Cyberpunk 2077

Cyberpunk 2077

615 ratings
Console commands for Cyberpunk 2077
By 95 Antennas
Adding items, levels, money, and more. Cheats.
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How activate the console?
Download:
file[www.nexusmods.com]
Installation for Steam:
  1. Download the mod
  2. Extract the files from the archive to the folder with the game at: Steam/steamapps/common/Cyberpunk 2077/bin/x64
Installation for GOG:
  1. Download the mod
  2. Extract the files from the archive to the folder with the game at: Galaxy/Games/Cyberpunk 2077/bin/x64
Keyboard shortcuts:
  • ~ (tilda) — open/close the console
  • instead of «X» specify the desired number

See also my other guides:
https://steamcommunity.com/sharedfiles/filedetails/?id=2441001355
How about a like on this screenshot?
Basic commands
Money
Game.AddToInventory("Items.money", x)
Health
Game.ModStatPlayer("Health", "x")
Armor
Game.ModStatPlayer("Armor", "x")
Endurance
Game.ModStatPlayer("Stamina", "x")
Infinite Endurance
Game.InfiniteStamina(true)
Oxygen
Game.ModStatPlayer("Oxygen", "x")
Critical damage
Game.ModStatPlayer("CritDamage", "x")
Portable weight
Game.ModStatPlayer("CarryCapacity", "x")
Increases the memory of the cyber library
Game.ModStatPlayer("Memory", "x")
Movement speed
Game.ModStatPlayer("MaxSpeed", "x")
Cat food (needed for the quest)
Game.AddToInventory("Items.LowQualityFood11",x)
Opens the names of yellow characters ? on the map (stays forever)
Game.GetMappinSystem():DebugDiscoverAllPoiMappins()
Removes all items from the inventory (except quest items)
Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer())
Special commands
Raising the relationship percentage to 70% and unlocks the secret ending
Game.SetDebug Fact("sq032_johnny_friend", 1)
Removing quest tags from items in slots
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new('EquipmentSystem')) espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] local slots = { Face = 1, Feet = 1, Head = 1, InnerChest = 1, Legs = 1, OuterChest = 1, Weapon = 3 } for k,v in pairs(slots) do for i=1,v do print('Removing quest tags ' .. k .. ' slot ' .. (i - 1)) itemid = espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) if itemdata:HasTag("Quest") then itemdata:RemoveDynamicTag("Quest") end end end end
Complete the current quest (if you are stuck)
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, "Succeeded", "Notify")
All the items in the slots become legendary
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new('EquipmentSystem')) cs = ssc:Get(CName.new('CraftingSystem')) espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] cs['SetItemLevel2'] = cs['SetItemLevel;gameItemData'] local slots = { Head = 1, Face = 1, InnerChest = 1, OuterChest = 1, UnderwearTop = 1, UnderwearBottom = 1, Feet = 1, Legs = 1, Weapon = 3, QuickSlot = 3, Consumable = 3, Splinter = 1, PersonalLink = 1, Gadget = 1, LegsCW = 3, FrontalCortexCW = 3, EyesCW = 1, IntegumentarySystemCW = 3, MusculoSkeletalSystemCW = 2, NervousSystemCW = 2, CardiovascularSystemCW = 3, ImmuneSystemCW = 2, IntegumentarySystemCW = 3, HandsCW = 2, ArmsCW = 2, AbilityCW = 6, SystemReplacementCW = 1, } for k,v in pairs(slots) do for i=1,v do print('Upgrading item in ' .. k .. ' slot ' .. (i - 1)) itemid = espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) cs:SetItemLevel2(itemdata) Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](player, itemdata, CName.new('Legendary')) end end end
Skill points
Level
Game.SetLevel("Level", x)
Reputation level
Game.SetLevel("StreetCred", x)
Attribute points
Game.GiveDevPoints("Attribute", x)
Perk points
Game.GiveDevPoints("Primary", x)
Resets acquired abilities
Game.AddToInventory("Items.PerkPointsResetter",1)
Strength
Game.State("Strength", x)
Athletics
Game.SetLevel("Athletics", x)
Demolition
Game.SetLevel("Demolition", x)
Brawling
Game.SetLevel("Brawling", x)
Reflexes
Game.SetAtt("Reflexes", x)
Assault
Game.SetLevel("Assault", x)
Gunslinger
Game.SetLevel("Gunslinger", x)
Kenjutsu
Game.SetLevel("Kenjutsu", x)
Technical Ability
Game.SetAtt("TechnicalAbility", x)
Crafting
Game.SetLevel("Crafting", x)
Engineering
Game.SetLevel("Engineering", x)
Intelligence
Game.SetAtt("Intelligence", x)
Hacking
Game.SetLevel("Hacking", x)
Combat Hacking
Game.SetLevel("CombatHacking", x)
Composure
Game.SetAtt("Cool", x)
Equanimity
Game.SetLevel("ColdBlood", x)
Stealth
Game.SetLevel("Stealth", x)
Cult weapons
Malorian Arms 3516
Game.AddToInventory("Items.Preset_Silverhand_3516", 1)
Destroyer
Game.AddToInventory("Items.Preset_Achilles_Nash", 1)
Molon Labe
Game.AddToInventory("Items.Preset_Ajax_Moron", 1)
Gold plated baseball bat
Game.AddToInventory("Items.Preset_Baseball_Bat_Denny", 1)
Ding Ding
Game.AddToInventory("Items.Preset_Baton_Tinker_Bell", 1)
Comrade's Hammer
Game.AddToInventory("Items.Preset_Burya_Comrade", 1)
Cottonmouth
Game.AddToInventory("Items.Preset_Cane_Fingers", 1)
Rogue
Game.AddToInventory("Items.Preset_Carnage_Mox", 1)
Psalm 10:6
Game.AddToInventory("Items.Preset_Copperhead_Genesis", 1)
Yinlong
Game.AddToInventory("Items.Preset_Dian_Yinglong", 1)
Vstanislav Shishkin
Game.AddToInventory("Items.Preset_Dildo_Stout", 1)
Zero-Five
Game.AddToInventory("Items.Preset_Grad_Buck", 1)
Surveillance
Game.AddToInventory("Items.Preset_Grad_Panam", 1)
Hammer Sasquatch
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1)
Cocktail stick
Game.AddToInventory("Items.Preset_Katana_Cocktail", 1)
Tsumetogi
Game.AddToInventory("Items.Preset_Katana_Hiromi", 1)
Satori
Game.AddToInventory("Items.Preset_Katana_Saburo", 1)
Scalpel
Game.AddToInventory("Items.Preset_Katana_Surgeon", 1)
Junchu Maru
Game.AddToInventory("Items.Preset_Katana_Takemura", 1)
Glamour
Game.AddToInventory("Items.Preset_Kenshin_Frank", 1)
Chaos
Game.AddToInventory("Items.Preset_Kenshin_Royce", 1)
Sting
Game.AddToInventory("Items.Preset_Knife_Stinger", 1)
Fade of the night
Game.AddToInventory("Items.Preset_Lexington_Wilson", 1)
Power in Conflict (Bug)
Game.AddToInventory("Items.Preset_Knuckles_Golden", 1)
Plan B
Game.AddToInventory("Items.Preset_Liberty_Dex", 1)
Pride
Game.AddToInventory("Items.Preset_Liberty_Rogue", 1)
Congo
Game.AddToInventory("Items.Preset_Liberty_Yorinobu", 1
Breakthrough
Game.AddToInventory("Items.Preset_Nekomata_Breakthrough", 1)
Prejudice
Game.AddToInventory("Items.Preset_Masamune_Rogue", 1)
Star Dum Dum
Game.AddToInventory("Items.Preset_Nova_Doom_Doom", 1)
La Chingona Dorada
Game.AddToInventory("Items.Preset_Nue_Jackie", 1)
Death and tax
Game.AddToInventory("Items.Preset_Nue_Maiko", 1)
Lizzy
Game.AddToInventory("Items.Preset_Omaha_Suzie", 1)
Amnesty
Game.AddToInventory("Items.Preset_Overture_Cassidy", 1)
Archangel
Game.AddToInventory("Items.Preset_Overture_Kerry", 1)
Overture
Game.AddToInventory("Items.Preset_Overture_Legendary", 1)
Crash
Game.AddToInventory("Items.Preset_Overture_River", 1)
Chainsaw
Game.AddToInventory("Items.Preset_Pulsar_Buzzsaw", 1)
Solved
Game.AddToInventory("Items.Preset_Saratoga_Raffen", 1)
Fenrir
Game.AddToInventory("Items.Preset_Saratoga_Maelstrom_Legendary", 1)
Shingen Prototype (Version 5)
Game.AddToInventory("Items.Preset_Shingen_Prototype", 1)
Keymaster's Shovel
Game.AddToInventory("Items.Preset_Shovel_Caretaker", 1)
Strength in Conflict
Game.AddToInventory("Items.Preset_Sidewinder_Divided", 1)
Executioner
Game.AddToInventory("Items.Preset_Tactician_Headsman", 1)
Genjiro
Game.AddToInventory("Items.Preset_Yukimura_Kiji", 1)
Skippy
Game.AddToInventory("Items.Preset_Yukimura_Skippy", 1)
Ba Sinchun
Game.AddToInventory("Items.Preset_Zhuo_Eight_Star", 1)
Melee weapon
Butcher Knife
Game.AddToInventory("Items.Preset_Butchers_Knife_Default", 1)
Kitchen Knife
Game.AddToInventory("Items.Preset_Chefs_Knife_Default", 1)
Katana (normal)
Game.AddToInventory("Items.Preset_Katana_Arasaka_2020", 1)
Katana (uncommon)
Game.AddToInventory("Items.Preset_Katana_Default", 1)
Game.AddToInventory("Items.Preset_Katana_Military", 1)
Game.AddToInventory("Items.Preset_Katana_Neon", 1)
Game.AddToInventory("Items.Preset_Katana_Training", 1)
Katana "BLACK UNICORN" (rare)
Game.AddToInventory("Items.Preset_Katana_GoG", 1)
Katana "BLACK UNICORN"(epic)
Game.AddToInventory("Items.Preset_Katana_GoG_Epic", 1)
Katana "BLACK UNICORN" (lay down)
Game.AddToInventory("Items.Preset_Katana_GoG_Legendary", 1)
Katana(Quest)
Game.AddToInventory("Items.q115_katana", 1)
Knife
Game.AddToInventory("Items.Preset_Knife_Default", 1)
Game.AddToInventory("Items.Preset_Knife_Military", 1)
Kukri
Game.AddToInventory("Items.Preset_Kukri_Default", 1)
Game.AddToInventory("Items.Preset_Kukri_Voodoo", 1)
Machete
Game.AddToInventory("Items.Preset_Machete_Default", 1)
Game.AddToInventory("Items.Preset_Machete_Maelstrom", 1)
Game.AddToInventory("Items.Preset_Machete_Valentinos", 1)
Knife "Tanto"
Game.AddToInventory("Items.Preset_Tanto_Default", 1)
Baseball bat
Game.AddToInventory("Items.Preset_Baseball_Bat_Default", 1)
Electric Baton
Game.AddToInventory("Items.Preset_Baton_Alpha", 1)
Scrap
Game.AddToInventory("Items.Preset_Crowbar_Default", 1)
Hammer
Game.AddToInventory("Items.Preset_Hammer_Default", 1)
Sasquatch Hammer (lay down)
Game.AddToInventory("Items.Preset_Hammer_Sasquatch", 1)
Steel Pipe
Game.AddToInventory("Items.Preset_Iron_Pipe_Default", 1)
Kanabo's Baton
Game.AddToInventory("Items.Preset_Kanabo_Default", 1)
Wrench
Game.AddToInventory("Items.Preset_Pipe_Wrench_Default", 1)
Crowbar
Game.AddToInventory("Items.Preset_Tire_Iron_Default", 1)
Tomahawk
Game.AddToInventory("Items.Preset_Tomahawk_Default", 1)
Weapon, 1 part
Assault rifles
М251S"Ajax"
Game.AddToInventory("Items.Preset_Ajax_Default", 1)
Game.AddToInventory("Items.Preset_Ajax_Military", 1)
Game.AddToInventory("Items.Preset_Ajax_Neon", 1)
Game.AddToInventory("Items.Preset_Ajax_Pimp", 1)
Game.AddToInventory("Items.Preset_Ajax_Training", 1)
D5"COPPERHEAD"
Game.AddToInventory("Items.Preset_Base_Copperhead", 1)
Game.AddToInventory("Items.Preset_Copperhead_Default", 1)
Game.AddToInventory("Items.Preset_Copperhead_Military", 1)
Game.AddToInventory("Items.Preset_Copperhead_Neon", 1)
Game.AddToInventory("Items.Preset_Copperhead_Pimp", 1)
HJSH-18"MASAMUNE"
Game.AddToInventory("Items.Preset_Base_Masamune", 1)
Game.AddToInventory("Items.Preset_Masamune_Default", 1)
Game.AddToInventory("Items.Preset_Masamune_Flashlight", 1)
Game.AddToInventory("Items.Preset_Masamune_Military", 1)
Game.AddToInventory("Items.Preset_Masamune_Neon", 1)
Game.AddToInventory("Items.Preset_Masamune_Pimp", 1)
Game.AddToInventory("Items.Preset_Masamune_Scope", 1)
Game.AddToInventory("Items.Preset_Masamune_Trauma", 1)
Nowaki
Game.AddToInventory("Items.Preset_Masamune_Arasaka_2020", 1)
D5"SIDEWINDER"
Game.AddToInventory("Items.Preset_Sidewinder_Default", 1)
D5"SIDEWINDER"(Quest)
Game.AddToInventory("Items.q115_rifle", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Military", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Neon", 1)
Game.AddToInventory("Items.Preset_Sidewinder_Pimp", 1)

Target Rifles
M-179E "ACHILLES"(modified)(lay down)
Game.AddToInventory("Items.q115_corpo_rifle", 1)
M-179E"ACHILLES"
Game.AddToInventory("Items.Preset_Achilles_Default", 1)
Game.AddToInventory("Items.Preset_Achilles_Military", 1)
Game.AddToInventory("Items.Preset_Achilles_Neon", 1)
Game.AddToInventory("Items.Preset_Achilles_Pimp", 1)
Game.AddToInventory("Items.Preset_Achilles_Tiny_Mike", 1)
SOR-22
Game.AddToInventory("Items.Preset_Sor22_Default", 1)
Game.AddToInventory("Items.Preset_Sor22_Military", 1)
Game.AddToInventory("Items.Preset_Sor22_Neon", 1)
Game.AddToInventory("Items.Preset_Sor22_Pimp", 1)

Sniper rifles
Ashura
Game.AddToInventory("Items.Preset_Ashura_Default", 1)
Game.AddToInventory("Items.Preset_Ashura_Military", 1)
Game.AddToInventory("Items.Preset_Ashura_Neon", 1)
Game.AddToInventory("Items.Preset_Ashura_Pimp", 1)
SV-32"GRAD"
Game.AddToInventory("Items.Preset_Grad_Default", 1)
Game.AddToInventory("Items.Preset_Grad_Military", 1)
Game.AddToInventory("Items.Preset_Grad_Neon", 1)
Game.AddToInventory("Items.Preset_Grad_Pimp", 1)
Nekomata
Game.AddToInventory("Items.Preset_Nekomata_Default", 1)
Game.AddToInventory("Items.Preset_Nekomata_Military", 1)
Game.AddToInventory("Items.Preset_Nekomata_Neon", 1)
Game.AddToInventory("Items.Preset_Nekomata_Pimp", 1)

Pistols
А-22В"CHAO"
Game.AddToInventory("Items.Preset_Chao_Default", 1)
Game.AddToInventory("Items.Preset_Chao_Military", 1)
Game.AddToInventory("Items.Preset_Chao_Neon", 1)
Game.AddToInventory("Items.Preset_Chao_Pimp", 1)
JKE-X2"KENSHIN"
Game.AddToInventory("Items.Preset_Kenshin_Default", 1)
Game.AddToInventory("Items.Preset_Kenshin_Military", 1)
Game.AddToInventory("Items.q101_takemura_chase_kenshin", 1)
Game.AddToInventory("Items.Preset_Kenshin_MQ041", 1)
Game.AddToInventory("Items.Preset_Kenshin_Neon", 1)
Game.AddToInventory("Items.Preset_Kenshin_Pimp", 1)
Game.AddToInventory("Items.Preset_Kenshin_Takemura", 1)
M-10AF "LEXINGTON"
Game.AddToInventory("Items.Preset_Base_Lexington", 1)
M-10AF"LEXINGTON"(epic/quest)
Game.AddToInventory("Items.q115_pistol", 1)
Game.AddToInventory("Items.Preset_Lexington_Default", 1)
Game.AddToInventory("Items.Preset_Lexington_Military", 1)
Game.AddToInventory("Items.Preset_Lexington_Neon", 1)
Game.AddToInventory("Items.Preset_Lexington_Pimp", 1)
Game.AddToInventory("Items.Preset_Lexington_Toygun", 1)
"Liberty"
Game.AddToInventory("Items.Preset_Liberty_Default", 1)
Game.AddToInventory("Items.Preset_Liberty_Military", 1)
Game.AddToInventory("Items.Preset_Liberty_Neon", 1)
Game.AddToInventory("Items.Preset_Liberty_Pimp", 1)
"TAMAYURA"
Game.AddToInventory("Items.Preset_Nue_Arasaka_2020", 1)
"NUE"
Game.AddToInventory("Items.Preset_Nue_Default", 1)
Game.AddToInventory("Items.Preset_Nue_Military", 1)
Game.AddToInventory("Items.Preset_Nue_Neon", 1)
Game.AddToInventory("Items.Preset_Nue_Pimp", 1)
M-76E "Omaha"
Game.AddToInventory("Items.Preset_Omaha_Default", 1)
Game.AddToInventory("Items.Preset_Omaha_Military", 1)
Game.AddToInventory("Items.Preset_Omaha_Neon", 1)
Game.AddToInventory("Items.Preset_Omaha_Pimp", 1)
"UNITI"
Game.AddToInventory("Items.Preset_Unity_Default", 1)
Game.AddToInventory("Items.Preset_Unity_Military", 1)
Game.AddToInventory("Items.Preset_Unity_Neon", 1)
Game.AddToInventory("Items.Preset_Unity_Pimp", 1)
Game.AddToInventory("Items.Preset_V_Unity", 1)
HJKE-11"YUKIMURA"
Game.AddToInventory("Items.Preset_Yukimura_Default", 1)
Game.AddToInventory("Items.Preset_Yukimura_Military", 1)
Game.AddToInventory("Items.Preset_Yukimura_Neon", 1)
Game.AddToInventory("Items.Preset_Yukimura_Pimp", 1)

