Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I don't have exact details, but apparently it was working alright for the first 20 or so turns, then just wouldn't open after that.
Didn't really slow him down, but it did suck for the invasion of Ulthuan.
Anyone else experience similar? This mod just outta date, and in need of an update? Is there a balanced alternative to this? as there is only "Cap removal" mods for TK otherwise.
The only other TK mod i have is Tomb Kings Extended, so i'm not really sure if it's a mod conflict or not.
Would it be possible to change the way the cap works for this unit so that each time the ritual is used it increases the overall cap and when you lose one it adds it back to the cap?
i update my mod, now it could be work.