Engineering Lift 1:
1 Imp
1 Shotgun Z-Sec
1 Machine Gun Z-Sec (behind you)
1 Zombie (lower)
1 Imp (lower)
2 Medkit Small
1 Clip Large
2 Armor Shards
1 Shells Small


Comm Engineering Unit 1:
1 Imp
1 Shotgun Z-Sec
1 Machine Gun Z-Sec
1 Medkit Large
1 Clip Large


2 Imps
1 Zombie
3 Wraiths
1 Zombie
1 Ammo Belt
5 Armor Shards
1 Medkit Small
1 Shells Small
6 Armor Shards (secret hatch)
1 Medkit Small (secret hatch)


2 Imps
1 Medkit Large
3 Armor Shards
1 Cells Large
2 Armor Shards (under the floor)
1 Grenade (under the floor)


Comm Engineering Storage 1:
4 Zombies
1 Imp
3 Armor Shards
1 Medkit Large
1 Security Armor
1 Medkit Small
1 Bullets


Comm Engineering Unit 1:
1 Imp
1 Shotgun Z-Sec
3 Armor Shards
1 Medkit Small
1 Clip Small


Comm Engineering Lift 2:
1 Imp (behind you)
1 Imp
1 Armor Shard
1 Medkit Small


Comm Systems:
1 Machine Gun Z-Sec
1 Shield Z-Sec
4 Armor Shards
2 Medkit Small


Comm Engineering Unit 2:
1 Shield Z-Sec
2 Cacodemons


Security Office:
1 Machine Gun Z-Sec
1 Cells Small
1 Shells Small
1 Health Station
1 Shells Large (locker)
1 Grenades (locker)
1 Security Armor (locker)


Comm Engineering Unit 2:
2 Imps
2 Shotgun Z-Sec
1 Shells Large


1 Shotgun Z-Sec
2 Imps (behind you)
3 Imps
1 Machine Gun Z-Sec


1 Cacodemon
1 Imp
1 Shotgun Z-Sec
1 Machine Gun Z-Sec
1 Medkit Small
2 Armor Shards
1 Ammo Belt


Communication Annex:
1 Cacodemon
1 Cacodemon (behind you)
1 Machine Gun Z-Sec


Thermal Control:
1 Cacodemon (behind you)
1 Wraith
1 Wraith (backtracking)
1 Clip Large
1 Medkit Small
1 Ammo Belt


Satellite Control Center:
1 Security Armor


Communications Maintenance:
1 Shotgun Z-Sec
2 Imps
1 Medkit Small


2 Imps
1 Machine Gun Z-Sec
1 Security Armor


1 Shotgun Z-Sec
1 Imp (behind you)
1 Shotgun
2 Shells Small
1 Health Station


Communications Access Junction:
1 Shotgun Z-Sec
MONORAIL SKYBRIDGE
Outside:
2 Cacodemons
3 Clip Large
1 Security Armor
3 Air Canisters


Access Hall:
1 Pinky
2 Zombies
1 Maggot
1 Maggot (behind you)
8 Armor Shards
1 Shells Small
2 Clip Large
1 Health Station


Storage 1:
2 Revenants
1 Imp
2 Medkit Large
1 Plasma Rifle
1 Chaingun
3 Clip Small
2 Shells Small
1 Cells Small


Storage 2:
1 Pinky
1 Imp
1 Zombie
1 Shells Large
1 Adrenaline
2 Clip Small
1 Cells Small


Elevator Access Top Floor:
2 Imps
1 Maggot
1 Maggot (behind you)
1 Clip Large
1 Security Armor


Elevator Access Basement:
3 Maggots
2 Revenants
4 Imps
1 Imp (when backtracking)
2 Grenades
1 Medkit Small
1 Cells Small
2 Medkit Large
1 Cells Large
1 Shells Small
1 Clip Small
1 Security Armor


Main Tank and Pump Control
1 Imp
2 Pinkies
1 Pinky (behind you)