Machine gun
KKP-31
Game.AddToInventory("Items.w_special_flak", 1)

Light machine gun
DEFENDER
Game.AddToInventory("Items.Preset_Defender_Default", 1)
Game.AddToInventory("Items.Preset_Defender_Military", 1)
Game.AddToInventory("Items.Preset_Defender_Neon", 1)
Game.AddToInventory("Items.Preset_Defender_Pimp", 1)

Submachine guns
G-58"DAN"
Game.AddToInventory("Items.Preset_Dian_Default", 1)
Game.AddToInventory("Items.Preset_Dian_Military", 1)
Game.AddToInventory("Items.Preset_Dian_Neon", 1)
Game.AddToInventory("Items.Preset_Dian_Pimp", 1)
Game.AddToInventory("Items.Preset_Dian_Trauma", 1)
DS1"PULSAR"
Game.AddToInventory("Items.Preset_Pulsar_Default", 1)
Game.AddToInventory("Items.Preset_Pulsar_Military", 1)
Game.AddToInventory("Items.Preset_Pulsar_Neon", 1)
Game.AddToInventory("Items.Preset_Pulsar_Pimp", 1)
Shigure
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020", 1)
M221""SARATOGA"
Game.AddToInventory("Items.Preset_Saratoga_Default", 1)
Game.AddToInventory("Items.Preset_Saratoga_Military", 1)
Game.AddToInventory("Items.Preset_Saratoga_Neon", 1)
Game.AddToInventory("Items.Preset_Saratoga_Pimp", 1)
TKI-20"SHINGEN"
Game.AddToInventory("Items.Preset_Shingen_Default", 1)
Game.AddToInventory("Items.Preset_Shingen_Military", 1)
Game.AddToInventory("Items.Preset_Shingen_Neon", 1)
Gam
Weapon, 2 part
Shotguns
DB-4"NEEDLE"
Game.AddToInventory("Items.Preset_Igla_Default", 1)
Game.AddToInventory("Items.Preset_Igla_Military", 1)
Game.AddToInventory("Items.Preset_Igla_Neon", 1)
Game.AddToInventory("Items.Preset_Igla_Pimp", 1)
DB-4"Palica"
Game.AddToInventory("Items.Preset_Palica_Default", 1)
Game.AddToInventory("Items.Preset_Palica_Military", 1)
Game.AddToInventory("Items.Preset_Palica_Neon", 1)
Game.AddToInventory("Items.Preset_Palica_Pimp", 1)
DB-2"SATARA"
Game.AddToInventory("Items.Preset_Satara_Default", 1)
Game.AddToInventory("Items.Preset_Satara_Military", 1)
Game.AddToInventory("Items.Preset_Satara_Neon", 1)
Game.AddToInventory("Items.Preset_Satara_Pimp", 1)
DB-2"TESTERA"
Game.AddToInventory("Items.Preset_Testera_Default", 1)
Game.AddToInventory("Items.Preset_Testera_Neon", 1)
Game.AddToInventory("Items.Preset_Testera_Pimp", 1)
Carnage
Game.AddToInventory("Items.Preset_Carnage_Default", 1)
Game.AddToInventory("Items.Preset_Carnage_Military", 1)
Game.AddToInventory("Items.Preset_Carnage_Neon", 1)
Game.AddToInventory("Items.Preset_Carnage_Pimp", 1)
Crusher
Game.AddToInventory("Items.Preset_Crusher_Default", 1)
Game.AddToInventory("Items.Preset_Crusher_Military", 1)
Game.AddToInventory("Items.Preset_Crusher_Neon", 1)
Game.AddToInventory("Items.Preset_Crusher_Pimp", 1)
М2038"TAKTIK"(leg/quest)
Game.AddToInventory("Items.q115_shotgun", 1)
Game.AddToInventory("Items.Preset_Tactician_Default", 1)
Game.AddToInventory("Items.Preset_Tactician_Military", 1)
Game.AddToInventory("Items.Preset_Tactician_Neon", 1)
Game.AddToInventory("Items.Preset_Tactician_Pimp", 1)
Game.AddToInventory("Items.q115_shotgun", 1)
Game.AddToInventory("Items.Preset_Tactician_Default", 1)
Game.AddToInventory("Items.Preset_Tactician_Military", 1)
Game.AddToInventory("Items.Preset_Tactician_Neon", 1)
Game.AddToInventory("Items.Preset_Tactician_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Default", 1)
Game.AddToInventory("Items.Preset_Zhuo_Military", 1)
Game.AddToInventory("Items.Preset_Zhuo_Neon", 1)
Game.AddToInventory("Items.Preset_Zhuo_Pimp", 1)
Game.AddToInventory("Items.Preset_Zhuo_Trauma", 1)

Revolvers
RT-46"STORM"
Game.AddToInventory("Items.Preset_Burya_Default", 1)
Game.AddToInventory("Items.Preset_Burya_Military", 1)
Game.AddToInventory("Items.Preset_Burya_Neon", 1)
Game.AddToInventory("Items.Preset_Burya_Pimp", 1)
DR5"NOVA"
Game.AddToInventory("Items.Preset_MQ008_Nova", 1)
DR5"NOVA"(quest)
Game.AddToInventory("Items.Preset_Nova_Q000_Nomad", 1)
Game.AddToInventory("Items.Preset_Nova_Default", 1)
Game.AddToInventory("Items.Preset_Nova_Military", 1)
Game.AddToInventory("Items.Preset_Nova_Neon", 1)
Game.AddToInventory("Items.Preset_Nova_Pimp", 1)
Overture
Game.AddToInventory("Items.Preset_Overture_Default", 1)
Game.AddToInventory("Items.Preset_Overture_Default_E", 1)
Game.AddToInventory("Items.Preset_Overture_Default_L", 1)
Game.AddToInventory("Items.Preset_Overture_Default_R", 1)
Game.AddToInventory("Items.Preset_Overture_Default_U", 1)
Overture(leg)
Game.AddToInventory("Items.Preset_Overture_Legendary", 1)
Game.AddToInventory("Items.Preset_Overture_Military", 1)
Game.AddToInventory("Items.Preset_Overture_Neon", 1)
Game.AddToInventory("Items.Preset_Overture_Pimp", 1)
DR12"QUASAR"
Game.AddToInventory("Items.Preset_Quasar_Default", 1)
Game.AddToInventory("Items.Preset_Quasar_Military", 1)
Game.AddToInventory("Items.Preset_Quasar_Neon", 1)
Game.AddToInventory("Items.Preset_Quasar_Pimp", 1)
Legendary Cyber Implants
Cyberdeca
Game.AddToInventory("Items.ArasakaLegendaryMKIV", 1) - Arasaka(ver.4)
Game.AddToInventory("Items.BerserkC2MK4", 1) - Byodine berserk(ver.4)
Game.AddToInventory("Items.BerserkC3MK4", 1) - Zetateh Berserk(ver.4)
Game.AddToInventory("Items.BerserkC3MK5", 1) - Zetateh Berserk(ver.5)
Game.AddToInventory("Items.BerserkC4MK5", 1) - Militech berserk(ver.5)
Game.AddToInventory("Items.FuyutsuiTinkererLegendaryMKIII", 1) - Fuyutsuki Tinkerer(ver.3)
Game.AddToInventory("Items.NetwatchNetdriverLegendaryMKV", 1) - Network Watch(ver.5)
Game.AddToInventory("Items.RavenLegendaryMKIV", 1) - Raven microcyber(ver.4)
Game.AddToInventory("Items.SandevistanC2MK4", 1) - Daynalar sandevistan(ver.4)
Game.AddToInventory("Items.SandevistanC3MK4", 1) - Qian-Ti sandevistan(ver.4)
Game.AddToInventory("Items.SandevistanC3MK5", 1) - Qian-Ti "SandevistanC3MK5"(ver.5)
Game.AddToInventory("Items.SandevistanC4MK5", 1) - Militech sandevistan"peregrine falcon"(ver.5)
Game.AddToInventory("Items.StephensonLegendaryMKIV", 1) - Stevenson tech(ver.4)
Game.AddToInventory("Items.TetratronicRipplerLegendaryMKIV", 1) - Tetratronic Rippler(ver.4)

Frontal lobe
Game.AddToInventory("Items.BrainCapacityBoosterLegendary", 1) - Megadisk
Game.AddToInventory("Items.HealOnKillLegendary", 1) - Accelerator
Game.AddToInventory("Items.ImprovedPerceptionLegendary", 1) - Visual Cortex Stimulator
Game.AddToInventory("Items.LimbicSystemEnhancementLegendary", 1) - Limbic System Stimulator
Game.AddToInventory("Items.MemoryReplenishmentLegendary", 1) - Camillo memory manager
Game.AddToInventory("Items.RoboticCoreLegendary", 1) - Mechatronic Core

Palms
Game.AddToInventory("Items.PowerGripLegendary", 1) - Ballistic Coprocessor
Game.AddToInventory("Items.SmartLinkLegendary", 1) - Smartlink

The immune system
Game.AddToInventory("Items.ElectroshockMechanismLegendary", 1) - Electrobody
Game.AddToInventory("Items.ResistancesBoosterLegendary", 1) - Stimpson
Game.AddToInventory("Items.PainReductor", 1) - Pain Regulator

Leather
Game.AddToInventory("Items.OpticalCamoLegendary", 1) - Optical Camouflage
Game.AddToInventory("Items.SubdermalArmorLegendary", 1) - Subdermal Armor

Nervous system
Game.AddToInventory("Items.KerenzikovLegendary", 1) - Kereznikov
Game.AddToInventory("Items.NeoFiberLegendary", 1) - NeoFibers
Game.AddToInventory("Items.ReflexRecorderLegendary", 1) - Reflex Regulator
Game.AddToInventory("Items.SynapticAcceleratorLegendary", 1) - Synaptic Accelerator

Skeleton
Game.AddToInventory("Items.CyberRotorsLegendary", 1) - Microrotors
Game.AddToInventory("Items.EndoskeletonLegendary", 1) - Synaptic signal optimizer
Game.AddToInventory("Items.EnhancedTissueLegendary", 1) - Bionic lungs

Arms
Game.AddToInventory("Items.MantisBladesLegendary", 1) - Mantis Blade
Game.AddToInventory("Items.NanoWiresLegendary", 1) - Monostring
Game.AddToInventory("Items.ProjectileLauncherLegendary", 1) - Projectile Launcher
Game.AddToInventory("Items.StrongArmsLegendary", 1) - Gorilla Arms

Circulatory system
Game.AddToInventory("Items.BioConductorsLegendary", 1) - Bioconductor
Game.AddToInventory("Items.BloodPumpLegendary", 1) - Blood Pump
Game.AddToInventory("Items.DischargeConnectorLegendary", 1) - Feedback loop
Game.AddToInventory("Items.EnhancedBloodVesselsLegendary", 1) - Bioplastic Vessels
Game.AddToInventory("Items.HealthMonitorLegendary", 1) - Biomonitor
Game.AddToInventory("Items.IronLungsLegendary", 1) - Syntolight
Game.AddToInventory("Items.MicroGeneratorLegendary", 1) - Microgenerator
Game.AddToInventory("Items.SecondHeart", 1) - Second heart
Game.AddToInventory("Items.StaminaRegenBoosterLegendary", 1) - Adrenaline Booster
Cyberimplants, 1 part
Cyberdeca
Game.AddToInventory("Items.ArasakaEpicMKIII", 1) - Arasaka(ver.3)
Game.AddToInventory("Items.BerserkC1MK1", 1) - Moore Berserk(ver.1)
Game.AddToInventory("Items.BerserkC1MK2", 1) - Moore Berserk(ver.2)
Game.AddToInventory("Items.BerserkC1MK3", 1) - Moore Berserk(ver.3)
Game.AddToInventory("Items.BerserkC2MK1", 1) - Byodine berserk(ver.1)
Game.AddToInventory("Items.BerserkC2MK2", 1) - Byodine berserk(ver.2)
Game.AddToInventory("Items.BerserkC2MK3", 1) - Bayodyne berserk(ver.3)
Game.AddToInventory("Items.BiotechRareMKII", 1) - Biotech(ver.2)
Game.AddToInventory("Items.BiotechUncommonMKI", 1) - Biotech(ver.1)
Game.AddToInventory("Items.FuyutsuiCommonMKI", 1) - Fuyutsuki Electronics(ver.1)
Game.AddToInventory("Items.MilitechParaline", 1) - Militech Paraline(ver.1)
Game.AddToInventory("Items.RavenEpicMKIII", 1) - Raven microcyber(ver.3)
Game.AddToInventory("Items.SandevistanC1MK1", 1) - Zetateh sandevistan(ver.1)
Game.AddToInventory("Items.SandevistanC1MK2", 1) - Zetateh sandevistan(ver.2)
Game.AddToInventory("Items.SandevistanC1MK3", 1) - Zetateh sandevistan(ver.3)
Game.AddToInventory("Items.SandevistanC2MK1", 1) - Daynalar sandevistan(ver.1)
Game.AddToInventory("Items.SandevistanC2MK2", 1) - Daynalar sandevistan(ver.2)
Game.AddToInventory("Items.SandevistanC2MK3", 1) - Daynalar sandevistan(ver.3)
Game.AddToInventory("Items.SeachoRareMKII", 1) - Socho Electronics(ver.2)
Game.AddToInventory("Items.SeachoUncommonMKI", 1) -Socho electronics(ver.1)
Game.AddToInventory("Items.StephensonEpicMKIII", 1) - Stevenson tech(ver.3)
Game.AddToInventory("Items.StephensonRareMKII", 1) - Stevenson tech(ver.2)
Game.AddToInventory("Items.TetratronicEpicMKIII", 1) - Tetratronic(ver.3)
Game.AddToInventory("Items.TetratronicRareMKII", 1) - Tetratronic(ver.2)
Game.AddToInventory("Items.TetratronicUncommonMKI", 1) - Tetratronic(ver.1)

Frontal lobe
Game.AddToInventory("Items.BrainCapacityBoosterEpic", 1) - Megadisc(epic)
Game.AddToInventory("Items.BrainCapacityBoosterRare", 1) - Megadisc(rare)
Game.AddToInventory("Items.FastAccessMemoryCommon", 1) - Additional RAM (normal)
Game.AddToInventory("Items.FastAccessMemoryRare", 1) - Additional RAM(rare)
Game.AddToInventory("Items.FastAccessMemoryUncommon", 1) - Additional RAM(uncommon)
Game.AddToInventory("Items.HealOnKillCommon", 1) - Accelerator(normal)
Game.AddToInventory("Items.HealOnKillEpic", 1) - Accelerator(epic)
Game.AddToInventory("Items.HealOnKillUncommon", 1) - Accelerator(uncommon)
Game.AddToInventory("Items.ImprovedPerceptionCommon", 1) - Visual Cortex Stimulator(N)
Game.AddToInventory("Items.ImprovedPerceptionEpic", 1) - Visual Cortex Stimulator(epic)
Game.AddToInventory("Items.ImprovedPerceptionUncommon", 1) - Visual Cortex Stimulator(Uncommon)
Game.AddToInventory("Items.LimbicSystemEnhancementCommon", 1) - Limbic System Stimulator(Normal)
Game.AddToInventory("Items.LimbicSystemEnhancementRare", 1) - Limbic System Booster(rare)
Game.AddToInventory("Items.MemoryBoostCommon", 1) - Mnemonic Boost(common)
Game.AddToInventory("Items.MemoryBoostEpic", 1) - Mnemonic Boost(epic)
Game.AddToInventory("Items.MemoryBoostRare", 1) - Mnemonic Boost (rare)
Game.AddToInventory("Items.MemoryBoostUncommon", 1) - Mnemonic Boost(uncommon)
Game.AddToInventory("Items.MemoryReplenishmentEpic", 1) - Camillo Memory Manager (epic)
Game.AddToInventory("Items.RoboticCoreCommon", 1) - Mechatronic Core(common)
Game.AddToInventory("Items.RoboticCoreEpic", 1) - Mechatronic Core(epic)
Game.AddToInventory("Items.RoboticCoreRare", 1) - Mechatronic Core(rare)
Game.AddToInventory("Items.RoboticCoreUncommon", 1) - Mechatronic Core(uncommon)

Arms
Game.AddToInventory("Items.MantisBlades", 1) - Mantis Blades(rare)
Game.AddToInventory("Items.MantisBladesEpic", 1) - Mantis Blades(epic)
Game.AddToInventory("Items.NanoWires", 1) - Monostring(rare)
Game.AddToInventory("Items.NanoWiresEpic", 1) - Monostring(epic)
Game.AddToInventory("Items.ProjectileLauncher", 1) - Projectile launcher system(rare)
Game.AddToInventory("Items.ProjectileLauncherEpic", 1) - Projectile launcher system (epic)
Game.AddToInventory("Items.StrongArms", 1) - Gorilla Arms (rare)
Game.AddToInventory("Items.StrongArmsEpic", 1) - Gorilla Arms(epic)

Palms
Game.AddToInventory("Items.PowerGripEpic", 1) - Ballistic coprocessor(epic)
Game.AddToInventory("Items.PowerGripRare", 1) - Ballistic Coprocessor(rare)
Game.AddToInventory("Items.SmartLinkEpic", 1) - Smartlink(epic)
Game.AddToInventory("Items.SmartLinkRare", 1) - Smartlink(rare)

