Total War: WARHAMMER III

Total War: WARHAMMER III

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Arkhan the Black: Expanded
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Tags: mod
File Size
Posted
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21.133 MB
Aug 22, 2022 @ 2:01pm
May 8 @ 12:55am
72 Change Notes ( view )

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Arkhan the Black: Expanded

Description
Version: 2.1.3





This is the vanilla version of Arkhan the Black: Expanded for Total War: Warhammer III.

This mod adds new technologies, skills and abilities to Lords & Heroes. Arkhan also has his own variants of the vanilla Tomb King units with unique unit cards and a mirrored Realm of Souls ability with a different visual effect. Also included are new buildings that allow recruitment for additional units not found amongst the other Tomb King factions.












Lore of Vampires
Tomb Kings: Extended
SFO
Radious Submod



Please report bugs here.

I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders. C&C Modding Den[discord.gg]

I'd also like to say a bit thank you to everyone who's helped me over the years; notably: im_mortal All is Dust

All images and assets used on this page are property of Creative Assembly.


Popular Discussions View All (8)
109
May 8 @ 2:59am
PINNED: Bugs
Stephen
1
Feb 2 @ 10:51am
Preliminary Version 2.1 Patch Notes
Stephen
4
Sep 22, 2024 @ 10:03am
Preliminary Version 2.0 Patch Notes
Stephen
901 Comments
Stephen  [author] May 31 @ 5:17am 
I could certainly take a look, yup.
Time Police Officer May 30 @ 4:13pm 
I love this mod. Would it be possible to make it compatible with Secrets of Nagash Unit Upgrades for Tomb Kings?
komeriksen May 6 @ 11:48pm 
maybe but im not sure wich mod in that case
Stephen  [author] May 6 @ 2:29pm 
I'm not sure what the presence of nagash is. Another mod perhaps?
komeriksen May 6 @ 6:27am 
the presence of nagash for arkhan and his units is unbalanced when i kill a unit the summoned cairn wraiths get the same trait and it just keeps going like this so it's impossible to win.
Stephen  [author] May 1 @ 4:55am 
The Lore of Vampires is a complete new skill line and would require skill points to unlock the spells and passive.

The red aura comes from my mod if it's the one you see when in a battle.
Stale Memes May 1 @ 12:57am 
Ahh, I see. So I was kind of right! Those starting units weren't an issue for me, just thought it might help pointing it out as a potential bug. I have no real technical know-how when it comes to mods, sadly.
Does he just get the full lore with no need to spend skill points or does it become a separate skill line? Does the submod also take into account that Arkhan gets the Lore of Vampires passive from his unique skill line already? ...And did you add the red swirl to Arkhan or did that come from TK: E?
Stephen  [author] May 1 @ 12:53am 
So The Lore of Vampires submod is a standalone and is not part of this mod. Arkhan will have access to both lores if you use the submod.

Starting units contain vanilla units, so they can't be merged. It's probably best to get the mod that allows you to customise your starting units, then you don't have to worry about that issue.
Stale Memes May 1 @ 12:39am 
No rush, love the work you did here!
Someone else kinda asked about it before, but is the Lore of Vampires submod supposed to be part of this whole package? Is it just a separate thing? I hadn't downloaded it and when I played with those mods I mentioned before, Arkhan still kept his Lore of Death. Not sure if that's a conflict again or just me being stupid.
Another thing I noticed was that the starting units couldn't be consolidated when damaged, but the later units I recruited worked with no issues. I assume either a conflict or something start position related.
Stephen  [author] May 1 @ 12:08am 
I'm pretty sure there was an issue before and it required techs, but you could be right with regards to the infantry building chain. I can take a look after work today.