Secondary Pump Room:
1 Maggot (behind you)
5 Zombies
2 Imps
1 Maggot (behind you)
1 Maggot
1 Revenant
8 Armor Shards
3 Clip Large
1 Ammo Belt
3 Shells Small
2 Cells Large
1 Medkit Large
1 Security Armor
1 Clip Small
5 Imps (when you pick up the armor)
1 Imp (when backtracking)


Central Maintenance:
1 Imp
1 Revenant


Toxic Waste Processing:
1 Maggot


Central Maintenance:
5 Imps
1 Maggot
1 Bullets Large
1 Medkit Large
1 Shells Large
1 Grenades
1 Security Armor
1 Medkit Small
1 Health Station


Upper Maintenance Hall:
2 Imps


Main Tank and Pump Control:
1 Cacodemon
2 Clip Large
2 Cells Small
1 Shells Large
1 Medkit Large


Central Maintenance:
1 Imp


Toxic Waste Processing:
2 Zombies
1 Security Armor


Secondary Levels Access:
1 Imp
1 Chaingun
2 Ammo Belts
1 Medkit Large
5 Imps (when you pick up the 2 ammo belts)


Secondary Level Maintenance 1:
2 Pinkies
1 Medkit Large
10 Armor Shards
2 Clip Large
1 Shells Small
2 Cells Small
1 Health Station


Underground Tunnel 1:
14 Trites
1 Imp


Secondary Level Maintenance 2:
1 Maggot
2 Trites (behind you)
1 Cells Large
1 Medkit Large
1 Clip Large


Toxic Waste Disposal:
2 Revenants
1 Imp


Toxic Disposal Maintenance:
2 Maggots
1 Imp
3 Medkit Large
1 Rocket Launcher
1 Rockets
1 Shells Small

Outside:
2 Revenants
2 Cacodemons
1 Rockets
7 Air Canisters
1 Security Armor
1 Medkit Large
RECYCLING SECTOR 2
Pumpstation 1B:
4 Imps
1 Imp (leaping from behind the door)
1 Imp (behind you)
1 Imp
1 Security Armor
1 Health Station


Pumpstation 1B Closet:
1 Rocket Box
1 Medkit Large
3 Clip Small


Hall 1B:
2 Lost Souls


Monorail Access:
1 Imp
1 Imp (behind you)
1 Rocket Launcher
1 Clip Large
1 Shells Large (locker)
1 Cells Large (locker)
1 Security Armor (locker)
4 Clip Large (locker)


Gaspump 1:
1 Imp (leaping)
1 Zombie
1 Revenant (behind you)
1 Lost Soul
1 Lost Soul (behind you)
1 Security Armor
1 Health Station


Storagehall 1:
1 Imp
1 Imp (when backtracking)
1 Security Armor
1 Cells Small
1 Clip Large
2 Cells Small (when backtracking)


Pipe Maintenance 1:
1 Imp
1 Revenant (behind you)
1 Revenant
1 Imp
1 Zombie
1 Ammo Belt
1 Medkit Large
1 Rockets
1 Shells Small


Central Pipes Junction:
2 Zombies
2 Imps
2 Lost Souls
1 Revenant
1 Clip Small
1 Health Station


Storage Room 1:
1 Revenant
1 Imp
2 Clip Small
1 Clip Large
1 Medkit Large
1 Security Armor


Hazard Room Maintenance:
1 Imp (behind you)
1 Imp
1 Grenades


Hazardous Material Control:
1 Zombie
1 Zombie (behind you after you vent the room)
1 Clip Large
1 Cells Small
1 Health Station


Storage Room 1:
2 Lost Souls


Central Pipes Junction:
1 Revenant
1 Zombie
1 Imp
1 Revenant (behind you after triggering the imp)


Hazardous Material Containment:
1 Revenant
1 Ammo Belt
1 Shells Small


Underground Access Hall:
8 Cherubs
1 Imp
1 Clip Large
1 Security Armor
1 Health Station


