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Semi-Complete Corrupt dungeon Guide
Автор: john silent hill
Corrupt dungeons are one of the most worth activities in term of making a lot of silver, this is why making this activity fun and enjoyable worth your time.
   
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Introduction
Based off of a few videos on youtube slayer difficulty dungeons can give you up to 3 million silver per hour and 2 million fame per hour, but what is a corrupt dungeon? what is so worth in those? how do you find them and complete them? why did you click on this guide? all of these will be answered by reading through every line of this lengthy (currently being written and expended) guide you will understand more than you wanted.

Be one of the educated afventurers and travel the most efficient ways.




The first part will focus on the HUNTER difficulty because i have not reached and don't want to reach higher levels yet.
THIS GUIDE IS IN DEVELOPEMENT AND WILL GIVE MORE INFORMATION, if you have the health of a monster, or the damage of a trap please share it.
DIFFICULTY
To enter a hunter dungeon, you need 800 item power,
if you have more than 900 item power, all item power above 900 is reduced to 10%.

Monsters in this difficulty are tier 5.
PVP is not lethal.

To enter a Stalker dungeon you need 900 item power.
If you have more than 1000 item power, all item power above 1000 is reduced to 20%.

Monsters in this difficulty are tier 6.
PVP is lethal.

to enter a slayer dungeon, you need 1200 item power and 100 000 infamy.
If you have more than 1300 item power, all item power above 1300 is reduced to 50%.

Monsters in this difficulty are tier 8.
PVP is lethal.


Common ennemy
While on your way to looting your great chests to will find monsters, i will tell you some info abbout them while you're looking at it.

Every Dungeon has a "common monster", they are all arround the map and can be realy fun to kill compared to some other ones.
The MALICIOUS IMP is the weakest, without questions asked, most weapons can kill it in one shot.

+1 infamy
+48 fame
+10 silver








HELLHOUND
This demon can call nearby demons to attack you and can follow you for longer distances, tho it is quite weak.

+1 infamy
+9 silver
+48 fame
+2 energy

DEMENTED HERETIC THIEF
This demon can slow you down and break your armor

+3 infamy
+36 silver
+8 energy



DERANGED HERETIC ARBALIST
this demon's damage comes from spells, if you move during your fight, you won't take damage

+3 infamy
+36 silver
+5 energy





ENTHRALLED HERETIC MAGE
This ennemy can deal heavy damage, but it can only be a danger if it is followed by other demons.

+3 infamy
+36 silver
+5 energy




BEWILDERED HERETIC BRAWLER
This demon can slow you down and apply bleeding effect.

+3 infamy
+36 silver
+10 energy



DEMONIC SLAVER
This demon will pull you to him and slow you down , it cannot do any damage from distance.

+3 infamy
+36 silver
+6 energy










INFERNAL MONSTRUOSITY
This demon can deal massive damage over time, it is a danger by itself, make sure to kill it fast or move out of the way.

+3 infamy
+36 silver
+6 energy







DEMONIC PREDATOR
This is the rarest demon, it can only spawn in 1 place, i suggest you skip it and walk past it.
It's spells aren't interesting, it's health is nothing to worry abbout...
He will try to trap you in fire and boost it's speed.

+3 infamy
+36 silver
+6 energy



This demon has the ability to heal itself by dealing damage, it can jump to where you are and mostly uses it's base attack to deal damage.
It does have a fireball spell tho it does not regenerate it's health from it

+3 infamy







DEMONIC SORCERER
This demon is the closest thing you can have to a boss fight, it is always near other demons, it uses spells to deal damage and deals no status effect, it is however always better to avoid it and never even bother to try killing it.

+5 infamy
+36 silver
+6 energy
Traps
Here are traps ranked worst to best, starting with worst:
When killing the arcane mephit, it will silence you, you can no longer escape, attack or protect yourself.
Monsters near it when killed will "go to sleep" tho when hit just once it wakes up and becomes immune to sleep.
conclusion: worst thing ever, it disables you and does nothing to the demons, even when you realy do try to make it work



This trap will deal damage and slow you down a lot.
This trap has no effect on monsters.

