Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I don't have exact details, but apparently it was working alright for the first 20 or so turns, then just wouldn't open after that.
Didn't really slow him down, but it did suck for the invasion of Ulthuan.
Anyone else experience similar? This mod just outta date, and in need of an update? Is there a balanced alternative to this? as there is only "Cap removal" mods for TK otherwise.
The only other TK mod i have is Tomb Kings Extended, so i'm not really sure if it's a mod conflict or not.
Would it be possible to change the way the cap works for this unit so that each time the ritual is used it increases the overall cap and when you lose one it adds it back to the cap?
i update my mod, now it could be work.