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The issue just comes from the fact that the entirety of the mesh is asigned to a material that has transparency on (zoey_hair), when usually for l4d2 you'd have most of the hair mesh asigned to a material without transparency, and only assign the one with it enabled to a few exterior hair strands here and there.
great stuff though, combined with Valve's cut freckles, and you can make zoey look really cute
So, they calling you Bob?
Stop playing, you know that I'm known for the 'Bob