You might think it's an easy trap but it is always close to a demon .










when a player goes close it spawns fire and slows the player down,if you stay in the fire the damage is huge.
It has NO EFFECT on monsters.

I never like seeing a few of these in the distance.





This trap spawns fire in a cone, it only does a little damage, never think too hard on that part
It spawns fireballs in a straight line dealing heavy knockback, otherwise it does little damage.
It has NO EFFECT on monsters

when it spawns a fireball, go through the fire cone and you'll be fine.




When the bloated glutton is killed, it spawns lava in a straight line and slows you down, it does basicaly no damage to you (your passive health regeneration is higher than the damage of this lava)
most demons attack from a distance, slowing them down won't change that.

don't kill the frog



When the magma mephit is killed, it spawns lava in a circle, it deals massive damage when you stay on it.
Monsters get damaged by this too
if you come across one of these monsters, stand on the edge of the lava circle and lure demons into it.

He's good







When the volatile mephit killed, a small area arround it gets affected:
players get knocked what feels like 20 meters far
monsters get knocked up (unable to do any action while in the air) and damages the monster for a lot of health, not many demons can survive it

The best demon ever, stay at least 2 or 3 meters away from the demon, lure demons in front of you then kill this demon.
Mini bosses
This section is abbout the demons who hide chests, this is what i call a boss battle.

INFERNAL HORROR

This demon will deal a lot of damage over time, avoid spells and kill it quickly.

gives 20 infamy and unlocks the chest next to it



5000 health
+35 energy





DEMONIC UNDERLORD
This demon will walk torwards you and hit some melee attacks
He can break your armor and deal a bit of damage.
it becomes stronger when his health hits 30%

gives 20 infamy and unlocks the chest next to it.


5000 health
+35 energy












Honorable mention to demon camps, between 3 to 6 demons protecting a chest (the chest is locked if the demons are not killed)

All possible demons that can possibly spawn may give :
11 infamy (3 demons)
18 (6 demons)
Bosses
DEMONIC HARBINGER

Similar to the demonic underlord with nearly twice the health, this boss might appear when getting 100 infamy in your dungeon.
Similarly to the previous boss, it walks up to you to deal damage.
His spells do not come up often but they have absurd angles and very quick cast time, this means unless you have a spell to avoid/block the spell, you have to move before being able to deal more damage.to fight him, remember to use your spells AFTER the boss's spell

When killed, gives 50 infamy and creates a portal to go into the next dungeon

8000 health


DEMONIC WARLOCK
This demon can deal massive damage from spells, but it does not have an auto attack, this means you can survive for a while if you keep avoiding the spells.
If it throws 12 fireballs it will reload, that is when you deal the most damage to it.

When killed, gives 50 infamy and creates a portal to go into the next dungeon

8000 health


Cristals and PVP
when getting invaded by another player, you start a race at who can kill the other faster, the invaded always has more chances of success: he can destroy 3 cristals to win instead, he starts the invasion where he has already killed demons, the invader spawns far from the player and near demons.

cristals have spawnpoints, if you can have the reflex to go in one of these spots when invaded you will always win: the invader will (most likely) not notice the first cristal being destroyed and will have much less time knocking you out. here are some common spawnpoints:

the thing to look for here is the blue banner, if you do see one in your dungeon you will almost always have a cristal spawn there.














AFTER KILLING A BOSS you can look at the patern on the ground, if it has a hand, a cristal might spawn there.










In one of the far corners you will find this, there is only one per dungeon and it has high chances to spawn a cristal






If you see ungodly ammounts of blood and writing on the ground, you might have a cristal spawn there








When joining into a dungeon, you will see this, interacting with it will sign a contract similar to the arena, putting you in matchmaking, you can speed up the matchmaking by obtaining infamy.

when 2 players have joined the matchmaking, one who has signed the contract and one who hasn't, the invasion starts, both players get warned, during that time, the player who gets invaded gets a few seconds to relocate themselves (you get more time if the player has more ping)

When the player connects, both are set to max health and energy.



