Crusader Kings III

Crusader Kings III

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No Death Cascade
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Aug 22, 2022 @ 11:34pm
Apr 2 @ 11:01am
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No Death Cascade

In 1 collection by Lost Nomad
Lost Nomad collection
19 items
Description
About
No Death Cascade stops on death stress cascading through your family wiping out generations in less than one week.

In this world, nothing is certain except death, taxes and stress!


HOW TO
This mod is passive, the only thing you have to do is select the appropriate game rules before you start your game.

The mod has three modes of operation, either cascade, blocking or mourning.
  • Cascade mode applies on death stress to you and your family as per the vanilla game.
  • Blocking mode will block you and your family from receiving any on death stress.
  • Mourning mode will apply one on death stress to you and your family and then implement a period of mourning during which time none of you will receive any further on death stress.

HOW TO - Blocking mode
There are three rules for this mode, once you select one you just play your game with no further action required.
  • Player only - no on death stress for the player.
  • Close Family - no on death stress for the player and their close family.
  • Extended Family - no on death stress for the player and their close or extended family.

HOW TO - Mourning mode
There are two rules for this mode which set the duration of the period of mourning, either brief or long.
  • Brief mourning - The player and their close family will receive on death stress for the first death of a significant person in their life, and then they will enter a brief period of mourning lasting 2 years, during which time they are comfortably numb experiencing no further on death stress.
  • Long mourning - The player and their close family will receive on death stress for the first death of a significant person in their life, and then they will enter a brief period of mourning lasting 5 years, during which time they are comfortably numb experiencing no further on death stress.

NOTE
For both modes of operation, the player's spouse is included as part of their close family.
See the screenshots for further explanation of the mod's operation.


Default game rule and save game compatibility
You can safely add and remove the mod from a save game.

The default game rule is set to the mod's Brief Mourning mode.

If you also use the Gamerule Gadget mod then you will be able to change the mod to use any of it's game rules after adding it to a save game.


Compatibility
Because of the way events are modded in CK3, this mod is not compatible with any other mod that edits the death_management_events.txt file. If you are subscribed to any other mod that edits that file you will have to choose between this mod and the other mod, you cannot run both.


Credit
Part of this mod owes it's functionality to an original idea in a now redundant mod AntiStressCascade by Sethamon
sang ho Shin for providing a Korean translation


Checkout my other mods
Popular Discussions View All (3)
2
Aug 23, 2024 @ 6:26am
Game Pass?
RomanianPizzaGuy
3
Dec 1, 2024 @ 8:00pm
translation
sang ho Shin
0
Jan 8, 2024 @ 7:37am
Translate german
PhazezGova
97 Comments
Lost Nomad  [author] Apr 24 @ 3:41am 
@kanguin
Not sure that would work as you expect.

NDC only reduces the stress from a character death not stress in general.

So if someone you know dies today you would get your tier 1 for 2 years but then if someone else dies tomorrow they would instantly ramp up to your tier 2, and then if someone else dies the day after they would instantly upgrade you to your tier 3 and then if someone else dies two days later they upgrade you to your tier 4 and finally if someone else dies at the end of the month they would reset you to your tier 1

And that is a very likely scenario in the black plague or it's easily possible for the first few tiers to be cycled in a war or epidemic.
kanguin Apr 23 @ 6:30pm 
I have a proposal for a fourth mode for this mod. I'd implement it myself, but I don't know the first thing about mod making, not yet anyway.

Anyway, my idea is that instead of Mourning blocking on-death stress, it works in tiers. Mourning tier 1 halves on-death stress for 2 years, tier 2 reduces it to a quarter for 2 more years, and tier 3 is "Numb to Death", where no on-death stress is taken for the character as in your original Mourning mode for 5 years. The idea being that rather than losing someone instantly making you immune to on-death stress, it slowly numbs you until after the 3rd person dies in a short timespan, you're basically unfazed by death until you've had several years to recover. Perhaps it should also come with a slight debuff of some sort, to balance against the benefits of not being overwhelmed by death stress as in vanilla.

Anyway, hope you like the idea. Great mod as is!
Lost Nomad  [author] Dec 7, 2024 @ 9:51am 
@To Infinity and beyond
@GG棒
I'll get around to adding the Chinese translation provided by @To Infinity and beyond but not possible atm.
GG棒 Dec 7, 2024 @ 5:49am 
@Lost Nomad dear author,we need Chinese.
To infinity and beyond Dec 1, 2024 @ 8:05pm 
@Lost Nomad Great mod, I just added a Chinese translation. You can find it here:

https://steamcommunity.com/workshop/filedetails/discussion/2852881755/3387291961154244552/
Lost Nomad  [author] Nov 29, 2024 @ 8:21pm 
@bahadir1021
I think the 2-7-2024 build is on skyrim mods which is the last 1.12.5 version, but it will require a manual installation so check their manual installation guide.

Try here
https://catalogue.smods.ru/archives/112936
Lost Nomad  [author] Nov 29, 2024 @ 8:17pm 
@bahadir1021
There was a significant change to the death management event in the 1.13 update so it's unlikely this mod will work with 1.12.5 and may even make your game unstable eventually leading to a CTD.

I only support steam mod updates.

You might be able to solve your playset headache using CK3 Playset Preserver [github.com]
bahadir1021 Nov 29, 2024 @ 6:11pm 
and if the author can put the mod on nexus where I can pick specific version it would help me out big time. steam workshop is a mess. love it, but still a mess.
bahadir1021 Nov 29, 2024 @ 6:08pm 
hi, i'm running 1.12.5 due to mods lagging behind schedule, typical paradox to update every f'ing month. And for some reason steam auto update my mods without asking, and now i have a mod for v1.13 running on game v1.12.5. will this setup break? i can't see why the mod shouldn't be backwards compatible, and it's a niche mod with little gameplay impact. also any tips on mod management so i don't have to spend 5h building a custom modlist every time i get back into the game. thanks.
Lost Nomad  [author] Nov 26, 2024 @ 12:40am 
@Hebrux
Yeah same which is what prompted me to write this mod.