Lower Levels Access:
1 Imp
1 Imp (behind you)
1 Revenant
1 Imp (when backtracking)
1 Clip Large


Lower Lift Area:
3 Cherubs
1 Ammo Belt
1 Medkit Large
8 Armor Shards


Underground Hazard Disposal:
3 Mancubi
6 Cherubs
1 Clip Small
1 Shells Small
3 Medkit Large
9 Armor Shards
1 Cells Small
1 Rockets
2 Clip Large
1 Health Station


Underground/ Upper Levels Elevator:
2 Cherubs


Main Environment Control:
1 Revenant
2 Cells Small
2 Medkit Large
3 Clip Small
1 Medkit Small


Monorail Access:
1 Revenant
MONORAIL
Recycling Facility Boarding Platform:
1 Shells Large (locker)
1 Cells Small (locker)
2 Clip Large (locker)
1 Security Armor (locker)
1 Health Station


Site 2 Boarding Platform:
3 Trites (when you pick up the medkit)
1 Machine Gun
2 Medkit Large
1 Security Armor
1 Clip Small
1 Clip Large


Site 2 Transfer Area:
1 Tentacle Commando (behind door)
1 Pistol Z-Sec
2 Shotgun Z-Sec
1 Imp
4 Machine Gun Z-Sec
1 Tentacle Commando (behind you after you kill the Machine Gun Z-Sec)
1 Tentacle Commando
1 Imp (when you approach the shelves)
2 Imps (after you kill the second imp)
3 Imps (when you go up the stairs)
1 Tentacle Commando (after you kill the last imp)
1 Tentacle Commando (when you approach the last door)
2 Trites (when you enter the last door)
6 Trites (when you approach the window)
3 Medkit Large
1 Clip Large
13 Armor Shards
1 Clip Small
1 Rocket Launcher
1 Security Armor
1 Clip Large (crawl space)
5 Armor Shards (crawl space)
1 Medkit Large (crawl space)


Site 2 Boarding Platform
1 Shells Large (locker)
1 Rocket Box (locker)
1 Security Armor (locker)
6 Trites (when you approach the window)
1 Health Station
1 Trite


Delta Complex Walkway:
1 Tentacle Commando
1 Tentacle Commando (disappears)
1 Medkit Large
1 Clip Small


Engineering Access Hatch 08:
8 Trites


Delta Complex Boarding Platform:
3 Tentacle Commandos
5 Armor Shards
3 Cells Small


Monorail Waiting Area:
1 Imp
1 Zombie
1 Medkit Large


Security Junction:
1 Tentacle Commando (behind door)


Monorail Security Checkpoint:
2 Machine Gun Z-Sec
1 Medkit Large


Delta Approach West- Hall:
1 Imp
1 Imp (behind you)


Delta Approach East- Hall:
1 Tentacle Commando
1 Imp (behind you)


Delta Security Checkpoint:
1 Tentacle Commando
5 Imps
2 Zombies
1 Shotgun Z-Sec
1 Security Armor (locker)
1 Cells Large (locker)
1 Shells Large (locker)
2 Clip Large (locker)
2 Medkit Large (locker)
DELTA LABS 1
Delta Entryway:
7 Armor Shards
1 Plasma Rifle
1 Backpack
1 Shells Small


Delta Control Corridor:
1 Medkit Large


Delta Systems Control:
1 Clip Small


Delta Control Corridor:
2 Armor Shards


Delta 1 Access Lobby:
1 Cells Large


Delta Control Corridor:
1 Imp


Delta Main Lobby:
1 Imp (behind you)
1 Pinky


Delta 1 Access Lobby:
1 Tentacle Commando
1 Imp (leaping behind the door)


Delta 1 Access Stairs:
1 Imp
1 Medkit Large
1 Security Armor
1 Rockets Box


Delta 1 Service Hallway:
1 Imp
1 Armor Shard


Delta 1 Service Area 1:
2 Zombies
1 Tentacle Commando
2 Clip Small
2 Armor Shards
1 Security Armor
1 Shells Small


