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FFB Settings for Fanatec CSL Elite
By An_OLED_Deck
This guide provides users with Fanatec CSL Elite wheel bases a place to start when tuning their Force Feedback settings for BeamNG Drive.
   
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Introduction
Hello fellow drivers and sim enthusiasts!

After way too many hours of tuning, testing and re-tuning... I wanted to share what I think is a pretty acceptable profile for anyone else using the same wheel/ pedals as I am. I have a Fanatec CSL Elite wheelbase with CSL LC pedals, running the most up to date driver (as of this post). I am running BeamNG.Drive v25.5 (also of this post) and have tried multiple driving styles across different vehicle setups (including some mods). This will probably be very hyper-specific, but without further monologue, here are my settings.
Wheelbase Settings
Wheelbase Settings:
SEN: 1080
FFB: 75
DRI: -2
FEI: 60
FOR: 70
SPR: 20
DPR: 30

Game Settings (Wheel)
Game Settings:
Wheel (xaxis)
Filter: Wheel (direct)
1:1 steering angle: 1080
1:1 behavior: Faster if needed
[graph]
Linearity: 1
Deadzone (rest): 0.01 <- This is needed to keep wheel from jittering/ oscillating)
Deadzone (end): 0.01
Fore Feedback Configuration
Enabled: CHECK
Inverted: CHECK
Strength: 750
Smoothing: 125
Soft lock force 95%
Reduce strength while parked: CHECK
Side Accel Feedback: 0%
Update rate limit: Automatic
Update type: Fast (default)
Use Response Correction Curve: CHECK(*)
(*) Please refer to the WIKI/ Documentation section in reference to creating a correction curve for YOUR wheel. I used the iRacing WheelCheck.exe to generate my correction data. I recommend completing at least 3 tests and averaging the results of each for best result.

Other Game Settings
Game Settings:
Accelerator/ Brake/ Clutch/ Hand Brake
Throttle
Filter: Wheel (direct)
Linearity: 1
Deadzone (rest): 0.01
Deadzone (end): 0.02
Brake
Filter: Wheel (direct)
Linearity: 1
Deadzone (rest): 0.02
Deadzone (end): 0.03 <- This is to ensure the game reads 100% from the loadcell at max travel/ force)
Clutch
Filter: Wheel (direct)
Linearity: 0.25 <- This helps with the non linear action of a real life clutch
Deadzone (rest): 0
Deadzone (end): 0
Parking Brake (temporary) <- IF you have an accessory handbrake to use
Filter: Wheel (direct)
Linearity: 1
Deadzone (rest): 0.1
Deadzone (end): 0.05
11 Comments
SigmaNEFORMALY Jan 19, 2024 @ 9:01am 
CHFDSUi:steamthis::steamthis::steamhappy::steamhappy:
SigmaNEFORMALY Jan 19, 2024 @ 9:00am 
100019993
SigmaNEFORMALY Jan 19, 2024 @ 9:00am 
1000-7
SigmaNEFORMALY Jan 19, 2024 @ 8:59am 
ZDWSOT:steamthumbsup:
SigmaNEFORMALY Jan 19, 2024 @ 8:58am 
SOFT
JigglyPuff Oct 17, 2023 @ 7:47am 
does the CSL steer like a wheel or like a keyboard like Forza 4?
deepiain Oct 17, 2023 @ 5:35am 
which mode are you running your wheel in? PC or PS4?
DJHeroMasta Sep 7, 2023 @ 5:27pm 
Will try these out in about half an hour or so. Will let you know what I think. And thanks!
шрек (клим) May 5, 2023 @ 1:29am 
BRO TY THESE SETTINGS ARE PERFECT :steamhappy:
шрек (клим) May 5, 2023 @ 1:28am 
cghfku!!!