The immune system
Game.AddToInventory("Items.ElectroshockMechanismCommon", 1) - Electrobody(normal)
Game.AddToInventory("Items.ElectroshockMechanismEpic", 1) - Electrobody(epic)
Game.AddToInventory("Items.ElectroshockMechanismUncommon", 1) - Electrobody(uncommon)
Game.AddToInventory("Items.ResistancesBoosterCommon", 1) - Stimsop(normal)
Game.AddToInventory("Items.ResistancesBoosterEpic", 1) - Stimsop(epic)
Game.AddToInventory("Items.ResistancesBoosterUncommon", 1) - Stimsop(uncommon)
Game.AddToInventory("Items.ReverseMetabolicEnhancer", 1) - Metabolic Regulator(epic)
Game.AddToInventory("Items.ReversePowerInductor", 1) - Inductor(epic)
Game.AddToInventory("Items.ToxinCleanser", 1) - Detoxifier(rare)
Cyberimplants, 2 part
Leather
Game.AddToInventory("Items.FireproofSkin", 1) - Fireproof Skin(rare)
Game.AddToInventory("Items.GroundingPlating", 1) - Grounding Plating(rare)
Game.AddToInventory("Items.HeatUsingBooster", 1) - Heat Converter(epic)
Game.AddToInventory("Items.MetalCoveredSkin", 1) - Supradermal Armor (rare)
Game.AddToInventory("Items.OpticalCamoEpic", 1) - Optical Camo(epic)
Game.AddToInventory("Items.OpticalCamoRare", 1) -Optical CamoRare(rare)
Game.AddToInventory("Items.SubdermalArmorCommon", 1) - Subdermal Armor(N)
Game.AddToInventory("Items.SubdermalArmorEpic", 1) - Subdermal Armor(epic)
Game.AddToInventory("Items.SubdermalArmorRare", 1) - Subdermal Armor(rare)
Game.AddToInventory("Items.SubdermalArmorUncommon", 1) - Subdermal Armor(Uncommon)

Legs
Game.AddToInventory("Items.BoostedTendonsRare", 1) - Boosted Tendons(rare)
Game.AddToInventory("Items.CatPaws", 1) - Lynx paws(epic)
Game.AddToInventory("Items.ReinforcedMusclesEpic", 1) - Reinforced Ankles(Epic)
Game.AddToInventory("Items.ReinforcedMusclesRare", 1) - Reinforced Ankles(rare)

Nervous system
Game.AddToInventory("Items.ImprovedReactionEpic", 1) - Nanorelay(epic)
Game.AddToInventory("Items.ImprovedReactionRare", 1) - Nanorelay(rare)
Game.AddToInventory("Items.ImprovedReactionUncommon", 1) - Nanorelay(uncommon)
Game.AddToInventory("Items.KerenzikovCommon", 1) - Kereznikov(common)
Game.AddToInventory("Items.KerenzikovEpic", 1) - Kereznikov(epic)
Game.AddToInventory("Items.KerenzikovRare", 1) - Kereznikov(rare)
Game.AddToInventory("Items.KerenzikovUncommon", 1) - Kereznikov(uncommon)
Game.AddToInventory("Items.NeoFiberCommon", 1) - NeoFiber(common)
Game.AddToInventory("Items.NeoFiberEpic", 1) - NeoFiber(epic)
Game.AddToInventory("Items.NeoFiberRare", 1) - NeoFibers(rare)
Game.AddToInventory("Items.NeoFiberUncommon", 1) - NeoFiber(Uncommon)
Game.AddToInventory("Items.NervousSystemDischarge", 1) - Maneuver System(rare)
Game.AddToInventory("Items.ReflexRecorderCommon", 1) - Reflex Regulator(N)
Game.AddToInventory("Items.ReflexRecorderRare", 1) - Reflex Regulator(rare)
Game.AddToInventory("Items.ReflexRecorderUncommon", 1) - Reflex Regulator(uncommon)
Game.AddToInventory("Items.SynapticAcceleratorCommon", 1) - Synaptic Accelerator(Normal)
Game.AddToInventory("Items.SynapticAcceleratorEpic", 1) - Synaptic Accelerator(epic)
Game.AddToInventory("Items.SynapticAcceleratorRare", 1) - Synaptic Accelerator(rare)
Game.AddToInventory("Items.SynapticAcceleratorUncommon", 1) - Synaptic Accelerator(uncommon)

Optical system
Game.AddToInventory("Items.KiroshiOptics", 1) - Kiroshi Optics(ver.1)
Game.AddToInventory("Items.KiroshiOpticsRare", 1) - Kiroshi Optics(ver.2)
Game.AddToInventory("Items.KiroshiOpticsEpic", 1) - Kiroshi Optics(ver.3)

Skeleton
Game.AddToInventory("Items.CyberRotorsCommon", 1) - Microrotors(common)
Game.AddToInventory("Items.CyberRotorsEpic", 1) - Microrotors(epic)
Game.AddToInventory("Items.CyberRotorsRare", 1) - Microrotors(rare)
Game.AddToInventory("Items.CyberRotorsUncommon", 1) - Microrotors(Uncommon)
Game.AddToInventory("Items.DenseMarrowEpic", 1) - High Density Bone Marrow(epic)
Game.AddToInventory("Items.DenseMarrowRare", 1) - High Density Marrow(rare)
Game.AddToInventory("Items.DenseMarrowUncommon", 1) - High Density Bone Marrow(Uncommon)
Game.AddToInventory("Items.EndoskeletonCommon", 1) - Synaptic signal optimizer(normal)
Game.AddToInventory("Items.EndoskeletonEpic", 1) - Synaptic signal optimizer(epic)
Game.AddToInventory("Items.EndoskeletonRare", 1) - Synaptic signal optimizer(rare)
Game.AddToInventory("Items.EndoskeletonUncommon", 1) - Synaptic signal optimizer(uncommon)
Game.AddToInventory("Items.EnhancedTissueCommon", 1) - Bionic Lungs(N)
Game.AddToInventory("Items.EnhancedTissueEpic", 1) - Bionic lungs(epic)
Game.AddToInventory("Items.EnhancedTissueRare", 1) - Bionic lungs(rare)
Game.AddToInventory("Items.EnhancedTissueUncommon", 1) - Bionic lungs(uncommon)
Game.AddToInventory("Items.JointLockEpic", 1) - Bionic Joints(epic)
Game.AddToInventory("Items.JointLockRare", 1) - Bionic Joints (rare)
Game.AddToInventory("Items.MicroVibrationsGeneratorEpic", 1) - Microvibrations generator (epic)
Game.AddToInventory("Items.MicroVibrationsGeneratorRare", 1) - Microvibrations Generator(rare)
Game.AddToInventory("Items.MicroVibrationsGeneratorUncommon", 1) - Microvibrations generator(uncommon)
Game.AddToInventory("Items.TitaniumInfusedBonesCommon", 1) - Titanium Bones(N)
Game.AddToInventory("Items.TitaniumInfusedBonesUncommon", 1) - Titanium Bones(Uncommon)
Game.AddToInventory("Items.TitaniumInfusedBonesRare", 1) - Titanium Bones(epic)

Circulatory system
Game.AddToInventory("Items.BioConductorsEpic", 1) - Bioconductor(epic)
Game.AddToInventory("Items.BioConductorsRare", 1) - Bioconductor(rare)
Game.AddToInventory("Items.BloodPumpCommon", 1) - Blood Pump(N)
Game.AddToInventory("Items.BloodPumpEpic", 1) - Blood pump(epic)
Game.AddToInventory("Items.BloodPumpRare", 1) - Blood Pump(rare)
Game.AddToInventory("Items.BloodPumpUncommon", 1) - Blood Pump(uncommon)
Game.AddToInventory("Items.DischargeConnectorEpic", 1) - Feedback loop(epic)
Game.AddToInventory("Items.DischargeConnectorRare", 1) - Loopback (rare)
Game.AddToInventory("Items.EnhancedBloodVesselsCommon", 1) - Bioplastic Vessels(common)
Game.AddToInventory("Items.EnhancedBloodVesselsEpic", 1) - Bioplastic Vessels(epic)
Game.AddToInventory("Items.EnhancedBloodVesselsRare", 1) - Bioplastic Vessels(rare)
Game.AddToInventory("Items.EnhancedBloodVesselsUncommon", 1) - Bioplastic Vessels(uncommon)
Game.AddToInventory("Items.HealthMonitorCommon", 1) - Biomonitor(normal)
Game.AddToInventory("Items.HealthMonitorEpic", 1) - Biomonitor(epic)
Game.AddToInventory("Items.HealthMonitorRare", 1) - Biomonitor(rare)
Game.AddToInventory("Items.HealthMonitorUncommon", 1) - Biomonitor(uncommon)
Game.AddToInventory("Items.IronLungsCommon", 1) - Synto-Lungs(Normal)
Game.AddToInventory("Items.IronLungsEpic", 1) - SynthLungs(epic)
Game.AddToInventory("Items.IronLungsRare", 1) - Syntolight(rare)
Game.AddToInventory("Items.IronLungsUncommon", 1) - SynthLungs(Uncommon)
Game.AddToInventory("Items.MicroGeneratorCommon", 1) - Microgenerator(normal)
Game.AddToInventory("Items.MicroGeneratorEpic", 1) - Microgenerator(epic)
Game.AddToInventory("Items.MicroGeneratorRare", 1) - Microgenerator(rare)
Game.AddToInventory("Items.MicroGeneratorUncommon", 1) - Microgenerator(uncommon)
Game.AddToInventory("Items.StaminaRegenBoosterCommon", 1) - Adrenaline Booster(N)
Game.AddToInventory("Items.StaminaRegenBoosterEpic", 1) - Adrenaline Booster(epic)
Game.AddToInventory("Items.StaminaRegenBoosterRare", 1) - Adrenaline Booster(rare)
Game.AddToInventory("Items.StaminaRegenBoosterUncommon", 1) - Adrenaline Booster(Uncommon)
Game.AddToInventory("Items.TyrosineInjector", 1) - Tyrosine Injector(Uncommon)
Legendary Sets
Legendary Vehicle Set
Game.AddToInventory("Items.Techie_01_Set_Cap", 1) - Shock-absorbing baseball cap
Game.AddToInventory("Items.Techie_01_Set_Tech", 1) - Anti-burglary kit
Game.AddToInventory("Items.Techie_01_Set_Pants", 1) - Two layer pants with pockets
Game.AddToInventory("Items.Techie_01_Set_Shoes", 1) - Soft boots
Game.AddToInventory("Items.Techie_01_Set_Vest", 1) - Carbon fiber harness
Game.AddToInventory("Items.Techie_01_Set_TShirt", 1) - Thermal Tough Shirt

Legendary Journalist Set
Game.AddToInventory("Items.Media_01_Set_Cap", 1) - Layered baseball cap
Game.AddToInventory("Items.Media_01_Set_Tech", 1) - Film set
Game.AddToInventory("Items.Media_01_Set_Pants", 1) - Reinforced pants
Game.AddToInventory("Items.Media_01_Set_Shoes", 1) - Light rubber boots
Game.AddToInventory("Items.Media_01_Set_Vest", 1) - Layered vest
Game.AddToInventory("Items.Media_01_Set_Shirt", 1) - Heat resistant shirt

Legendary rocker set
Game.AddToInventory("Items.Rockerboy_01_Set_Glasses", 1) - High Impact Aviators
Game.AddToInventory("Items.Rockerboy_01_Set_Jacket", 1) - Composite Mini Jumpsuit
Game.AddToInventory("Items.Rockerboy_01_Set_TShirt", 1) - Armored bra
Game.AddToInventory("Items.Rockerboy_01_Set_Pants", 1) - Heat Resistant Pants
Game.AddToInventory("Items.Rockerboy_01_Set_Boots", 1) - Robust Boots

Legendary corporate set
Game.AddToInventory("Items.Corporate_01_Set_Glasses", 1) - Glasses with hybrid glasses
Game.AddToInventory("Items.Corporate_01_Set_FormalJacket", 1) - Bulletproof jacket
Game.AddToInventory("Items.Corporate_01_Set_FormalShirt", 1) - Silk shirt
Game.AddToInventory("Items.Corporate_01_Set_Pants", 1) - Breathable Bio Cotton Pants
Game.AddToInventory("Items.Corporate_01_Set_FormalShoes", 1) - Ergonomic shoes

Legendary Cop Set
Game.AddToInventory("Items.Cop_01_Set_Glasses", 1) - Safety Glasses
Game.AddToInventory("Items.Cop_01_Set_Jacket", 1) - Aramid Cloak
Game.AddToInventory("Items.Cop_01_Set_Pants", 1) - Pants with protective lining
Game.AddToInventory("Items.Cop_01_Set_Boots", 1) - Water Repellent Boots

Legendary Nomad Set
Game.AddToInventory("Items.Nomad_01_Set_Mask", 1) - Steel Gas Mask
Game.AddToInventory("Items.Nomad_01_Set_Jacket", 1) - Two layer lined jacket
Game.AddToInventory("Items.Nomad_01_Set_TShirt", 1) - Ultra strong shirt
Game.AddToInventory("Items.Nomad_01_Set_Pants", 1) - Ultralight Durable Pants
Game.AddToInventory("Items.Nomad_01_Set_Boots", 1) - Durable cowboy boots

Legendary solo set
Game.AddToInventory("Items.Solo_01_Set_Visor", 1) - Titanium glasses with military firmware
Game.AddToInventory("Items.Solo_01_Set_Jacket", 1) - Heavy shock absorbing jacket
Game.AddToInventory("Items.Solo_01_Set_TShirt", 1) - Ultrathin Composite Shirt
Game.AddToInventory("Items.Solo_01_Set_Pants", 1) - Reinforced faux leather pants
Game.AddToInventory("Items.Solo_01_Set_Boots", 1) - Gold Toe Boots

Legendary Fixer Set
Game.AddToInventory("Items.Fixer_01_Set_Glasses", 1) - Electronic glasses
Game.AddToInventory("Items.Fixer_01_Set_Coat", 1) - Three-layer business suit
Game.AddToInventory("Items.Fixer_01_Set_TShirt", 1) - Heat Resistant Bustier
Game.AddToInventory("Items.Fixer_01_Set_Pants", 1) - Reinforced skirt
Game.AddToInventory("Items.Fixer_01_Set_FormalShoes", 1) - Soft durable shoes

Legendary Netrunner Set
Game.AddToInventory("Items.Netrunner_01_Set_Visor", 1) - Shockproof InfoVisor
Game.AddToInventory("Items.Netrunner_01_Set_Jumpsuit", 1) - Heat Resistant Hybrid Jumpsuit
Game.AddToInventory("Items.Netrunner_01_Set_Pants", 1) - Pants with protective membrane
Game.AddToInventory("Items.Netrunner_01_Set_Shoes", 1) - Composite boots
Accessories
Masks
Game.AddToInventory("Items.Mask_02_basic_01", 1)
Game.AddToInventory("Items.Mask_02_basic_02", 1)
Game.AddToInventory("Items.Mask_02_old_01", 1)
Game.AddToInventory("Items.Mask_02_old_02", 1)
Game.AddToInventory("Items.Mask_02_old_03", 1)
Game.AddToInventory("Items.Mask_02_rich_01", 1)
Game.AddToInventory("Items.Mask_02_rich_02", 1)
Game.AddToInventory("Items.Mask_03_basic_01", 1)
Game.AddToInventory("Items.Mask_03_basic_02", 1)
Game.AddToInventory("Items.Mask_03_old_01", 1)
Game.AddToInventory("Items.Mask_03_old_02", 1)
Game.AddToInventory("Items.Mask_03_rich_01", 1)
Game.AddToInventory("Items.Mask_03_rich_02", 1)

Glasses
Game.AddToInventory("Items.Glasses_01_basic_01", 1)
Game.AddToInventory("Items.Glasses_01_basic_02", 1)
Game.AddToInventory("Items.Glasses_01_basic_03", 1)
Game.AddToInventory("Items.Glasses_01_basic_04", 1)
Game.AddToInventory("Items.Glasses_01_basic_05", 1)
Game.AddToInventory("Items.Glasses_02_basic_01", 1)
Game.AddToInventory("Items.Glasses_02_basic_02", 1)
Game.AddToInventory("Items.Glasses_02_basic_03", 1)
Game.AddToInventory("Items.Glasses_02_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_01", 1)
Game.AddToInventory("Items.Glasses_03_basic_02", 1)
Game.AddToInventory("Items.Glasses_03_basic_03", 1)
Game.AddToInventory("Items.Glasses_03_basic_04", 1)
Game.AddToInventory("Items.Glasses_03_basic_05", 1)
Game.AddToInventory("Items.Glasses_03_basic_06", 1)
Game.AddToInventory("Items.Glasses_03_basic_07", 1)
Game.AddToInventory("Items.Glasses_03_basic_08", 1)
Game.AddToInventory("Items.Glasses_03_basic_09", 1)
Game.AddToInventory("Items.Glasses_03_basic_10", 1)
Game.AddToInventory("Items.Glasses_05_basic_01", 1)
Game.AddToInventory("Items.Glasses_05_basic_02", 1)
Game.AddToInventory("Items.Glasses_05_basic_03", 1)
Game.AddToInventory("Items.Glasses_05_basic_04", 1)
Game.AddToInventory("Items.Glasses_05_old_01", 1)
Game.AddToInventory("Items.Glasses_05_old_02", 1)

Visors
Game.AddToInventory("Items.Visor_01_basic_01", 1)
Game.AddToInventory("Items.Visor_01_basic_02", 1)
Game.AddToInventory("Items.Visor_01_basic_03", 1)
Game.AddToInventory("Items.Visor_01_basic_04", 1)
Game.AddToInventory("Items.Visor_01_basic_05", 1)
Game.AddToInventory("Items.Visor_02_basic_01", 1)
Game.AddToInventory("Items.Visor_02_basic_02", 1)
Game.AddToInventory("Items.Visor_02_basic_03", 1)
Game.AddToInventory("Items.Visor_02_old_01", 1)
Game.AddToInventory("Items.Visor_02_old_02", 1)
Game.AddToInventory("Items.Visor_02_rich_01", 1)
Game.AddToInventory("Items.Visor_02_rich_02", 1)
Game.AddToInventory("Items.Visor_02_rich_03", 1)