Delta 1 Service Area 2:
1 Pinky
1 Imp
1 Zombie
1 Tentacle Commmando (behind you after you approach the health station)
1 Cells Small
1 Health Station


Delta Service Warehouse:
8 Lost Souls
1 Revenant
1 Clip Small
1 Medkit Small
5 Cells Small
1 Shells Large
1 Adrenaline
1 Clip Large
2 Medkit Large
4 Armor Shards
1 Shotgun
3 Machine Guns


Storage Room 21-D:
1 Cacodemon
1 Imp
1 Shells Small
1 Medkit Large
1 Clip Large
2 Security Armor (locker)
1 Shells Large (locker)
1 Medkit Large (locker)
1 Rocket Box (locker)
2 Armor Shards (where the imp was)


Delta Service Tunnel 2:
1 Imp
1 Revenant
3 Cacodemons
1 Imp (when you pick up the plasma rifle)
1 Tentacle Commando (behind you when you pick up the plasma rifle)
14 Armor Shards
1 Medkit Small
1 Clip Small
1 Plasma Rifle
1 Medkit Large


Delta Reactor Support:
3 Imps
1 Zombie
1 Revenant
1 Medkit Large
1 Clip Large
1 Medkit Small


Reactor Support Hallway:
1 Zombie
1 Medkit Small
2 Shells Small


Delta Reactor Room:
9 Lost Souls
1 Revenant
1 Cacodemon
1 Clip Small
7 Armor Shards
1 Cells Large
1 Clip Large
1 Medkit Small


Reactor Service Access:
2 Zombies
1 Imp
1 Imp (behind you)
1 Imp
1 Health Station
1 Ammo Belt
1 Medkit Large
1 Shells Large
10 Armor Shards
1 Medkit Small


Delta Reactor Room:
2 Cacodemons
2 Lost Souls
1 Ammo Belt
1 Clip Large


Reactor Service Access:
1 Tentacle Commando


Delta Reactor Control
1 Tentacle Commando
1 Imp (leaping from behind the door)


Delta Reactor Engineering:
1 Security Armor
1 Medkit Large
1 Tentacle Commando (when backtracking)


Delta Service Tunnel 1:
2 Cacodemons
1 Medkit Large


Lift Access and Storage:
1 Tentacle Commando
2 Imps
1 Shells Large


Delta Authority Systems:
1 Tentacle Commando
1 Zombie
2 Clip Small
1 Shells Small
1 Medkit Large
1 Shells Large
1 Clip Large
1 Security Armor
1 Health Station


Delta Authority Junction:
1 Pinky
1 Imp
1 Medkit Large
1 Rockets
1 Shells Small
1 Medkit Small


Delta Authority Archives:
4 Zombies
1 Tentacle Commando
1 Chaingun Commando
1 Security Armor
1 Cells Small
1 Medkit Small
1 Clip Large


Delta Authority Lobby:
1 Tentacle Commando
1 Chaingun Commando
6 Armor Shards
1 Shotgun
1 Machine Gun

1 Shells Large


Delta 1 Access Lobby:
2 Cacodemons
1 Medkit Large


Delta 1 Access Stairs:
1 Cells Large


Delta Lobby Corridor:
1 Revenant
1 Tentacle Commando (behind you)


Delta Main Lobby:
2 Chaingun Commandos
DELTA LABS 2A
Elevator Lobby:
1 Imp (when standing near the elevator)
2 Imps
1 Clip Large
3 Armor Shards
1 Security Armor
1 Medkit Large


Main Lobby:
2 Imps
1 Tentacle Commando
1 Zombie
1 Shells Small
5 Armor Shards
2 Medkit Small
1 Shotgun (hatch)
1 Shells Small (hatch)
1 Grenades (hatch)
1 Security Armor (hatch)


