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Very well made map design, no bots are stucking or struggling to get the medkit/pills/adren, resource are given quite generous, u can done the campaign easily with a good use of resource.
Finale are pretty easy, there is a small house for u to hold out and the tank spawn at a very far place, you have a lot of space to kill it. When i played the finale also given me 2 bile so the escape was also quite easy, most of the hard part are the chapter before finale cause the roads are quite long and have multiple roads, i got lost a little but its still not a big problem.
Deadbeat Escape is a very well-made and enjoyable map overall, but suffers a bit due to a distinct lack of difficulty and surprises for a decent team.
Notably, this map doesn’t have a single Gauntlet event present, any major scripted Tanks or other events, and a very easy and largely standard Defend-Tank-Defend-Tank-Run Up A Bell Tower Finale.
The Finale is notably exceptionally easy if you just hold in the church by the ammo and piano. Commons and Specials can only spawn in front of and to the left of the church, far in front of the church (less commonly), in front of and to the right of the church (rarely), or behind the plywood walls to the left of the oratory in the corner (just for Specials)...
The biggest thing that stands out in this Custom Map is definitely the ending. The helicopter escape vehicle atop the bell tower, as the bell starts ringing on its own, is dramatic and epic. Especially since (I believe) the final Tank breaks open the door of the tower, thus forcing you to either kill him, or kite him around the outside area, and then make your way past him and up the bell tower’s stairs...