Wreaths
Game.AddToInventory("Items.Tech_01_basic_01", 1)
Game.AddToInventory("Items.Tech_01_basic_02", 1)
Game.AddToInventory("Items.Tech_01_old_01", 1)
Game.AddToInventory("Items.Tech_01_rich_01", 1)
Game.AddToInventory("Items.Tech_01_rich_02", 1)
Game.AddToInventory("Items.Tech_02_basic_01", 1)
Game.AddToInventory("Items.Tech_02_basic_02", 1)
Game.AddToInventory("Items.Tech_02_old_01", 1)
Game.AddToInventory("Items.Tech_02_rich_01", 1)
Game.AddToInventory("Items.Tech_02_rich_02", 1)

Balaclavas
Game.AddToInventory("Items.Balaclava_01_basic_01", 1)
Game.AddToInventory("Items.Balaclava_01_basic_02", 1)
Game.AddToInventory("Items.Balaclava_01_old_01", 1)
Game.AddToInventory("Items.Balaclava_01_old_02", 1)
Game.AddToInventory("Items.Balaclava_01_rich_01", 1)
Game.AddToInventory("Items.Balaclava_01_rich_02", 1)

Headbands/Bandanas
Game.AddToInventory("Items.Scarf_01_basic_01", 1)
Game.AddToInventory("Items.Scarf_01_basic_02", 1)
Game.AddToInventory("Items.Scarf_01_basic_03", 1)
Game.AddToInventory("Items.Scarf_01_old_01", 1)
Game.AddToInventory("Items.Scarf_01_old_02", 1)
Game.AddToInventory("Items.Scarf_01_old_03", 1)
Game.AddToInventory("Items.Scarf_01_rich_01", 1)
Game.AddToInventory("Items.Scarf_01_rich_02", 1)
Game.AddToInventory("Items.Scarf_01_rich_03", 1)
Game.AddToInventory("Items.Scarf_02_basic_01", 1)
Game.AddToInventory("Items.Scarf_02_basic_02", 1)
Game.AddToInventory("Items.Scarf_02_old_01", 1)
Game.AddToInventory("Items.Scarf_02_old_02", 1)
Game.AddToInventory("Items.Scarf_02_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_01", 1)
Game.AddToInventory("Items.Scarf_03_basic_02", 1)
Game.AddToInventory("Items.Scarf_03_basic_03", 1)
Game.AddToInventory("Items.Scarf_03_old_01", 1)
Game.AddToInventory("Items.Scarf_03_old_03", 1)
Game.AddToInventory("Items.Scarf_03_old_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_01", 1)
Game.AddToInventory("Items.Scarf_03_rich_02", 1)
Game.AddToInventory("Items.Scarf_03_rich_03", 1)

Hats
Game.AddToInventory("Items.Cap_01_basic_01", 1)
Game.AddToInventory("Items.Cap_01_basic_02", 1)
Game.AddToInventory("Items.Cap_01_basic_03", 1)
Game.AddToInventory("Items.Cap_01_old_01", 1)
Game.AddToInventory("Items.Cap_01_old_02", 1)
Game.AddToInventory("Items.Cap_01_old_03", 1)
Game.AddToInventory("Items.Cap_01_rich_01", 1)
Game.AddToInventory("Items.Cap_01_rich_02", 1)
Game.AddToInventory("Items.Cap_01_rich_03", 1)
Game.AddToInventory("Items.Cap_02_basic_01", 1)
Game.AddToInventory("Items.Cap_02_basic_02", 1)
Game.AddToInventory("Items.Cap_02_basic_03", 1)
Game.AddToInventory("Items.Cap_02_old_01", 1)
Game.AddToInventory("Items.Cap_02_old_02", 1)
Game.AddToInventory("Items.Cap_02_old_03", 1)
Game.AddToInventory("Items.Cap_03_basic_01", 1)
Game.AddToInventory("Items.Cap_03_basic_02", 1)
Game.AddToInventory("Items.Cap_03_old_01", 1)
Game.AddToInventory("Items.Cap_03_old_02", 1)
Game.AddToInventory("Items.Cap_03_rich_01", 1)
Game.AddToInventory("Items.Cap_03_rich_02", 1)
Game.AddToInventory("Items.Cap_04_basic_01", 1)
Game.AddToInventory("Items.Cap_04_basic_02", 1)
Game.AddToInventory("Items.Cap_04_old_01", 1)
Game.AddToInventory("Items.Cap_04_old_02", 1)
Game.AddToInventory("Items.Cap_04_rich_01", 1)
Game.AddToInventory("Items.Cap_05_basic_01", 1)
Game.AddToInventory("Items.Cap_05_basic_02", 1)
Game.AddToInventory("Items.Cap_05_basic_03", 1)
Game.AddToInventory("Items.Cap_05_old_01", 1)
Game.AddToInventory("Items.Cap_05_old_02", 1)
Game.AddToInventory("Items.Cap_06_basic_01", 1)
Game.AddToInventory("Items.Cap_06_basic_02", 1)
Game.AddToInventory("Items.Cap_06_old_01", 1)
Game.AddToInventory("Items.Cap_06_old_02", 1)
Game.AddToInventory("Items.Cap_06_rich_01", 1)
Game.AddToInventory("Items.Cap_06_rich_02", 1)
Outerwear, 1 part
Mikey
Game.AddToInventory("Items.Undershirt_02_basic_01", 1)
Game.AddToInventory("Items.Undershirt_02_basic_02", 1)
Game.AddToInventory("Items.Undershirt_02_rich_01", 1)
Game.AddToInventory("Items.Undershirt_02_rich_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_01", 1)
Game.AddToInventory("Items.Undershirt_03_basic_02", 1)
Game.AddToInventory("Items.Undershirt_03_basic_03", 1)
Game.AddToInventory("Items.Undershirt_03_basic_04", 1)
Game.AddToInventory("Items.Undershirt_03_rich_01", 1)
Game.AddToInventory("Items.Undershirt_03_rich_02", 1)
T-shirts
Game.AddToInventory("Items.TShirt_02_basic_01", 1)
Game.AddToInventory("Items.TShirt_02_basic_02", 1)
Game.AddToInventory("Items.TShirt_02_basic_03", 1)
Game.AddToInventory("Items.TShirt_02_basic_04", 1)
Game.AddToInventory("Items.TShirt_02_basic_05", 1)
Game.AddToInventory("Items.TShirt_02_old_01", 1)
Game.AddToInventory("Items.TShirt_02_old_02", 1)
Game.AddToInventory("Items.TShirt_02_old_03", 1)
Game.AddToInventory("Items.TShirt_02_old_04", 1)
Game.AddToInventory("Items.TShirt_02_rich_01", 1)
Game.AddToInventory("Items.TShirt_02_rich_02", 1)
Game.AddToInventory("Items.TShirt_02_rich_03", 1)
Game.AddToInventory("Items.TShirt_02_rich_04", 1)
Game.AddToInventory("Items.TShirt_05_old_01", 1)
Game.AddToInventory("Items.TShirt_05_old_02", 1)
Game.AddToInventory("Items.TShirt_05_old_03", 1)
Game.AddToInventory("Items.TShirt_05_old_04", 1)
Game.AddToInventory("Items.TShirt_05_old_05", 1)
Game.AddToInventory("Items.TShirt_05_old_06", 1)
Game.AddToInventory("Items.TShirt_01_basic_01", 1)
Game.AddToInventory("Items.TShirt_01_basic_02", 1)
Game.AddToInventory("Items.TShirt_01_basic_03", 1)
Game.AddToInventory("Items.TShirt_01_old_01", 1)
Game.AddToInventory("Items.TShirt_01_old_02", 1)
Game.AddToInventory("Items.TShirt_01_old_03", 1)
Game.AddToInventory("Items.TShirt_01_rich_01", 1)
Game.AddToInventory("Items.TShirt_01_rich_02", 1)
Game.AddToInventory("Items.TShirt_01_rich_03", 1)
Game.AddToInventory("Items.TShirt_03_basic_01", 1)
Game.AddToInventory("Items.TShirt_03_basic_02", 1)
Game.AddToInventory("Items.TShirt_03_basic_03", 1)
Game.AddToInventory("Items.TShirt_03_old_01", 1)
Game.AddToInventory("Items.TShirt_03_old_02", 1)
Game.AddToInventory("Items.TShirt_03_old_03", 1)
Game.AddToInventory("Items.TShirt_03_rich_01", 1)
Game.AddToInventory("Items.TShirt_03_rich_02", 1)
Game.AddToInventory("Items.TShirt_03_rich_03", 1)
Game.AddToInventory("Items.TShirt_06_basic_01", 1)
Game.AddToInventory("Items.TShirt_06_basic_02", 1)
Game.AddToInventory("Items.TShirt_06_old_01", 1)
Game.AddToInventory("Items.TShirt_06_old_02", 1)
Game.AddToInventory("Items.TShirt_06_rich_01", 1)
Game.AddToInventory("Items.TShirt_06_rich_02", 1)
Game.AddToInventory("Items.TShirt_07_basic_01", 1)
Game.AddToInventory("Items.TShirt_07_basic_02", 1)
Game.AddToInventory("Items.TShirt_07_old_01", 1)
Game.AddToInventory("Items.TShirt_07_old_02", 1)
Game.AddToInventory("Items.TShirt_07_rich_01", 1)
Game.AddToInventory("Items.TShirt_07_rich_02", 1)
Game.AddToInventory("Items.TShirt_08_basic_01", 1)
Game.AddToInventory("Items.TShirt_08_basic_02", 1)
Game.AddToInventory("Items.TShirt_08_old_01", 1)
Game.AddToInventory("Items.TShirt_08_old_02", 1)
Game.AddToInventory("Items.TShirt_08_rich_01", 1)
Game.AddToInventory("Items.TShirt_08_rich_02", 1)
Game.AddToInventory("Items.TShirt_09_basic_01", 1)
Game.AddToInventory("Items.TShirt_09_basic_02", 1)
Game.AddToInventory("Items.TShirt_09_old_01", 1)
Game.AddToInventory("Items.TShirt_09_old_02", 1)
Game.AddToInventory("Items.TShirt_10_basic_01", 1)
Game.AddToInventory("Items.TShirt_10_old_01", 1)
Game.AddToInventory("Items.TShirt_10_rich_01", 1)
Game.AddToInventory("Items.TShirt_11_basic_01", 1)
Game.AddToInventory("Items.TShirt_11_rich_01", 1)
Game.AddToInventory("Items.TShirt_04_old_01", 1)
Game.AddToInventory("Items.TShirt_04_old_02", 1)
Game.AddToInventory("Items.TShirt_04_old_03", 1)
Game.AddToInventory("Items.TShirt_04_old_04", 1)
Game.AddToInventory("Items.TShirt_04_old_05", 1)
Game.AddToInventory("Items.TShirt_04_old_06", 1)
Game.AddToInventory("Items.Shirt_01_basic_01", 1)
Game.AddToInventory("Items.Shirt_01_basic_02", 1)
Game.AddToInventory("Items.Shirt_01_old_01", 1)
Game.AddToInventory("Items.Shirt_01_old_02", 1)
Game.AddToInventory("Items.Shirt_01_rich_01", 1)
Game.AddToInventory("Items.Shirt_01_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_01", 1)
Game.AddToInventory("Items.Shirt_02_basic_02", 1)
Game.AddToInventory("Items.Shirt_02_basic_03", 1)
Game.AddToInventory("Items.Shirt_02_basic_04", 1)
Game.AddToInventory("Items.Shirt_02_old_01", 1)
Game.AddToInventory("Items.Shirt_02_old_02", 1)
Game.AddToInventory("Items.Shirt_02_old_03", 1)
Game.AddToInventory("Items.Shirt_02_rich_01", 1)
Game.AddToInventory("Items.Shirt_02_rich_02", 1)
Game.AddToInventory("Items.Shirt_02_rich_03", 1)
Game.AddToInventory("Items.Shirt_03_basic_01", 1)
Game.AddToInventory("Items.Shirt_03_basic_02", 1)
Game.AddToInventory("Items.Shirt_03_basic_03", 1)
Game.AddToInventory("Items.Shirt_03_old_01", 1)
Game.AddToInventory("Items.Shirt_03_old_02", 1)
Game.AddToInventory("Items.Shirt_03_old_03", 1)
Game.AddToInventory("Items.Shirt_03_rich_01", 1)
Game.AddToInventory("Items.Shirt_03_rich_02", 1)
Game.AddToInventory("Items.Shirt_03_rich_03", 1)
Outerwear, 2 part
Vests
Game.AddToInventory("Items.Vest_01_basic_01", 1)
Game.AddToInventory("Items.Vest_01_basic_02", 1)
Game.AddToInventory("Items.Vest_01_old_01", 1)
Game.AddToInventory("Items.Vest_01_old_02", 1)
Game.AddToInventory("Items.Vest_01_rich_01", 1)
Game.AddToInventory("Items.Vest_01_rich_02", 1)
Game.AddToInventory("Items.Vest_02_basic_01", 1)
Game.AddToInventory("Items.Vest_02_basic_02", 1)
Game.AddToInventory("Items.Vest_02_old_01", 1)
Game.AddToInventory("Items.Vest_02_old_02", 1)
Game.AddToInventory("Items.Vest_02_rich_01", 1)
Game.AddToInventory("Items.Vest_02_rich_02", 1)
Game.AddToInventory("Items.Vest_03_basic_01", 1)
Game.AddToInventory("Items.Vest_03_basic_02", 1)
Game.AddToInventory("Items.Vest_03_old_01", 1)
Game.AddToInventory("Items.Vest_03_old_02", 1)
Game.AddToInventory("Items.Vest_03_rich_01", 1)
Game.AddToInventory("Items.Vest_03_rich_02", 1)
Game.AddToInventory("Items.Vest_04_basic_01", 1)
Game.AddToInventory("Items.Vest_04_basic_02", 1)
Game.AddToInventory("Items.Vest_04_old_01", 1)
Game.AddToInventory("Items.Vest_04_old_02", 1)
Game.AddToInventory("Items.Vest_04_rich_01", 1)
Game.AddToInventory("Items.Vest_04_rich_02", 1)
Game.AddToInventory("Items.Vest_06_basic_01", 1)
Game.AddToInventory("Items.Vest_06_basic_02", 1)
Game.AddToInventory("Items.Vest_06_old_01", 1)
Game.AddToInventory("Items.Vest_06_old_02", 1)
Game.AddToInventory("Items.Vest_06_rich_01", 1)
Game.AddToInventory("Items.Vest_06_rich_02", 1)
Game.AddToInventory("Items.Vest_06_rich_03", 1)
Game.AddToInventory("Items.Vest_06_rich_04", 1)
Game.AddToInventory("Items.Vest_07_basic_01", 1)
Game.AddToInventory("Items.Vest_07_basic_02", 1)
Game.AddToInventory("Items.Vest_07_basic_03", 1)
Game.AddToInventory("Items.Vest_07_old_01", 1)
Game.AddToInventory("Items.Vest_07_old_02", 1)
Game.AddToInventory("Items.Vest_07_old_03", 1)
Game.AddToInventory("Items.Vest_07_rich_01", 1)
Game.AddToInventory("Items.Vest_07_rich_02", 1)
Game.AddToInventory("Items.Vest_07_rich_03", 1)
Game.AddToInventory("Items.Vest_08_basic_01", 1)
Game.AddToInventory("Items.Vest_08_basic_02", 1)
Game.AddToInventory("Items.Vest_08_old_01", 1)
Game.AddToInventory("Items.Vest_08_old_02", 1)
Game.AddToInventory("Items.Vest_08_rich_01", 1)
Game.AddToInventory("Items.Vest_08_rich_02", 1)
Game.AddToInventory("Items.Vest_10_basic_01", 1)
Game.AddToInventory("Items.Vest_10_basic_02", 1)
Game.AddToInventory("Items.Vest_10_old_01", 1)
Game.AddToInventory("Items.Vest_10_old_02", 1)
Game.AddToInventory("Items.Vest_10_rich_01", 1)
Game.AddToInventory("Items.Vest_10_rich_02", 1)
Game.AddToInventory("Items.Vest_11_basic_01", 1)
Game.AddToInventory("Items.Vest_11_basic_02", 1)
Game.AddToInventory("Items.Vest_11_old_01", 1)
Game.AddToInventory("Items.Vest_11_old_02", 1)
Game.AddToInventory("Items.Vest_11_rich_01", 1)
Game.AddToInventory("Items.Vest_11_rich_02", 1)
Game.AddToInventory("Items.Vest_12_basic_01", 1)
Game.AddToInventory("Items.Vest_12_basic_02", 1)
Game.AddToInventory("Items.Vest_12_old_01", 1)
Game.AddToInventory("Items.Vest_12_old_02", 1)
Game.AddToInventory("Items.Vest_12_rich_01", 1)
Game.AddToInventory("Items.Vest_12_rich_02", 1)
Game.AddToInventory("Items.Vest_13_basic_01", 1)
Game.AddToInventory("Items.Vest_13_basic_02", 1)
Game.AddToInventory("Items.Vest_13_rich_01", 1)
Game.AddToInventory("Items.Vest_13_rich_02", 1)
Game.AddToInventory("Items.Vest_13_rich_03", 1)
Game.AddToInventory("Items.Vest_13_rich_04", 1)
Game.AddToInventory("Items.Vest_14_basic_01", 1)
Game.AddToInventory("Items.Vest_14_basic_02", 1)
Game.AddToInventory("Items.Vest_14_old_01", 1)
Game.AddToInventory("Items.Vest_14_old_02", 1)
Game.AddToInventory("Items.Vest_14_rich_01", 1)
Game.AddToInventory("Items.Vest_14_rich_02", 1)
Game.AddToInventory("Items.Vest_15_basic_01", 1)
Game.AddToInventory("Items.Vest_15_basic_02", 1)
Game.AddToInventory("Items.Vest_15_basic_03", 1)
Game.AddToInventory("Items.Vest_15_old_01", 1)
Game.AddToInventory("Items.Vest_15_old_02", 1)
Game.AddToInventory("Items.Vest_15_old_03", 1)
Game.AddToInventory("Items.Vest_16_basic_01", 1)
Game.AddToInventory("Items.Vest_16_old_01", 1)
Game.AddToInventory("Items.Vest_16_old_02", 1)
Game.AddToInventory("Items.Vest_16_rich_01", 1)
Game.AddToInventory("Items.Vest_16_rich_02", 1)
Game.AddToInventory("Items.Vest_17_basic_01", 1)
Game.AddToInventory("Items.Vest_17_basic_02", 1)
Game.AddToInventory("Items.Vest_17_rich_01", 1)
Game.AddToInventory("Items.Vest_17_rich_02", 1)
Game.AddToInventory("Items.Vest_18_basic_02", 1)
Game.AddToInventory("Items.Vest_18_basic_01", 1)
Game.AddToInventory("Items.Vest_18_old_01", 1)
Game.AddToInventory("Items.Vest_18_rich_01", 1)
Game.AddToInventory("Items.Vest_18_rich_02", 1)
Game.AddToInventory("Items.Vest_19_basic_01", 1)
Game.AddToInventory("Items.Vest_19_basic_02", 1)
Game.AddToInventory("Items.Vest_19_old_01", 1)
Game.AddToInventory("Items.Vest_19_rich_01", 1)
Game.AddToInventory("Items.Vest_19_rich_02", 1)
Game.AddToInventory("Items.Vest_20_basic_01", 1)
Game.AddToInventory("Items.Vest_20_basic_02", 1)
Game.AddToInventory("Items.Vest_20_old_01", 1)
Game.AddToInventory("Items.Vest_20_rich_01", 1)
Game.AddToInventory("Items.Vest_20_old_02", 1)
Game.AddToInventory("Items.Vest_20_rich_02", 1)
Loose shirts
Game.AddToInventory("Items.LooseShirt_01_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_01_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_01_old_01", 1)
Game.AddToInventory("Items.LooseShirt_01_old_02", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_01_rich_02", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_01", 1)
Game.AddToInventory("Items.LooseShirt_02_basic_02", 1)
Game.AddToInventory("Items.LooseShirt_02_old_01", 1)
Game.AddToInventory("Items.LooseShirt_02_old_02", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_01", 1)
Game.AddToInventory("Items.LooseShirt_02_rich_02", 1)
Coat
Game.AddToInventory("Items.Coat_01_basic_01", 1)
Game.AddToInventory("Items.Coat_01_basic_02", 1)
Game.AddToInventory("Items.Coat_01_basic_03", 1)
Game.AddToInventory("Items.Coat_01_old_01", 1)
Game.AddToInventory("Items.Coat_01_old_02", 1)
Game.AddToInventory("Items.Coat_01_old_03", 1)
Game.AddToInventory("Items.Coat_01_rich_01", 1)
Game.AddToInventory("Items.Coat_01_rich_02", 1)
Game.AddToInventory("Items.Coat_01_rich_03", 1)
Game.AddToInventory("Items.Coat_02_basic_01", 1)
Game.AddToInventory("Items.Coat_02_basic_02", 1)
Game.AddToInventory("Items.Coat_02_old_01", 1)
Game.AddToInventory("Items.Coat_02_old_02", 1)
Game.AddToInventory("Items.Coat_02_old_03", 1)
Game.AddToInventory("Items.Coat_02_old_04", 1)
Game.AddToInventory("Items.Coat_03_basic_01", 1)
Game.AddToInventory("Items.Coat_03_basic_02", 1)
Game.AddToInventory("Items.Coat_03_old_01", 1)
Game.AddToInventory("Items.Coat_03_old_02", 1)
Game.AddToInventory("Items.Coat_03_old_03", 1)
Game.AddToInventory("Items.Coat_03_rich_01", 1)
Game.AddToInventory("Items.Coat_03_rich_02", 1)
Game.AddToInventory("Items.Coat_04_basic_01", 1)
Game.AddToInventory("Items.Coat_04_basic_02", 1)
Game.AddToInventory("Items.Coat_04_basic_03", 1)
Game.AddToInventory("Items.Coat_04_old_01", 1)
Game.AddToInventory("Items.Coat_04_old_02", 1)
Game.AddToInventory("Items.Coat_04_rich_01", 1)
Game.AddToInventory("Items.Coat_04_rich_02", 1)
Dresses
Game.AddToInventory("Items.Dress_01_basic_01", 1)
Game.AddToInventory("Items.Dress_01_basic_02", 1)
Game.AddToInventory("Items.Dress_01_basic_03", 1)
Game.AddToInventory("Items.Dress_01_rich_01", 1)
Game.AddToInventory("Items.Dress_01_rich_02", 1)
Game.AddToInventory("Items.Dress_01_rich_03", 1)
Game.AddToInventory("Items.Dress_02_basic_01", 1)
Game.AddToInventory("Items.Dress_02_basic_02", 1)
Game.AddToInventory("Items.Dress_02_basic_03", 1)
Game.AddToInventory("Items.Dress_02_rich_01", 1)
Game.AddToInventory("Items.Dress_02_rich_02", 1)
Outerwear, 3 part
Jackets
Game.AddToInventory("Items.Jacket_01_basic_01", 1)
Game.AddToInventory("Items.Jacket_01_old_01", 1)
Game.AddToInventory("Items.Jacket_01_basic_02", 1)
Game.AddToInventory("Items.Jacket_01_old_02", 1)
Game.AddToInventory("Items.Jacket_01_rich_01", 1)
Game.AddToInventory("Items.Jacket_01_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_basic_01", 1)
Game.AddToInventory("Items.Jacket_02_basic_02", 1)
Game.AddToInventory("Items.Jacket_02_old_01", 1)
Game.AddToInventory("Items.Jacket_02_old_02", 1)
Game.AddToInventory("Items.Jacket_02_old_03", 1)
Game.AddToInventory("Items.Jacket_02_rich_01", 1)
Game.AddToInventory("Items.Jacket_02_rich_02", 1)
Game.AddToInventory("Items.Jacket_02_rich_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_01", 1)
Game.AddToInventory("Items.Jacket_03_basic_02", 1)
Game.AddToInventory("Items.Jacket_03_basic_03", 1)
Game.AddToInventory("Items.Jacket_03_basic_04", 1)
Game.AddToInventory("Items.Jacket_03_old_01", 1)
Game.AddToInventory("Items.Jacket_03_old_02", 1)
Game.AddToInventory("Items.Jacket_03_old_03", 1)
Game.AddToInventory("Items.Jacket_03_old_04", 1)
Game.AddToInventory("Items.Jacket_03_rich_01", 1)
Game.AddToInventory("Items.Jacket_03_rich_02", 1)
Game.AddToInventory("Items.Jacket_03_rich_03", 1)
Game.AddToInventory("Items.Jacket_04_basic_01", 1)
Game.AddToInventory("Items.Jacket_04_basic_02", 1)
Game.AddToInventory("Items.Jacket_04_basic_03", 1)
Game.AddToInventory("Items.Jacket_04_old_01", 1)
Game.AddToInventory("Items.Jacket_04_old_02", 1)
Game.AddToInventory("Items.Jacket_04_old_03", 1)
Game.AddToInventory("Items.Jacket_04_rich_01", 1)
Game.AddToInventory("Items.Jacket_04_rich_02", 1)
Game.AddToInventory("Items.Jacket_04_rich_03", 1)
Game.AddToInventory("Items.Jacket_05_basic_01", 1)
Game.AddToInventory("Items.Jacket_05_basic_02", 1)
Game.AddToInventory("Items.Jacket_05_old_01", 1)
Game.AddToInventory("Items.Jacket_05_old_02", 1)
Game.AddToInventory("Items.Jacket_05_rich_01", 1)
Game.AddToInventory("Items.Jacket_05_rich_02", 1)
Game.AddToInventory("Items.Jacket_06_basic_01", 1)
Game.AddToInventory("Items.Jacket_06_basic_02", 1)
Game.AddToInventory("Items.Jacket_06_old_02", 1)
Game.AddToInventory("Items.Jacket_06_old_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_01", 1)
Game.AddToInventory("Items.Jacket_06_rich_02", 1)
Game.AddToInventory("Items.Jacket_07_basic_01", 1)
Game.AddToInventory("Items.Jacket_07_basic_02", 1)
Game.AddToInventory("Items.Jacket_07_old_01", 1)
Game.AddToInventory("Items.Jacket_07_rich_01", 1)
Game.AddToInventory("Items.Jacket_07_old_02", 1)
Game.AddToInventory("Items.Jacket_07_rich_02", 1)
Game.AddToInventory("Items.Jacket_08_basic_01", 1)
Game.AddToInventory("Items.Jacket_08_basic_02", 1)
Game.AddToInventory("Items.Jacket_08_old_01", 1)
Game.AddToInventory("Items.Jacket_08_old_02", 1)
Game.AddToInventory("Items.Jacket_09_basic_01", 1)
Game.AddToInventory("Items.Jacket_09_basic_02", 1)
Game.AddToInventory("Items.Jacket_09_old_01", 1)
Game.AddToInventory("Items.Jacket_09_old_02", 1)
Game.AddToInventory("Items.Jacket_09_rich_01", 1)
Game.AddToInventory("Items.Jacket_09_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_basic_03", 1)
Game.AddToInventory("Items.Jacket_13_old_01", 1)
Game.AddToInventory("Items.Jacket_13_old_02", 1)
Game.AddToInventory("Items.Jacket_13_old_03", 1)
Game.AddToInventory("Items.Jacket_13_rich_01", 1)
Game.AddToInventory("Items.Jacket_13_rich_02", 1)
Game.AddToInventory("Items.Jacket_13_rich_03", 1)
Game.AddToInventory("Items.Jacket_14_basic_01", 1)
Game.AddToInventory("Items.Jacket_14_basic_02", 1)
Game.AddToInventory("Items.Jacket_14_old_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_01", 1)
Game.AddToInventory("Items.Jacket_14_rich_02", 1)
Game.AddToInventory("Items.Jacket_15_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_basic_02", 1)
Game.AddToInventory("Items.Jacket_15_old_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_01", 1)
Game.AddToInventory("Items.Jacket_15_rich_01", 1)
Game.AddToInventory("Items.Jacket_16_basic_02", 1)
Game.AddToInventory("Items.Jacket_16_old_01", 1)
Game.AddToInventory("Items.Jacket_16_old_02", 1)
Game.AddToInventory("Items.Jacket_16_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_01", 1)
Game.AddToInventory("Items.Jacket_17_basic_03", 1)
Game.AddToInventory("Items.Jacket_17_basic_02", 1)
Game.AddToInventory("Items.Jacket_17_basic_04", 1)
Game.AddToInventory("Items.Jacket_17_old_01", 1)
Game.AddToInventory("Items.Jacket_17_old_02", 1)
Game.AddToInventory("Items.Jacket_17_old_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_02", 1)
Game.AddToInventory("Items.Jacket_17_rich_01", 1)
Game.AddToInventory("Items.Jacket_17_rich_03", 1)
Game.AddToInventory("Items.Jacket_17_rich_04", 1)
Game.AddToInventory("Items.Jacket_17_rich_05", 1)
Game.AddToInventory("Items.Jacket_17_rich_06", 1)

