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I recommend looking into the official Valve SDK Documentation for insight on how materials work in CSGO's Source engine, linked below:
GIMP alpha channel
https://developer.valvesoftware.com/wiki/GIMP
GIMP Alpha channel: https://m.youtube.com/watch?v=LQCziSTNJgQ
https://www.youtube.com/watch?v=A9aZdPqs17M
Using GIMP VTF plugin?
Be sure you're using GIMP 2.80
Not using it? Follow this: https://developer.valvesoftware.com/wiki/Creating_a_Material
I have a wiki that relates to the process of making skins / modding: https://steamcommunity.com/sharedfiles/filedetails/?id=1501754039&searchtext=Wiki
Always try to read the manuals in anything, because they often give you some insight
Use .tga or .tiff image types instead of .jpg or .PNG since they're lossless and supports alpha. More info in the Valve Source SDK Doc
3D = Use Blender with GIMP
No that's correct. I believe NVIDIA's normal map plugin doesn't work with Ps CC. I personally don't work with CrazyBump so I'm not 100% sure about it. I work with NdO2 and in that program the bump map is different. So the black color will indicate a dent and the white color will indicate height. So if you make the bump map according to this tutorial and make a "negative photo" effect it should make it work for CrazyBump and NdO2.
I'm not quite sure how to fix that. Do you have an Nvidia video card?
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New tutorial on the holographic sticker is live!
http://steamcommunity.com/sharedfiles/filedetails/?id=287109570