Here is the size of a cristal compared to a normal human

It has 400 health
breaking one will give you 15 energy

Breaking 3 will kick the player who invaded your dungeon.

Both players can break the cristals for some reason.

If a player is killed directly during an invasion, part of their infamy is removed from them and added to the player who eliminated them
They will also drop loot similar to a treasure chest hunter difficulty.
I didn't test and i don't expect you to try, but in any other difficulty all the equipment in inventory is randomly destroyed or dropped.
The Map
Every dungeon is the same, it has the same structure, hallways, and rooms, the only thing that changes is the layout of those and the ennemies.

Exemple of a dungeon map will help us understand all that stuff.
the map contains two huge rooms with blue ground, in the middle and linked with 4 bridges is the end battle. The player spawn is always the same, it is in the small room where you find the invasion contract, when starting you will see the player indicator there. the invader spawns somewhere on the map but not directly at or near the player.

Now let's see ALL MAPS! if there is a map i missed, link a screenshot or video of it, after all the maps are randomly selected and my goal is to capture all of them...

This looks like a fist... anyways.
go to your nearest boss, follow the edge after that

Follow the edges, go any way you want, you do not want to go in the middle however.

This looks like a demon... anyways
start by going down and into the first boss, follow the edges and do the other 2.

This is one of the hardest dungeons, you will need to kill demons more than you usualy have to because of the many empty rooms you will fin. Go down to the two bosses, keep killing as many demons as you can and hope you have enough infamy to fight the final boss.

you can make your own path for this map, it's very simple

Start by going left to get your first chest, then follow the edges of the dungeon.

You can go left or right, both paths are good.
kill all bosses before going to the middle
The Loot
The best part of a corrupt dungeon is beating a boss and seeing the chest glow bright yellow , it is the most fun you will have on these dungeons.

When ending the final boss, you are presented with a chest and a portal, never forget to take this chest because it cannot contain only fame books unlike some of the next ones i will show.

A chest's loot is upgraded from infamy and premium.
premium: +50%
Infamy: the more you have, the more you will get, it will always get higher.








this chest only contains silver.
69 coins
boosted by premium and infamy ammount
Clear strategy!
When clearing a dungeon you wanna go faster than the invasion matchmaking, this means you want a good completion strategy, here's mine, you can use your own or whatever, this one is very basic.

This part DOES NOT include using the contract.

If you want info abbout countering an invasion, go to cristals and PVP part.

Using the contract involves a lot of risk for low rewards, the matchmaking is slow, the reward is not good (in hunter difficulty) and if you fail, either by the cristals being broken or by you being killed, you lose a lot of infamy and (not in hunter difficulty) lose all of your equipment.






remember to abuse the explosive demons to kill common ennemies.
if you need to learn the effect of traps on demons, go to the trap section
never kill frogs or pink imps.




Always walk past any group of demons, by the time you clear every boss, the infamy goal will be completed, even if you don't kill every demon.

This also can also be done on most hallway demons, the way you do it is you start walking torwards the wall through the opposite side of where the demon is standing and start sliding along that wall.




when you are moving through a dungeon, you should always be going torwards a chest.
missing even 1 chest is losing a fourth of the money.









if possible, have a spell in your build able to kill this flying demon in one hit, you'll use this even outside of this strategy.










When fighting a boss and if you have a build centered arround doing a combo of damage boosts,
wait for the boss to use 1 of every spell it has that part is important, the damage bosses do is usualy way faster than you kill it

why you want to wait for it to use spells is because it stops using most spells after that point, it might be because those spells have cooldowns or that the boss has run out of energy









when fighting the pictured boss, wait for it to send 12 fireballs.

After that, you can send as many spells as you want, not avoiding most of it's spells until it starts shooting fireballs again.