Stellaris

Stellaris

111 ratings
Overpowered Civics 3.4
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Jul 24, 2022 @ 12:22pm
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Overpowered Civics 3.4

Description
Separate upload of Overpowered Civics 3.4: I won't be able to update the main/original Workshop entry until I manage to get my PC working.


Are you sick of your leaders dying? Do you want to blast the End-Game Crisis back where it came from? And, most importantly, are you happy to throw balance out the window to do it?

Important note: These civics are blatantly overpowered to the point that they're basically cheats! Randomly generated empires won't spawn with these civics, but if you want to manually create an AI empire and give it one of these civics you'd be giving them a significant buff!


GODMODE
Cannot be added or removed after game start
Combines bonuses from (most!) of the other civics. Note that GODMODE doesn't include bonus traits or secondary species etc

GODHEART
Hive Minds only. Combines elements of Biomatter Mastery with further production bonuses

GODMACHINE
Machine empires only. Combines elements of Galactic Annihilators with further production bonuses




ENDBRINGER CULT
Requires Utopia DLC
Regular Empires only.
-Empires have a much lower Opinion of you!
+20% to production from Jobs and orbital stations
+20% Naval Capacity
+2 Starbase Cap
+1 Influence production
Once you have unlocked the Transcendence perk, you may spend 500 Influence from the Edict menu to bring about the End of the Cycle.

CAUTION: Be very careful about giving this one to AI empires!

PSIONIC DESTINY
Cannot be changed after game start
A buffed version of Psionic Heritage from the Exigency mod: Exigency mod not required to play but having it enabled will allow Psionic Destiny to unlock bonus psi techs the same way Psionic Heritage does
Start with Psionic Theory and the Psionic trait, and all your Psionic pops produce tiny amounts of Zro
Start with the ability to build Psi Arcology planetary buildings
+50% Psionics research speed
NOTE: Despite starting with the Psionic trait, you will still need to unlock Telepathy through an ascension perk to pursue Transcendence

ABHORRENT ASCENDANCY
Cannot be changed after game start
Requires Utopia DLC
-Not available to Hive Minds or Machine Empires
-Not compatible with Syncretic Evolution or any civics/origins that don't work with Syncretic Evolution (Life-Seeded, Mechanist, Agrarian Idyll, Fanatical Purifiers etc)
Start with 4 pops of docile workers (happiness doesn't apply, just like with Nerve-Stapling). Your main species produces 20% more when working in specialist or ruler jobs.
Start with the unique Low Arcology building (bonus planet capacity, housing, and slave/worker production) and High Arcology building (grants amenities and 4 Noble jobs), and the ability to build more

DIVINE POWER
Cannot be changed after game start
+75 to Trust cap, +75% Trust growth, +50% trade attractiveness
Gives your species the "Divine" trait, granting Immortality, +100 Ruler opinion, and a massive +30% bonus to habitability

BIOMATTER MASTERY
+50% to all food output
+50% Biology research speed
Unlocks edicts allowing you to spend food for strong bonuses
Access to special buildings that cost/consume food

ETERNITY CELL
Physics Research Speed: +30%
Empire Energy Generation: +30%
Shield Hitpoints: +50%
Energy Weapon Fire Rate: +15%
Sublight Speed: +25%

KNOWLEDGE KEEPERS
+20% to all Research speed and +2 tech alternatives
+1 Archivist job per 33 pops, producing 12 of each Research type for 2 Energy
+50% to survey speed and anomaly research speed
+33% archeology site dig speed
+2 leader level cap

COSMIC FORGE
Engineering Research Speed: +30%
Alloys Production: +30%
Megastructure Build Speed: +40%
Terraforming Speed: +40%
Ship Hull Points: +35%
Armor Hit Points: +35%

PERFECT UNISON
Society Research Speed: +30%
Governing Ethics Attraction: +50%
Monthly Unity: +20%
Leader Level Cap: +2
Stability: +10
Pop Growth Speed: +20%
Edict Duration: +35%
Happiness: +10%

GALACTIC ANNIHILATORS
Armies deal +150% damage!
+35% Naval capacity and +50% weapons damage
+100% Orbital Bombardment Damage
-40% to War Exhaustion and Claim Cost
+50 to Subjugation acceptance


COMPATIBILITY
This mod doesn't change any base files so it should be compatible with pretty much everything! ... Except balance and fair play. Definitely not compatible with those
39 Comments
J3T Aug 19, 2024 @ 11:50am 
the comments look like it needs an update, cant wait!
[NNC]Trollface Dec 9, 2023 @ 8:09am 
For me the mod works if i simply copy the authority and councilor files from the base game to the mod folder.
But im not sure if im using the same mod version.
thenightgaunt Nov 23, 2023 @ 6:37am 
Edcrab. Dude. Thank you for working on an update. No pressure and no rush. I think we're all just grateful that you've been updating it in general. Thanks again.
Spencer Nov 20, 2023 @ 5:42pm 
nice
~\(≧▽≦)/~ Nov 19, 2023 @ 7:53am 
I been waiting for the update for years, the god has not forgotten us.
Edcrab  [author] Nov 18, 2023 @ 1:40pm 
I'll grab Paragons and Astral Planes but I'm a great many patches behind so an update might be a while

Word of caution, I've had reports of some severe crash bugs recently which doesn't really surprise me because my mods are severely out of date, so I'd disable them for now
天阳的搅拌机 Nov 17, 2023 @ 6:40pm 
need update please
wjw_wrsnk Sep 30, 2023 @ 8:38am 
needs an update
Joker Jul 12, 2023 @ 5:42am 
weird, though this version doesn't work for me, 3.3 works.
Loveless1987 Jun 29, 2023 @ 7:06am 
While the civics themselves seem to be working as intended, this mod needs an update. The civics do not have an associated councilor position. This was the major change of patch 3.8 and the Galactic Paragons expansion.