Bathroom:
1 Zombie
2 Imps (when you climb on the right of the stall where the zombie was)
4 Armor Shards
1 Shotgun


Main Lobby:
2 Imps (after getting close to the fat zombie)
1 Tentacle Commando (after going up the elevator)
1 Imp
1 Machine Gun
2 Clip Small
1 Security Armor


Records Office:
4 Zombies
1 Tentacle Commando (6 seconds after killing both the zombie with no jaw and the fat zombie)
1 Tentacle Commando (behind you when you go past the middle of the room)
1 Medkit Large
1 Grenades
1 Shells Small
2 Clip Small
2 Bullets (open locker)
1 Rocket Launcher (behind the glass area)
1 Cells Large (behind the glass area)
2 Cells Small (behind the glass area)
2 Zombies (after picking up the rocket launcher and exiting the glass area)
1 Shotgun (locker)
2 Cells Small (locker)
5 Armor Shards (locker)
1 Health Station


Office Hallway:
1 Machine Gun
1 Clip Small


Central Corridor:
1 Chaingun Commando
1 Chaingun Commando (after entering the room)
1 Revenant (5 seconds after triggering the second Chaingun Commando)
1 Ammo Belt


Teleporter Control Lab:
1 Medkit Large
1 Security Armor
1 Shotgun
1 Pistol
1 Health Station


Teleporter Chamber:
4 Machine Guns
1 Security Armor


Teleporter Control Lab:
1 Chaingun Commando
1 Revenant


West Hallway:
1 Imp (leaping)
1 Shotgun
1 Shells Small


Delta Operations Administration:
1 Imp (leaping)
1 Tentacle Commando
1 Imp (after you destroy three lights)
1 Imp (behind you)
2 Imps (removed when you disable security)
1 Medkit Small
11 Armor Shards
1 Security Armor
1 Cells Large


East Lobby:
3 Zombies
1 Clip Small
1 Security Armor
1 Grenades
1 Medkit Small


Delta Bio Labs Lobby:
1 Zombie
1 Imp (after you kill the zombie)
1 Imp (behind you, after you kill the zombie)
1 Clip Large
4 Armor Shards
1 Medkit Large
1 Security Armor


Examination Room D2-1:
5 Zombies
1 Clip Small
3 Cells Small
1 Shells Small
1 Shotgun
1 Health Station


Delta Junction 2:
1 Imp
1 Imp (behind you)


Hazardous Materials:
2 Zombies
2 Imps (after you kill the zombies)
2 Imps (behind you, after you press a button)
2 Armor Shards
1 Clip Small
1 Rockets
5 Armor Shards (secret vent)
2 Medkit Large (secret vent)
1 Cells Large (secret vent)
1 Backpack (other vent)
1 Cells Small (other vent)
2 Bullets (other vent)
2 Medkit Small (other vent)


Delta Security Junction:
2 Imps


Office M. Abrams:
1 Medkit Large
1 BFG 9000


Delta Security:
1 BFG Cell (locker)
1 Security Armor (locker)
1 Plasma Rifle (locker)
1 Medkit Large (locker)
1 Security Armor
1 Cells Small
1 Medkit Large


East Lobby:
1 Imp


Central Corridor:
1 Imp
1 Revenant


Delta Operations Administration:
5 Zombies
1 Security Armor
1 Medkit Large
1 Cells Small
1 Clip Small
1 Shells Small


Delta Operations:
1 Imp (behind you)
7 Zombies
8 Armor Shards
1 Cells Small
1 Medkit Large
1 Grenades
1 Pistol
1 Bullets


Operations Server Room:
3 Medkit Small (open locker)
2 Shells Small (open locker)
1 Clip Large (locker)
1 Security Armor (locker)
1 Backpack (locker)


Delta Operations Administration:
2 Zombies
1 Security Armor


West Hallway:
3 Zombies
2 Tentacle Commandos

Thank you so much for looking at my guide! It took a month so far and it isn't even finished.