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The first is an optimisation issue that makes the game lag when creating attack effects. In DiceEffectManager_CreateBehaviourEffect, if resource is not from current assembly, EVERY attempt to create effect will result in the whole dll being reloaded from disk (!) with LoadFrom, then all types in it (!) being checked again. Please use Assembly.GetExecutingAssembly() for retrieving the current assembly, and please fill the CustomEffects dictionary only once in OnInitializeMod.
The second is a compatibility issue that is causing bugs and softlocks when combined with some other mods. Normally, BattleDiceCardModel.owner is always set (not null) for cards in deck. But because this mod uses AddCardToHand directly, .owner for them is not set! Please set the card's .owner manually when using AddCardToHand instead of AddNewCard.