Suits
Game.AddToInventory("Items.TightJumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_old_02", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02", 1)

Overalls
Game.AddToInventory("Items.Jumpsuit_01_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_basic_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_01_old_03", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_01_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_basic_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_01", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_02", 1)
Game.AddToInventory("Items.Jumpsuit_02_rich_03", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_01", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_02", 1)
Game.AddToInventory("Items.Jumpsuit_03_old_03", 1)
Underwear, 1 part
Shorts
Game.AddToInventory("Items.Shorts_01_basic_01", 1)
Game.AddToInventory("Items.Shorts_01_old_01", 1)
Game.AddToInventory("Items.Shorts_01_old_02", 1)
Game.AddToInventory("Items.Shorts_01_old_03", 1)
Game.AddToInventory("Items.Shorts_01_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_01", 1)
Game.AddToInventory("Items.Shorts_02_basic_02", 1)
Game.AddToInventory("Items.Shorts_02_old_01", 1)
Game.AddToInventory("Items.Shorts_02_old_02", 1)
Game.AddToInventory("Items.Shorts_02_rich_01", 1)
Game.AddToInventory("Items.Shorts_02_rich_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_01", 1)
Game.AddToInventory("Items.Shorts_03_basic_02", 1)
Game.AddToInventory("Items.Shorts_03_basic_03", 1)
Game.AddToInventory("Items.Shorts_03_old_01", 1)
Game.AddToInventory("Items.Shorts_03_rich_01", 1)
Game.AddToInventory("Items.Shorts_04_old_01", 1)
Game.AddToInventory("Items.Shorts_04_old_02", 1)
Game.AddToInventory("Items.Shorts_04_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_01", 1)
Game.AddToInventory("Items.Shorts_05_old_02", 1)
Game.AddToInventory("Items.Shorts_05_old_03", 1)
Game.AddToInventory("Items.Shorts_05_old_04", 1)
Game.AddToInventory("Items.Shorts_05_old_05", 1)

Pants
Game.AddToInventory("Items.Pants_01_basic_01", 1)
Game.AddToInventory("Items.Pants_01_basic_02", 1)
Game.AddToInventory("Items.Pants_01_basic_03", 1)
Game.AddToInventory("Items.Pants_01_old_01", 1)
Game.AddToInventory("Items.Pants_01_old_02", 1)
Game.AddToInventory("Items.Pants_01_old_03", 1)
Game.AddToInventory("Items.Pants_01_rich_01", 1)
Game.AddToInventory("Items.Pants_01_rich_02", 1)
Game.AddToInventory("Items.Pants_01_rich_03", 1)
Game.AddToInventory("Items.Pants_02_basic_01", 1)
Game.AddToInventory("Items.Pants_02_basic_02", 1)
Game.AddToInventory("Items.Pants_02_basic_03", 1)
Game.AddToInventory("Items.Pants_02_old_01", 1)
Game.AddToInventory("Items.Pants_02_old_02", 1)
Game.AddToInventory("Items.Pants_02_rich_01", 1)
Game.AddToInventory("Items.Pants_02_old_03", 1)
Game.AddToInventory("Items.Pants_02_rich_02", 1)
Game.AddToInventory("Items.Pants_02_rich_03", 1)
Game.AddToInventory("Items.Pants_03_basic_02", 1)
Game.AddToInventory("Items.Pants_03_basic_01", 1)
Game.AddToInventory("Items.Pants_03_basic_03", 1)
Game.AddToInventory("Items.Pants_03_old_01", 1)
Game.AddToInventory("Items.Pants_03_old_02", 1)
Game.AddToInventory("Items.Pants_03_old_03", 1)
Game.AddToInventory("Items.Pants_03_rich_01", 1)
Game.AddToInventory("Items.Pants_03_rich_02", 1)
Game.AddToInventory("Items.Pants_03_rich_03", 1)
Game.AddToInventory("Items.Pants_04_basic_01", 1)
Game.AddToInventory("Items.Pants_04_basic_02", 1)
Game.AddToInventory("Items.Pants_04_basic_03", 1)
Game.AddToInventory("Items.Pants_04_basic_04", 1)
Game.AddToInventory("Items.Pants_04_old_01", 1)
Game.AddToInventory("Items.Pants_04_old_02", 1)
Game.AddToInventory("Items.Pants_04_old_03", 1)
Game.AddToInventory("Items.Pants_04_rich_01", 1)
Game.AddToInventory("Items.Pants_04_rich_02", 1)
Game.AddToInventory("Items.Pants_04_rich_03", 1)
Game.AddToInventory("Items.Pants_05_basic_01", 1)
Game.AddToInventory("Items.Pants_05_basic_02", 1)
Game.AddToInventory("Items.Pants_05_old_01", 1)
Game.AddToInventory("Items.Pants_05_old_02", 1)
Game.AddToInventory("Items.Pants_05_rich_01", 1)
Game.AddToInventory("Items.Pants_05_rich_02", 1)
Game.AddToInventory("Items.Pants_06_basic_01", 1)
Game.AddToInventory("Items.Pants_06_basic_02", 1)
Game.AddToInventory("Items.Pants_06_old_01", 1)
Game.AddToInventory("Items.Pants_06_old_02", 1)
Game.AddToInventory("Items.Pants_06_old_03", 1)
Game.AddToInventory("Items.Pants_06_rich_01", 1)
Game.AddToInventory("Items.Pants_06_rich_02", 1)
Game.AddToInventory("Items.Pants_07_basic_01", 1)
Game.AddToInventory("Items.Pants_07_basic_02", 1)
Game.AddToInventory("Items.Pants_07_basic_03", 1)
Game.AddToInventory("Items.Pants_07_old_01", 1)
Game.AddToInventory("Items.Pants_07_old_02", 1)
Game.AddToInventory("Items.Pants_07_old_03", 1)
Game.AddToInventory("Items.Pants_07_rich_01", 1)
Game.AddToInventory("Items.Pants_07_rich_02", 1)
Game.AddToInventory("Items.Pants_07_rich_03", 1)
Game.AddToInventory("Items.Pants_08_basic_01", 1)
Game.AddToInventory("Items.Pants_08_basic_02", 1)
Game.AddToInventory("Items.Pants_08_basic_03", 1)
Game.AddToInventory("Items.Pants_08_old_01", 1)
Game.AddToInventory("Items.Pants_08_old_02", 1)
Game.AddToInventory("Items.Pants_08_old_03", 1)
Game.AddToInventory("Items.Pants_08_rich_01", 1)
Game.AddToInventory("Items.Pants_08_rich_02", 1)
Game.AddToInventory("Items.Pants_08_rich_03", 1)
Game.AddToInventory("Items.Pants_09_basic_01", 1)
Game.AddToInventory("Items.Pants_09_basic_02", 1)
Game.AddToInventory("Items.Pants_09_old_01", 1)
Game.AddToInventory("Items.Pants_09_old_02", 1)
Game.AddToInventory("Items.Pants_09_old_03", 1)
Game.AddToInventory("Items.Pants_09_rich_01", 1)
Game.AddToInventory("Items.Pants_09_rich_02", 1)
Game.AddToInventory("Items.Pants_10_basic_01", 1)
Game.AddToInventory("Items.Pants_10_basic_02", 1)
Game.AddToInventory("Items.Pants_10_old_01", 1)
Game.AddToInventory("Items.Pants_10_old_02", 1)
Game.AddToInventory("Items.Pants_10_rich_01", 1)
Game.AddToInventory("Items.Pants_10_rich_02", 1)
Game.AddToInventory("Items.Pants_11_basic_01", 1)
Game.AddToInventory("Items.Pants_11_basic_02", 1)
Game.AddToInventory("Items.Pants_11_basic_03", 1)
Game.AddToInventory("Items.Pants_11_old_01", 1)
Game.AddToInventory("Items.Pants_11_old_02", 1)
Game.AddToInventory("Items.Pants_11_old_03", 1)
Game.AddToInventory("Items.Pants_11_rich_01", 1)
Game.AddToInventory("Items.Pants_11_rich_02", 1)
Game.AddToInventory("Items.Pants_11_rich_03", 1)
Game.AddToInventory("Items.Pants_12_basic_01", 1)
Game.AddToInventory("Items.Pants_12_basic_02", 1)
Game.AddToInventory("Items.Pants_12_basic_03", 1)
Game.AddToInventory("Items.Pants_12_old_01", 1)
Game.AddToInventory("Items.Pants_12_old_02", 1)
Game.AddToInventory("Items.Pants_12_old_03", 1)
Game.AddToInventory("Items.Pants_12_rich_01", 1)
Game.AddToInventory("Items.Pants_12_rich_02", 1)
Game.AddToInventory("Items.Pants_12_rich_03", 1)
Game.AddToInventory("Items.Pants_13_basic_01", 1)
Game.AddToInventory("Items.Pants_13_basic_02", 1)
Game.AddToInventory("Items.Pants_13_basic_03", 1)
Game.AddToInventory("Items.Pants_13_old_01", 1)
Game.AddToInventory("Items.Pants_13_old_02", 1)
Game.AddToInventory("Items.Pants_13_old_03", 1)
Game.AddToInventory("Items.Pants_13_rich_01", 1)
Game.AddToInventory("Items.Pants_13_rich_02", 1)
Game.AddToInventory("Items.Pants_14_basic_01", 1)
Game.AddToInventory("Items.Pants_14_basic_02", 1)
Game.AddToInventory("Items.Pants_14_old_01", 1)
Game.AddToInventory("Items.Pants_14_old_02", 1)
Game.AddToInventory("Items.Pants_14_rich_01", 1)
Game.AddToInventory("Items.Pants_14_rich_02", 1)
Game.AddToInventory("Items.Pants_15_basic_01", 1)
Game.AddToInventory("Items.Pants_15_basic_02", 1)
Game.AddToInventory("Items.Pants_15_old_01", 1)
Game.AddToInventory("Items.Pants_15_rich_01", 1)
Underwear, 2 part
Shoes
Game.AddToInventory("Items.CasualShoes_01_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_01_basic_05", 1)
Game.AddToInventory("Items.CasualShoes_01_old_01", 1)
Game.AddToInventory("Items.CasualShoes_01_old_02", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_02_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_02_old_01", 1)
Game.AddToInventory("Items.CasualShoes_02_old_02", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_04_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_04_old_01", 1)
Game.AddToInventory("Items.CasualShoes_04_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_05_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_05_old_01", 1)
Game.AddToInventory("Items.CasualShoes_05_old_02", 1)
Game.AddToInventory("Items.CasualShoes_05_old_03", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_05_rich_03", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_06_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_06_old_01", 1)
Game.AddToInventory("Items.CasualShoes_06_old_02", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_06_rich_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_01", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_02", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_03", 1)
Game.AddToInventory("Items.CasualShoes_07_basic_04", 1)
Game.AddToInventory("Items.CasualShoes_07_old_01", 1)
Game.AddToInventory("Items.CasualShoes_07_old_02", 1)
Game.AddToInventory("Items.CasualShoes_07_old_03", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_01", 1)
Game.AddToInventory("Items.CasualShoes_07_rich_02", 1)
Game.AddToInventory("Items.Boots_01_basic_01", 1)
Game.AddToInventory("Items.Boots_01_old_01", 1)
Game.AddToInventory("Items.Boots_01_rich_01", 1)
Game.AddToInventory("Items.Boots_02_basic_01", 1)
Game.AddToInventory("Items.Boots_02_basic_02", 1)
Game.AddToInventory("Items.Boots_02_old_01", 1)
Game.AddToInventory("Items.Boots_02_old_02", 1)
Game.AddToInventory("Items.Boots_02_rich_001", 1)
Game.AddToInventory("Items.Boots_02_rich_02", 1)
Game.AddToInventory("Items.Boots_03_basic_01", 1)
Game.AddToInventory("Items.Boots_03_basic_02", 1)
Game.AddToInventory("Items.Boots_03_old_01", 1)
Game.AddToInventory("Items.Boots_03_old_02", 1)
Game.AddToInventory("Items.Boots_03_rich_01", 1)
Game.AddToInventory("Items.Boots_03_rich_02", 1)
Game.AddToInventory("Items.Boots_04_basic_01", 1)
Game.AddToInventory("Items.Boots_04_basic_02", 1)
Game.AddToInventory("Items.Boots_04_basic_03", 1)
Game.AddToInventory("Items.Boots_04_old_01", 1)
Game.AddToInventory("Items.Boots_04_old_02", 1)
Game.AddToInventory("Items.Boots_04_old_03", 1)
Game.AddToInventory("Items.Boots_05_basic_01", 1)
Game.AddToInventory("Items.Boots_05_basic_02", 1)
Game.AddToInventory("Items.Boots_05_basic_03", 1)
Game.AddToInventory("Items.Boots_05_old_01", 1)
Game.AddToInventory("Items.Boots_05_old_02", 1)
Game.AddToInventory("Items.Boots_05_old_03", 1)
Game.AddToInventory("Items.Boots_05_rich_01", 1)
Game.AddToInventory("Items.Boots_06_basic_01", 1)
Game.AddToInventory("Items.Boots_06_basic_02", 1)
Game.AddToInventory("Items.Boots_06_old_01", 1)
Game.AddToInventory("Items.Boots_06_old_02", 1)
Game.AddToInventory("Items.Boots_06_rich_01", 1)
Game.AddToInventory("Items.Boots_06_rich_02", 1)
Game.AddToInventory("Items.Boots_07_basic_01", 1)
Game.AddToInventory("Items.Boots_07_basic_02", 1)
Game.AddToInventory("Items.Boots_07_old_01", 1)
Game.AddToInventory("Items.Boots_07_old_02", 1)
Game.AddToInventory("Items.Boots_07_old_03", 1)
Game.AddToInventory("Items.Boots_07_rich_01", 1)
Game.AddToInventory("Items.Boots_07_rich_02", 1)
Game.AddToInventory("Items.Boots_08_basic_01", 1)
Game.AddToInventory("Items.Boots_08_basic_02", 1)
Game.AddToInventory("Items.Boots_08_old_01", 1)
Game.AddToInventory("Items.Boots_08_old_02", 1)
Game.AddToInventory("Items.Boots_08_rich_01", 1)
Game.AddToInventory("Items.Boots_09_basic_01", 1)
Game.AddToInventory("Items.Boots_09_basic_02", 1)
Game.AddToInventory("Items.Boots_09_old_01", 1)
Game.AddToInventory("Items.Boots_09_old_02", 1)
Game.AddToInventory("Items.Boots_09_rich_01", 1)
Game.AddToInventory("Items.Boots_09_rich_02", 1)
Game.AddToInventory("Items.Boots_09_rich_03", 1)
Game.AddToInventory("Items.Boots_10_basic_01", 1)
Game.AddToInventory("Items.Boots_10_basic_02", 1)
Game.AddToInventory("Items.Boots_10_old_01", 1)
Game.AddToInventory("Items.Boots_10_old_02", 1)
Game.AddToInventory("Items.Boots_10_rich_01", 1)
Game.AddToInventory("Items.Boots_10_rich_02", 1)
Game.AddToInventory("Items.Boots_11_basic_01", 1)
Game.AddToInventory("Items.Boots_11_basic_02", 1)
Game.AddToInventory("Items.Boots_11_old_01", 1)
Game.AddToInventory("Items.Boots_11_old_02", 1)
Game.AddToInventory("Items.Boots_11_rich_01", 1)
Game.AddToInventory("Items.Boots_11_rich_02", 1)
Formal wear
Game.AddToInventory("Items.FormalPants_01_basic_02", 1)
Game.AddToInventory("Items.FormalPants_01_basic_03", 1)
Game.AddToInventory("Items.FormalPants_01_old_01", 1)
Game.AddToInventory("Items.FormalPants_02_basic_01", 1)
Game.AddToInventory("Items.FormalPants_01_old_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_02", 1)
Game.AddToInventory("Items.FormalPants_02_basic_03", 1)
Game.AddToInventory("Items.FormalPants_02_rich_02", 1)
Game.AddToInventory("Items.FormalPants_02_rich_01", 1)
Game.AddToInventory("Items.FormalPants_02_rich_03", 1)
Game.AddToInventory("Items.FormalPants_03_basic_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_01", 1)
Game.AddToInventory("Items.FormalPants_03_old_02", 1)
Game.AddToInventory("Items.FormalPants_03_rich_01", 1)
Game.AddToInventory("Items.FormalPants_03_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_01_basic_04", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalSkirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_01_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_01_old_01", 1)
Game.AddToInventory("Items.FormalShirt_01_old_02", 1)
Game.AddToInventory("Items.FormalShirt_01_old_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_03", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_04", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_05", 1)
Game.AddToInventory("Items.FormalShirt_01_rich_06", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_01", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_02", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_03", 1)
Game.AddToInventory("Items.FormalShirt_02_basic_04", 1)
Game.AddToInventory("Items.FormalShirt_02_old_01", 1)
Game.AddToInventory("Items.FormalShirt_02_old_02", 1)
Game.AddToInventory("Items.FormalShirt_02_old_03", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_01", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_02", 1)
Game.AddToInventory("Items.FormalShirt_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_01_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_01_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_02_basic_03", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_02", 1)
Game.AddToInventory("Items.FormalShoes_02_rich_03", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_01", 1)
Game.AddToInventory("Items.FormalShoes_03_basic_02", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_01", 1)
Game.AddToInventory("Items.FormalShoes_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_01_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_01_old_01", 1)
Game.AddToInventory("Items.FormalJacket_01_old_02", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_01_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_02_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_02_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_03_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_03_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_04_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_04_rich_03", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_01", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_02", 1)
Game.AddToInventory("Items.FormalJacket_05_basic_03", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_01", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_02", 1)
Game.AddToInventory("Items.FormalJacket_05_rich_03", 1)
Plot / Life Path
Game.AddToInventory("Items.SQ031_Samurai_Jacket", 1)

Game.AddToInventory("Items.Q000_Corpo", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalJacket", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalPants", 1)
Game.AddToInventory("Items.Q000_Corpo_FormalShoes", 1)

Game.AddToInventory("Items.Q000_half_Corpo", 1)
Game.AddToInventory("Items.Q000_half_Nomad", 1)
Game.AddToInventory("Items.Q000_half_StreetKid", 1)

Game.AddToInventory("Items.Q000_Nomad", 1)
Game.AddToInventory("Items.Q000_Nomad_Boots", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch", 1)
Game.AddToInventory("Items.Q000_Nomad_noPatch_Vest", 1)
Game.AddToInventory("Items.Q000_Nomad_Pants", 1)
Game.AddToInventory("Items.Q000_Nomad_TShirt", 1)
Game.AddToInventory("Items.Q000_Nomad_Vest", 1)

Game.AddToInventory("Items.Q000_StreetKid", 1)
Game.AddToInventory("Items.Q000_StreetKid_Pants", 1)
Game.AddToInventory("Items.Q000_StreetKid_Shoes", 1)
Game.AddToInventory("Items.Q000_StreetKid_TShirt", 1)

Game.AddToInventory("Items.PlayerSilverhandArm", 1) - Johnny's silver hand
Game.AddToInventory("Items.Q005_Johnny_Glasses", 1)
Game.AddToInventory("Items.Q005_Johnny_Pants", 1)
Game.AddToInventory("Items.Q005_Johnny_Shirt", 1)
Game.AddToInventory("Items.Q005_Johnny_Shoes", 1)

Game.AddToInventory("Items.Q114_Aldecaldo_Jacket", 1)

Game.AddToInventory("Items.SQ029_Police_Suit", 1)

Game.AddToInventory("Items.SQ030_MaxTac_Chest", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Helmet", 1)
Game.AddToInventory("Items.SQ030_MaxTac_Pants", 1)
Scripts
Game.AddToInventory("Items.BlindLvl2Program",1) - Reload optics script (legendary)
Game.AddToInventory("Items.BrainMeltLvl4Program",1) - Synapse melting script (legendary)
Game.AddToInventory("Items.CommsCallInLvl3Program",1) - Script to call reinforcements (epic)
Game.AddToInventory("Items.CommsNoiseLvl4Program",1) - Sound shock script (legendary)
Game.AddToInventory("Items.ContagionLvl4Program",1) - Infection script (legendary)
Game.AddToInventory("Items.DisableCyberwareLvl3Program",1) - Implant failure script (epic)
Game.AddToInventory("Items.EMPOverloadLvl4Program",1) - Script closure (legendary)
Game.AddToInventory("Items.MadnessLvl4Program",1) - Script cyberpsychosis (legendary)
Game.AddToInventory("Items.OverheatLvl4Program",1) - Script overheat(legendary)
Game.AddToInventory("Items.WeaponMalfunctionLvl4Program",1) - Weapon overheating script (legendary)
Game.AddToInventory("Items.WhistleLvl3Program",1) - Script whistle(epic)
Modifiers
Game.AddToInventory("Items.PowerfulFabricEnhancer01",1) - Negorin(Legendary)
Game.AddToInventory("Items.PowerfulFabricEnhancer02",1) - Antipoison(epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer03",1) - Panacea(Legendary)
Game.AddToInventory("Items.PowerfulFabricEnhancer04",1) - Super Insulation(Epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer05",1) - Silence(Epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer06",1) - Impenetrability(epic)
Game.AddToInventory("Items.PowerfulFabricEnhancer07",1) - Predator(Legendary)
Game.AddToInventory("Items.PowerfulFabricEnhancer08",1) - Stalker(Legendary)
Game.AddToInventory("Items.SimpleFabricEnhancer01",1) - Armadillo(normal)
Game.AddToInventory("Items.SimpleFabricEnhancer02",1) - Durability(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer03",1) - Fortune(Legendary)
Game.AddToInventory("Items.SimpleFabricEnhancer04",1) - Aggression(Legendary)
Game.AddToInventory("Items.SimpleFabricEnhancer05",1) - Hike(uncommon)
Game.AddToInventory("Items.SimpleFabricEnhancer06",1) - Dance(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer07",1) - Show(normal)
Game.AddToInventory("Items.SimpleFabricEnhancer09",1) - Inspiration(uncommon)
Game.AddToInventory("Items.SimpleFabricEnhancer10",1) - Balancing (uncommon)
Game.AddToInventory("Items.SimpleFabricEnhancer11",1) - Freedom of action (normal)
Game.AddToInventory("Items.SimpleFabricEnhancer12",1) - Purposefulness(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer13",1) - Vanguard(Normal)
Game.AddToInventory("Items.SimpleFabricEnhancer14",1) - Muscles(Normal)
Game.AddToInventory("Items.SimpleWeaponMod01",1) - Crunch(normal)
Game.AddToInventory("Items.SimpleWeaponMod02",1) - Penetrator(normal)
Game.AddToInventory("Items.SimpleWeaponMod03",1) - Tamer (normal)
Game.AddToInventory("Items.SimpleWeaponMod04",1) - Lacerations(rare)
Game.AddToInventory("Items.SimpleWeaponMod11",1) - Counterweight(Epic)
Game.AddToInventory("Items.SimpleWeaponMod12",1) - Atomizer(uncommon)
Game.AddToInventory("Items.SimpleWeaponMod13",1) - Weaken(rare)
Game.AddToInventory("Items.SimpleWeaponMod16",1) - Autoload(rare)
Game.AddToInventory("Items.SimpleWeaponMod17",1) - World(uncommon)
Game.AddToInventory("Items.TygerMeleeWeaponMod",1) - Clenched Fist(rare)
Game.AddToInventory("Items.TygerRangedWeaponMod",1) - Neon Arrow (rare)
Game.AddToInventory("Items.ValentinosMeleeWeaponMod",1) - Cold Shoulder(rare)
Game.AddToInventory("Items.ValentinosRangedWeaponMod",1) - Vendetta(rare)
Game.AddToInventory("Items.WraithsMeleeWeaponMod",1) - Plague(rare)
Game.AddToInventory("Items.WraithsRangedWeaponMod",1) - Phantom(rare)

Sights
Game.AddToInventory("Items.w_att_scope_long_01",1)
Game.AddToInventory("Items.w_att_scope_long_02",1)
Game.AddToInventory("Items.w_att_scope_long_03",1)
Game.AddToInventory("Items.w_att_scope_long_04",1)
Game.AddToInventory("Items.w_att_scope_short_01",1)
Game.AddToInventory("Items.w_att_scope_short_02",1)
Game.AddToInventory("Items.w_att_scope_short_03",1)
Game.AddToInventory("Items.w_att_scope_short_04",1)
Game.AddToInventory("Items.w_att_scope_short_05",1)
Game.AddToInventory("Items.w_att_scope_sniper_01",1)
Game.AddToInventory("Items.w_att_scope_sniper_02",1)

Silencers
Game.AddToInventory("Items.w_silencer_01",1)
Game.AddToInventory("Items.w_silencer_02",1)
Game.AddToInventory("Items.w_silencer_03",1)
Game.AddToInventory("Items.w_silencer_04",1)
Medkits and Buffs
Adds health and stamina items to inventory
Game.AddToInventory("Items.FirstAidWhiffV2", 100) - Maxdoc(ver.3)
Game.AddToInventory("Items.FirstAidWhiffV1", 100) - Maxdoc(ver.2)
Game.AddToInventory("Items.FirstAidWhiffV0", 100) - Maxdoc(ver.1)
Game.AddToInventory("Items.BonesMcCoy70V2", 100) - Rebound(ver.3)
Game.AddToInventory("Items.BonesMcCoy70V1", 100) - Rebound(ver.2)
Game.AddToInventory("Items.BonesMcCoy70V0", 100) - Rebound(ver.1)
Game.AddToInventory("Items.CarryCapacityBooster", 100) - Carrying Capacity Booster
Game.AddToInventory("Items.HealthBooster", 100) - Health Booster
Game.AddToInventory("Items.MemoryBooster", 100) - Memory Booster
Game.AddToInventory("Items.OxyBooster", 100) - O2 Booster
Game.AddToInventory("Items.StaminaBooster", 100) - Stamina Booster

Adds grenades to inventory
Game.AddToInventory("Items.GrenadeBiohazardHoming",1) - Biohazard "Well done" (rare)
Game.AddToInventory("Items.GrenadeBiohazardRegular",1) - BioGrenade Novice :) (uncommon)
Game.AddToInventory("Items.GrenadeCuttingRegular",1) - Anti-personnel grenade "Incision"
Game.AddToInventory("Items.GrenadeEMPHoming",1) - Em grenade(uncommon)
Game.AddToInventory("Items.GrenadeEMPRegular",1) - Em grenade(epic)
Game.AddToInventory("Items.GrenadeEMPSticky",1) - Em grenade(rare)
Game.AddToInventory("Items.GrenadeFlashHoming",1) - Flashbang grenade "X-22"(uncommon)
Game.AddToInventory("Items.GrenadeFlashRegular",1) - Flash grenade "X-22"(epic)
Game.AddToInventory("Items.GrenadeFragHoming",1) - F-GX Frag Grenade(Uncommon)
Game.AddToInventory("Items.GrenadeIncendiaryHoming",1) - Incendiary Grenade "Coal"(Uncommon)
Game.AddToInventory("Items.GrenadeIncendiarySticky",1) - Incendiary Grenade"Coal"(rare)
Game.AddToInventory("Items.GrenadeIncendiaryRegular",1) - Incendiary grenade"Coal"(epic)
Game.AddToInventory("Items.GrenadeReconRegular",1) - Search grenade(uncommon)
Game.AddToInventory("Items.GrenadeReconSticky",1) - Search Grenade(rare)
Crafting materials
Adds crafting materials to inventory
Game.AddToInventory("Items.CommonMaterial1", 100) - Common Material
Game.AddToInventory("Items.UncommonMaterial1", 100) - Uncommon Material
Game.AddToInventory("Items.RareMaterial1", 100) - Rare Material(1)
Game.AddToInventory("Items.RareMaterial2", 100) - Rare Material(2)
Game.AddToInventory("Items.EpicMaterial1", 100) - Epic Material(1)
Game.AddToInventory("Items.EpicMaterial2", 100) - Epic Material(2)
Game.AddToInventory("Items.LegendaryMaterial1",100) - Legendary material(1)
Game.AddToInventory("Items.LegendaryMaterial2", 100) - Legendary material(2)
Game.AddToInventory("Items.QuickHackCommonMaterial1",100) -Common Schemes
Game.AddToInventory("Items.QuickHackUncommonMaterial1",100) - Uncommon Schemes
Game.AddToInventory("Items.QuickHackRareMaterial1",100) - Rare schemes
Game.AddToInventory("Items.QuickHackEpicMaterial1",100) - Epic Schematics
Game.AddToInventory("Items.QuickHackLegendaryMaterial1",100) - Legendary schemes
Modifications
Clothing
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer05", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer06", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer07", 1)
Game.AddToInventory("Items.Recipe_PowerfulFabricEnhancer08", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer01", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer02", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer03", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer04", 1)
Game.AddToInventory("Items.Recipe_SimpleFabricEnhancer05", 1)

Weapon
Game.AddToInventory("Items.Recipe_SimpleWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_SimpleWeaponMod04", 1)

Cyberimplants
Game.AddToInventory("Items.Recipe_AnimalsBerserkFragment1", 1)
Game.AddToInventory("Items.Recipe_ArasakaSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment1", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment2", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment3", 1)
Game.AddToInventory("Items.Recipe_ArmsCyberwareSharedFragment4", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ChemicalDamageRound", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageCable", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ElectricDamageRound", 1)
Game.AddToInventory("Items.Recipe_ExplosiveDamageRound", 1)
Game.AddToInventory("Items.Recipe_FastRotor", 1)
Game.AddToInventory("Items.Recipe_HighChargedBattery", 1)
Game.AddToInventory("Items.Recipe_HighChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment1", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment2", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment3", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment4", 1)
Game.AddToInventory("Items.Recipe_KiroshiOpticsFragment5", 1)
Game.AddToInventory("Items.Recipe_LowChargedBattery", 1)
Game.AddToInventory("Items.Recipe_LowChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedBattery", 1)
Game.AddToInventory("Items.Recipe_MediumChargedWiresBattery", 1)
Game.AddToInventory("Items.Recipe_MetalPlating", 1)
Game.AddToInventory("Items.Recipe_NeoplasticPlating", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageCable", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_PhysicalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment2", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment3", 1)
Game.AddToInventory("Items.Recipe_SandevistanFragment4", 1)
Game.AddToInventory("Items.Recipe_SlowRotor", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod01", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod02", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod03", 1)
Game.AddToInventory("Items.Recipe_TechWeaponMod04", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageCable", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageEdge", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageKnuckles", 1)
Game.AddToInventory("Items.Recipe_ThermalDamageRound", 1)
Game.AddToInventory("Items.Recipe_TitaniumPlating", 1)
Game.AddToInventory("Items.Recipe_TygerClawsSandevistanFragment1", 1)
Game.AddToInventory("Items.Recipe_ValentinosSandevistanFragment1", 1)
First aid kits and Grenades
First aid kits
Game.AddToInventory("Items.RecipeBonesMcCoy70V0", 1)
Game.AddToInventory("Items.RecipeBonesMcCoy70V1", 1)
Game.AddToInventory("Items.RecipeBonesMcCoy70V2", 1)
Game.AddToInventory("Items.RecipeCarryCapacityBooster", 1)
Game.AddToInventory("Items.RecipeFirstAidWhiffV0", 1)
Game.AddToInventory("Items.RecipeFirstAidWhiffV1", 1)
Game.AddToInventory("Items.RecipeFirstAidWhiffV2", 1)
Game.AddToInventory("Items.RecipeHealthBooster", 1)
Game.AddToInventory("Items.RecipeMemoryBooster", 1)
Game.AddToInventory("Items.RecipeOxyBooster", 1)
Game.AddToInventory("Items.RecipeStaminaBooster", 1)

Grenades
Game.AddToInventory("Items.RecipeGrenadeBiohazardHoming", 1)
Game.AddToInventory("Items.RecipeGrenadeBiohazardRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeCuttingRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeEMPHoming", 1)
Game.AddToInventory("Items.RecipeGrenadeEMPRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeEMPSticky", 1)
Game.AddToInventory("Items.RecipeGrenadeFlashHoming", 1)
Game.AddToInventory("Items.RecipeGrenadeFlashRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeFragHoming", 1)
Game.AddToInventory("Items.RecipeGrenadeFragRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeFragSticky", 1)
Game.AddToInventory("Items.RecipeGrenadeIncendiaryHoming", 1)
Game.AddToInventory("Items.RecipeGrenadeIncendiaryRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeIncendiarySticky", 1)
Game.AddToInventory("Items.RecipeGrenadeReconRegular", 1)
Game.AddToInventory("Items.RecipeGrenadeReconSticky", 1)
Iconic weapon
Game.AddToInventory("Items.Recipe_Preset_Achilles_Nash_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Achilles_Nash_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Ajax_Moron", 1)
Game.AddToInventory("Items.Recipe_Preset_Ajax_Moron_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Baseball_Bat_Denny_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Baseball_Bat_Denny_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Baton_Tinker_Bell_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Baton_Tinker_Bell_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Burya_Comrade", 1)
Game.AddToInventory("Items.Recipe_Preset_Burya_Comrade_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Cane_Fingers_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Cane_Fingers_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Carnage_Mox_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Carnage_Mox_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Copperhead_Genesis", 1)
Game.AddToInventory("Items.Recipe_Preset_Copperhead_Genesis_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Copperhead_Genesis_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Dian_Yinglong", 1)
Game.AddToInventory("Items.Recipe_Preset_Dildo_Stout_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Dildo_Stout_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Grad_Buck_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Grad_Panam", 1)
Game.AddToInventory("Items.Recipe_Preset_Grad_Panam_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Grad_Panam_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Igla_Sovereign", 1)
Game.AddToInventory("Items.Recipe_Preset_Igla_Sovereign_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Cocktail_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Cocktail_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Hiromi_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Hiromi_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Saburo_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Saburo_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Surgeon_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Surgeon_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_Takemura_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Kenshin_Frank_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Kenshin_Royce_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Kenshin_Royce_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Knife_Stinger_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Knife_Stinger_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Lexington_Wilson_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Lexington_Wilson_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Lexington_Wilson_Rare", 1)
Game.AddToInventory("Items.Recipe_Preset_Liberty_Dex_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Liberty_Dex_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Liberty_Yorinobu_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Liberty_Yorinobu_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Nekomata_Breakthrough", 1)
Game.AddToInventory("Items.Recipe_Preset_Nekomata_Breakthrough_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Nova_Doom_Doom_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Nova_Doom_Doom_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Nue_Jackie_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Nue_Jackie_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Nue_Maiko_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Nue_Maiko_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Omaha_Suzie_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Omaha_Suzie_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Overture_Cassidy_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Overture_Kerry_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Overture_Kerry_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Overture_River_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Pulsar_Buzzsaw", 1)
Game.AddToInventory("Items.Recipe_Preset_Pulsar_Buzzsaw_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Pulsar_Buzzsaw_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Saratoga_Maelstrom_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Saratoga_Maelstrom_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Saratoga_Raffen_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Saratoga_Raffen_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Sidewinder_Divided_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Sidewinder_Divided_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Tactician_Headsman", 1)
Game.AddToInventory("Items.Recipe_Preset_Tactician_Headsman_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Yukimura_Kiji_Legendary", 1)
Game.AddToInventory("Items.Recipe_Preset_Zhuo_Eight_Star", 1)
Full list of weapons, 1 part
Game.AddToInventory("Items.CommonButchersKnifeRecipe", 1)
Game.AddToInventory("Items.CommonChefsKnifeRecipe", 1)
Game.AddToInventory("Items.CommonKatanaRecipe", 1)
Game.AddToInventory("Items.CommonKnifeRecipe", 1)
Game.AddToInventory("Items.CommonKukriRecipe", 1)
Game.AddToInventory("Items.CommonMacheteRecipe", 1)
Game.AddToInventory("Items.CommonTantoRecipe", 1)
Game.AddToInventory("Items.EpicButchersKnifeRecipe", 1)
Game.AddToInventory("Items.EpicChefsKnifeRecipe", 1)
Game.AddToInventory("Items.EpicKatanaRecipe", 1)
Game.AddToInventory("Items.EpicKnifeRecipe", 1)
Game.AddToInventory("Items.EpicKukriRecipe", 1)
Game.AddToInventory("Items.EpicMacheteRecipe", 1)
Game.AddToInventory("Items.EpicTantoRecipe", 1)
Game.AddToInventory("Items.LegendaryButchersKnifeRecipe", 1)
Game.AddToInventory("Items.LegendaryChefsKnifeRecipe", 1)
Game.AddToInventory("Items.LegendaryKatanaRecipe", 1)
Game.AddToInventory("Items.LegendaryKnifeRecipe", 1)
Game.AddToInventory("Items.LegendaryKukriRecipe", 1)
Game.AddToInventory("Items.LegendaryMacheteRecipe", 1)
Game.AddToInventory("Items.LegendaryTantoRecipe", 1)
Game.AddToInventory("Items.RareButchersKnifeRecipe", 1)
Game.AddToInventory("Items.RareChefsKnifeRecipe", 1)
Game.AddToInventory("Items.RareKatanaRecipe", 1)
Game.AddToInventory("Items.RareKnifeRecipe", 1)
Game.AddToInventory("Items.RareKukriRecipe", 1)
Game.AddToInventory("Items.RareMacheteRecipe", 1)
Game.AddToInventory("Items.RareTantoRecipe", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_GoG_Epic", 1)
Game.AddToInventory("Items.Recipe_Preset_Katana_GoG_Legendary", 1)
Game.AddToInventory("Items.UncommonButchersKnifeRecipe", 1)
Game.AddToInventory("Items.UncommonChefsKnifeRecipe", 1)
Game.AddToInventory("Items.UncommonKatanaRecipe", 1)
Game.AddToInventory("Items.UncommonKnifeRecipe", 1)
Game.AddToInventory("Items.UncommonKukriRecipe", 1)
Game.AddToInventory("Items.UncommonMacheteRecipe", 1)
Game.AddToInventory("Items.UncommonTantoRecipe", 1)
Game.AddToInventory("Items.CommonBatonAlphaRecipe", 1)
Game.AddToInventory("Items.CommonBatRecipe", 1)
Game.AddToInventory("Items.CommonHammerRecipe", 1)
Game.AddToInventory("Items.CommonIronPipeRecipe", 1)
Game.AddToInventory("Items.CommonKanaboRecipe", 1)
Game.AddToInventory("Items.CommonTireIronRecipe", 1)
Game.AddToInventory("Items.EpicBatonGammaRecipe", 1)
Game.AddToInventory("Items.EpicBatRecipe", 1)
Game.AddToInventory("Items.EpicHammerRecipe", 1)
Game.AddToInventory("Items.EpicIronPipeRecipe", 1)
Game.AddToInventory("Items.EpicKanaboRecipe", 1)
Game.AddToInventory("Items.EpicTireIronRecipe", 1)
Game.AddToInventory("Items.LegendaryBatonAlphaRecipe", 1)
Game.AddToInventory("Items.LegendaryBatRecipe", 1)
Game.AddToInventory("Items.LegendaryCrowbarRecipe", 1)
Game.AddToInventory("Items.LegendaryHammerRecipe", 1)
Game.AddToInventory("Items.LegendaryIronPipeRecipe", 1)
Game.AddToInventory("Items.LegendaryKanaboRecipe", 1)
Game.AddToInventory("Items.LegendaryPipeWrenchRecipe", 1)
Game.AddToInventory("Items.LegendaryTireIronRecipe", 1)
Game.AddToInventory("Items.LegendaryTomahawkRecipe", 1)
Game.AddToInventory("Items.RareBatonBetaRecipe", 1)
Game.AddToInventory("Items.RareBatRecipe", 1)
Game.AddToInventory("Items.RareHammerRecipe", 1)
Game.AddToInventory("Items.RareIronPipeRecipe", 1)
Game.AddToInventory("Items.RareKanaboRecipe", 1)
Game.AddToInventory("Items.RareTireIronRecipe", 1)
Game.AddToInventory("Items.UncommonBatonRecipe", 1)
Game.AddToInventory("Items.UncommonBatRecipe", 1)
Game.AddToInventory("Items.UncommonHammerRecipe", 1)
Game.AddToInventory("Items.UncommonIronPipeRecipe", 1)
Game.AddToInventory("Items.UncommonKanaboRecipe", 1)
Game.AddToInventory("Items.UncommonTireIronRecipe", 1)
Full list of weapons, 2 part
Assault rifle
Game.AddToInventory("Items.CommonAjaxRecipe", 1)
Game.AddToInventory("Items.CommonCopperheadRecipe", 1)
Game.AddToInventory("Items.CommonMasamuneRecipe", 1)
Game.AddToInventory("Items.CommonSidewinderRecipe", 1)
Game.AddToInventory("Items.EpicAjaxRecipe", 1)
Game.AddToInventory("Items.EpicCopperheadRecipe", 1)
Game.AddToInventory("Items.EpicMasamuneRecipe", 1)
Game.AddToInventory("Items.EpicSidewinderRecipe", 1)
Game.AddToInventory("Items.LegendaryAjaxRecipe", 1)
Game.AddToInventory("Items.LegendaryCopperheadRecipe", 1)
Game.AddToInventory("Items.LegendaryMasamuneRecipe", 1)
Game.AddToInventory("Items.LegendarySidewinderRecipe", 1)
Game.AddToInventory("Items.RareAjaxRecipe", 1)
Game.AddToInventory("Items.RareCopperheadRecipe", 1)
Game.AddToInventory("Items.RareMasamuneRecipe", 1)
Game.AddToInventory("Items.RareSidewinderRecipe", 1)
Game.AddToInventory("Items.UncommonAjaxRecipe", 1)
Game.AddToInventory("Items.UncommonCopperheadRecipe", 1)
Game.AddToInventory("Items.UncommonMasamuneRecipe", 1)
Game.AddToInventory("Items.UncommonSidewinderRecipe", 1)

Target rifle
Game.AddToInventory("Items.CommonAchillesRecipe", 1)
Game.AddToInventory("Items.CommonSor22Recipe", 1)
Game.AddToInventory("Items.EpicAchillesRecipe", 1)
Game.AddToInventory("Items.EpicSor22Recipe", 1)
Game.AddToInventory("Items.LegendaryAchillesRecipe", 1)
Game.AddToInventory("Items.LegendarySor22Recipe", 1)
Game.AddToInventory("Items.RareAchillesRecipe", 1)
Game.AddToInventory("Items.RareSor22Recipe", 1)
Game.AddToInventory("Items.UncommonAchillesRecipe", 1)
Game.AddToInventory("Items.UncommonSor22Recipe", 1)

Sniper rifle
Game.AddToInventory("Items.CommonAshuraRecipe", 1)
Game.AddToInventory("Items.CommonGradRecipe", 1)
Game.AddToInventory("Items.CommonNekomataRecipe", 1)
Game.AddToInventory("Items.EpicAshuraRecipe", 1)
Game.AddToInventory("Items.EpicGradRecipe", 1)
Game.AddToInventory("Items.EpicNekomataRecipe", 1)
Game.AddToInventory("Items.LegendaryAshuraRecipe", 1)
Game.AddToInventory("Items.LegendaryGradRecipe", 1)
Game.AddToInventory("Items.LegendaryNekomataRecipe", 1)
Game.AddToInventory("Items.RareAshuraRecipe", 1)
Game.AddToInventory("Items.RareGradRecipe", 1)
Game.AddToInventory("Items.RareNekomataRecipe", 1)
Game.AddToInventory("Items.UncommonAshuraRecipe", 1)
Game.AddToInventory("Items.UncommonGradRecipe", 1)
Game.AddToInventory("Items.UncommonNekomataRecipe", 1)

Pistol
Game.AddToInventory("Items.CommonChaoRecipe", 1)
Game.AddToInventory("Items.CommonKenshinRecipe", 1)
Game.AddToInventory("Items.CommonLexingtonRecipe", 1)
Game.AddToInventory("Items.CommonLibertyRecipe", 1)
Game.AddToInventory("Items.CommonNueRecipe", 1)
Game.AddToInventory("Items.CommonOmahaRecipe", 1)
Game.AddToInventory("Items.CommonUnityRecipe", 1)
Game.AddToInventory("Items.CommonYukimuraRecipe", 1)
Game.AddToInventory("Items.EpicChaoRecipe", 1)
Game.AddToInventory("Items.EpicKenshinRecipe", 1)
Game.AddToInventory("Items.EpicLexingtonRecipe", 1)
Game.AddToInventory("Items.EpicLibertyRecipe", 1)
Game.AddToInventory("Items.EpicNueRecipe", 1)
Game.AddToInventory("Items.EpicOmahaRecipe", 1)
Game.AddToInventory("Items.EpicUnityRecipe", 1)
Game.AddToInventory("Items.EpicYukimuraRecipe", 1)
Game.AddToInventory("Items.LegendaryChaoRecipe", 1)
Game.AddToInventory("Items.LegendaryKenshinRecipe", 1)
Game.AddToInventory("Items.LegendaryLexingtonRecipe", 1)
Game.AddToInventory("Items.LegendaryLibertyRecipe", 1)
Game.AddToInventory("Items.LegendaryNueRecipe", 1)
Game.AddToInventory("Items.LegendaryOmahaRecipe", 1)
Game.AddToInventory("Items.LegendaryUnityRecipe", 1)
Game.AddToInventory("Items.LegendaryYukimuraRecipe", 1)
Game.AddToInventory("Items.RareChaoRecipe", 1)
Game.AddToInventory("Items.RareKenshinRecipe", 1)
Game.AddToInventory("Items.RareLexingtonRecipe", 1)
Game.AddToInventory("Items.RareLibertyRecipe", 1)
Game.AddToInventory("Items.RareNueRecipe", 1)
Game.AddToInventory("Items.RareOmahaRecipe", 1)
Game.AddToInventory("Items.RareUnityRecipe", 1)
Game.AddToInventory("Items.RareYukimuraRecipe", 1)
Game.AddToInventory("Items.UncommonChaoRecipe", 1)
Game.AddToInventory("Items.UncommonKenshinRecipe", 1)
Game.AddToInventory("Items.UncommonLexingtonRecipe", 1)
Game.AddToInventory("Items.UncommonLibertyRecipe", 1)
Game.AddToInventory("Items.UncommonNueRecipe", 1)
Game.AddToInventory("Items.UncommonOmahaRecipe", 1)
Game.AddToInventory("Items.UncommonUnityRecipe", 1)
Game.AddToInventory("Items.UncommonYukimuraRecipe", 1)

Machine gun
Game.AddToInventory("Items.RareDefenderRecipe", 1)

Submachine gun
Game.AddToInventory("Items.CommonDianRecipe", 1)
Game.AddToInventory("Items.CommonPulsarRecipe", 1)
Game.AddToInventory("Items.CommonSaratogaRecipe", 1)
Game.AddToInventory("Items.CommonShingenRecipe", 1)
Game.AddToInventory("Items.EpicDianRecipe", 1)
Game.AddToInventory("Items.EpicPulsarRecipe", 1)
Game.AddToInventory("Items.EpicSaratogaRecipe", 1)
Game.AddToInventory("Items.EpicShingenRecipe", 1)
Game.AddToInventory("Items.LegendaryDianRecipe", 1)
Game.AddToInventory("Items.LegendaryPulsarRecipe", 1)
Game.AddToInventory("Items.LegendarySaratogaRecipe", 1)
Game.AddToInventory("Items.LegendaryShingenRecipe", 1)
Game.AddToInventory("Items.RareDianRecipe", 1)
Game.AddToInventory("Items.RarePulsarRecipe", 1)
Game.AddToInventory("Items.RareSaratogaRecipe", 1)
Game.AddToInventory("Items.RareShingenRecipe", 1)
Game.AddToInventory("Items.UncommonDianRecipe", 1)
Game.AddToInventory("Items.UncommonPulsarRecipe", 1)
Game.AddToInventory("Items.UncommonSaratogaRecipe", 1)
Game.AddToInventory("Items.UncommonShingenRecipe", 1)
Full list of weapons, 3 part
Gun
Game.AddToInventory("Items.CommonIglaRecipe", 1)
Game.AddToInventory("Items.CommonPalicaRecipe", 1)
Game.AddToInventory("Items.CommonSataraRecipe", 1)
Game.AddToInventory("Items.CommonTesteraRecipe", 1)
Game.AddToInventory("Items.EpicIglaRecipe", 1)
Game.AddToInventory("Items.EpicPalicaRecipe", 1)
Game.AddToInventory("Items.EpicSataraRecipe", 1)
Game.AddToInventory("Items.EpicTesteraRecipe", 1)
Game.AddToInventory("Items.LegendaryIglaRecipe", 1)
Game.AddToInventory("Items.LegendaryPalicaRecipe", 1)
Game.AddToInventory("Items.LegendarySataraRecipe", 1)
Game.AddToInventory("Items.LegendaryTesteraRecipe", 1)
Game.AddToInventory("Items.RareIglaRecipe", 1)
Game.AddToInventory("Items.RarePalicaRecipe", 1)
Game.AddToInventory("Items.RareSataraRecipe", 1)
Game.AddToInventory("Items.RareTesteraRecipe", 1)
Game.AddToInventory("Items.UncommonIglaRecipe", 1)
Game.AddToInventory("Items.UncommonPalicaRecipe", 1)
Game.AddToInventory("Items.UncommonSataraRecipe", 1)
Game.AddToInventory("Items.UncommonTesteraRecipe", 1)
Shotgun
Game.AddToInventory("Items.CommonCarnageRecipe", 1)
Game.AddToInventory("Items.CommonCrusherRecipe", 1)
Game.AddToInventory("Items.CommonTacticianRecipe", 1)
Game.AddToInventory("Items.CommonZhuoRecipe", 1)
Game.AddToInventory("Items.EpicCarnageRecipe", 1)
Game.AddToInventory("Items.EpicCrusherRecipe", 1)
Game.AddToInventory("Items.EpicTacticianRecipe", 1)
Game.AddToInventory("Items.EpicZhuoRecipe", 1)
Game.AddToInventory("Items.LegendaryCarnageRecipe", 1)
Game.AddToInventory("Items.LegendaryCrusherRecipe", 1)
Game.AddToInventory("Items.LegendaryTacticianRecipe", 1)
Game.AddToInventory("Items.LegendaryZhuoRecipe", 1)
Game.AddToInventory("Items.RareCarnageRecipe", 1)
Game.AddToInventory("Items.RareCrusherRecipe", 1)
Game.AddToInventory("Items.RareTacticianRecipe", 1)
Game.AddToInventory("Items.RareZhuoRecipe", 1)
Game.AddToInventory("Items.UncommonCarnageRecipe", 1)
Game.AddToInventory("Items.UncommonCrusherRecipe", 1)
Game.AddToInventory("Items.UncommonTacticianRecipe", 1)
Game.AddToInventory("Items.UncommonZhuoRecipe", 1)
Revolver
Game.AddToInventory("Items.CommonBuryaRecipe", 1)
Game.AddToInventory("Items.CommonNovaRecipe", 1)
Game.AddToInventory("Items.CommonOvertureRecipe", 1)
Game.AddToInventory("Items.CommonQuasarRecipe", 1)
Game.AddToInventory("Items.EpicBuryaRecipe", 1)
Game.AddToInventory("Items.EpicNovaRecipe", 1)
Game.AddToInventory("Items.EpicOvertureRecipe", 1)
Game.AddToInventory("Items.EpicQuasarRecipe", 1)
Game.AddToInventory("Items.LegendaryBuryaRecipe", 1)
Game.AddToInventory("Items.LegendaryNovaRecipe", 1)
Game.AddToInventory("Items.LegendaryOvertureRecipe", 1)
Game.AddToInventory("Items.LegendaryQuasarRecipe", 1)
Game.AddToInventory("Items.RareBuryaRecipe", 1)
Game.AddToInventory("Items.RareNovaRecipe", 1)
Game.AddToInventory("Items.RareOvertureRecipe", 1)
Game.AddToInventory("Items.RareQuasarRecipe", 1)
Game.AddToInventory("Items.UncommonBuryaRecipe", 1)
Game.AddToInventory("Items.UncommonNovaRecipe", 1)
Game.AddToInventory("Items.UncommonOvertureRecipe", 1)
Game.AddToInventory("Items.UncommonQuasarRecipe", 1)
Clothing
Clothing
Game.AddToInventory("Items.EpicLooseShirtRecipe", 1)
Game.AddToInventory("Items.EpicTShirtRecipe", 1)
Game.AddToInventory("Items.EpicUndershirtRecipe", 1)
Game.AddToInventory("Items.LegendaryJumpsuitRecipe", 1)
Game.AddToInventory("Items.LegendaryShirtRecipe", 1)
Game.AddToInventory("Items.LegendaryTightJumpsuitRecipe", 1)
Game.AddToInventory("Items.LegendaryTShirtRecipe", 1)
Game.AddToInventory("Items.RareShirtRecipe", 1)
Game.AddToInventory("Items.RareTShirtRecipe", 1)
Game.AddToInventory("Items.RareUndershirtRecipe", 1)
Game.AddToInventory("Items.Recipe_GOG_DLC_TShirt_Epic", 1)
Game.AddToInventory("Items.Recipe_GOG_DLC_TShirt_Legendary", 1)
Game.AddToInventory("Items.Recipe_GOG_Galaxy_TShirt_Epic", 1)
Game.AddToInventory("Items.Recipe_GOG_Galaxy_TShirt_Legendary", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Shirt_Epic", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Shirt_Legendary", 1)
Game.AddToInventory("Items.UncommonShirtRecipe", 1)
Game.AddToInventory("Items.UncommonUndershirtRecipe", 1)
Game.AddToInventory("Items.EpicGlassesRecipe", 1)
Game.AddToInventory("Items.EpicMaskRecipe", 1)
Game.AddToInventory("Items.EpicVisorRecipe", 1)
Game.AddToInventory("Items.LegendaryGlassesRecipe", 1)
Game.AddToInventory("Items.LegendaryTechRecipe", 1)
Game.AddToInventory("Items.LegendaryVisorRecipe", 1)
Game.AddToInventory("Items.RareGlassesRecipe", 1)
Game.AddToInventory("Items.RareMaskRecipe", 1)
Game.AddToInventory("Items.RareTechRecipe", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Glasses_Epic", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Glasses_Legendary", 1)
Game.AddToInventory("Items.UncommonMaskRecipe", 1)
Game.AddToInventory("Items.UncommonTechRecipe", 1)
Game.AddToInventory("Items.UncommonVisorRecipe", 1)
Game.AddToInventory("Items.EpicBootsRecipe", 1)
Game.AddToInventory("Items.EpicCasualShoesRecipe", 1)
Game.AddToInventory("Items.EpicFormalShoesRecipe", 1)
Game.AddToInventory("Items.LegendaryBootsRecipe", 1)
Game.AddToInventory("Items.LegendaryCasualShoesRecipe", 1)
Game.AddToInventory("Items.LegendaryFormalShoesRecipe", 1)
Game.AddToInventory("Items.RareBootsRecipe", 1)
Game.AddToInventory("Items.RareCasualShoesRecipe", 1)
Game.AddToInventory("Items.RareFormalShoesRecipe", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Shoes_Epic", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Shoes_Legendary", 1)
Game.AddToInventory("Items.UncommonBootsRecipe", 1)
Game.AddToInventory("Items.UncommonCasualShoesRecipe", 1)
Game.AddToInventory("Items.UncommonFormalShoesRecipe", 1)
Game.AddToInventory("Items.EpicCapRecipe", 1)
Game.AddToInventory("Items.EpicHatRecipe", 1)
Game.AddToInventory("Items.EpicHelmetRecipe", 1)
Game.AddToInventory("Items.EpicScarfRecipe", 1)
Game.AddToInventory("Items.LegendaryCapRecipe", 1)
Game.AddToInventory("Items.LegendaryHatRecipe", 1)
Game.AddToInventory("Items.LegendaryScarfRecipe", 1)
Game.AddToInventory("Items.RareHatRecipe", 1)
Game.AddToInventory("Items.RareHelmetRecipe", 1)
Game.AddToInventory("Items.RareScarfRecipe", 1)
Game.AddToInventory("Items.UncommonBalaclavaRecipe", 1)
Game.AddToInventory("Items.UncommonCapRecipe", 1)
Game.AddToInventory("Items.UncommonHelmetRecipe", 1)
Game.AddToInventory("Items.EpicFormalSkirtRecipe", 1)
Game.AddToInventory("Items.EpicPantsRecipe", 1)
Game.AddToInventory("Items.EpicShortsRecipe", 1)
Game.AddToInventory("Items.LegendaryFormalPantsRecipe", 1)
Game.AddToInventory("Items.LegendaryFormalSkirtRecipe", 1)
Game.AddToInventory("Items.LegendaryPantsRecipe", 1)
Game.AddToInventory("Items.LegendaryShortsRecipe", 1)
Game.AddToInventory("Items.RareFormalPantsRecipe", 1)
Game.AddToInventory("Items.RarePantsRecipe", 1)
Game.AddToInventory("Items.RareShortsRecipe", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Pants_Epic", 1)
Game.AddToInventory("Items.Recipe_Q005_Johnny_Pants_Legendary", 1)
Game.AddToInventory("Items.UncommonFormalPantsRecipe", 1)
Game.AddToInventory("Items.UncommonFormalSkirtRecipe", 1)
Game.AddToInventory("Items.UncommonPantsRecipe", 1)
Game.AddToInventory("Items.EpicCoatRecipe", 1)
Game.AddToInventory("Items.EpicFormalJacketRecipe", 1)
Game.AddToInventory("Items.LegendaryJacketRecipe", 1)
Game.AddToInventory("Items.LegendaryVestRecipe", 1)
Game.AddToInventory("Items.RareCoatRecipe", 1)
Game.AddToInventory("Items.RareFormalJacketRecipe", 1)
Game.AddToInventory("Items.RareJacketRecipe", 1)
Game.AddToInventory("Items.RareVestRecipe", 1)
Game.AddToInventory("Items.Recipe_GOG_DLC_Jacket_Epic", 1)
Game.AddToInventory("Items.Recipe_GOG_DLC_Jacket_Legendary", 1)
90 Comments
Greencheezy Apr 10 @ 1:11pm 
Does anyone know the command to give yourself the behavioral Implant-synced faceplate quest item? I upgraded the thing and now it doesn't work in vehicles like it used to.
whatislove Mar 24 @ 6:25am 
Why is there no command about the wanted level?
Fuyuno Feb 27 @ 9:28pm 
why would they change the commands so much?
Fuyuno Feb 27 @ 9:28pm 
anyone got a link to an updated.. this? xD
i need to mess with my stats since i'm not high enough in technical yet, and then set it back to what it was before
Aslan225 Feb 21 @ 12:21pm 
for Skill Points the Command it is now

Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType. Health/CarryCapacity/Humanity/Memory/Armor ,gameStatModifierType.Additive, Number/b] ))
Dick Tater Jan 10 @ 7:37am 
I'm hoping but can't find a "kill" command, stuck on the oda fight and can't do it, just need a bit of help passing that. Stealth pistol is terrible build for it.
BidoofWithAGun Jan 4 @ 1:33am 
For some reason the commands aren't working, you know why?
BeltfedVendetta Jan 3 @ 11:47am 
Just wanted to say thank you for including such a lesser known console command like "remove quest markers from items in slots." For SOME GOD DAMN REASON when I got the "Bloody Maria" shotgun as a reward for doing El Capitan's gigs and I retrieved it from my stash for his "Ride Captain Ride" reward quest the iconic weapon was given a quest marker and because of that I couldn't remove it from my inventory or ever put it back in my stash. Quite fucking annoying. Thankfully this list helped with that.
Fleexusha Dec 20, 2023 @ 2:50am 
Not working
TeKett Dec 15, 2023 @ 11:22am 
Using mods does not disable achievements, but is there no command to unlock ALL map markers?