Transport Fever 2

Transport Fever 2

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Signals as animated waypoints
   
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Track/Street: Signal
Asset: Track Asset
File Size
Posted
1.683 MB
Jul 8, 2022 @ 9:57am
1 Change Note ( view )

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Signals as animated waypoints

Description
I have made some changes to the default signals, so the game thinks that these 'new' signals are wayponits. The benefit is, that the signal animation (changing from danger to green) is kept just the same as to the default signals. This makes it possible to place a signal, without the game thinking it is a signal. This doesn't seem to be al that useful , but i can come in handy in specific situations. For example:
- You can place a signal, at the end of the platform, nut the trains wait halfway through the platform, instead of driving to the signal and waiting in front of it. This also doesn't confuse the alternative platforms function (which doesn't always work correctly with placing signals at the end of the platform);
- You can place a signal, that is decorative only and does not come with signaling functionality. This can be used, at locations where trains should never stop, for example, half way trough a signaling yard, but a signal ads realism or when it just looks better to have a signal there.
9 Comments
Metssr Apr 8 @ 5:29am 
Hallo, Ik zie dat jij wat doet met seinen. Ik ben al zo lang ik mij kan herinneren op zoek naar een sein dat ik met de hand op stop en rijden kan zetten. Op die manier kan je bv. treinen wat makkelijker verzamelen in een rangeerterrein of beter verdelen over een route.
Ik kan natuurlijk ook de betreffende trein stop zetten op elke plaats, maar dat is niet zo leuk als dit ljkt mij.
DangerPaws Aug 25, 2022 @ 5:26am 
Thank you!!
jeroezie  [author] Jul 27, 2022 @ 6:40am 
I don't think that would be possible, gGeorg. The signal type places them in the different menu's for signals and waypoints.
gGeorg Jul 20, 2022 @ 12:34am 
Is it possible to make it a toggle option. The setting menu offers "One way: On-OFF"
Is it possible to add toggle "Signal x Waypoint : On-Off"
InfinityRibbon Jul 9, 2022 @ 11:21am 
Thank you for the info!
jeroezie  [author] Jul 9, 2022 @ 7:12am 
The code is actually very easy, it is just changing one word in the .mdl file of the original signal and saving in with another filename and proving an new UI icon. This is the change in the .mdl file:
From:

signal = {
type = "PATH_SIGNAL",
},

To:

signal = {
type = "WAYPOINT",
},

It also isn't brilliant at all, the modding manual provided by Urban Games discribes this behaviour...
InfinityRibbon Jul 9, 2022 @ 5:42am 
This is actually brilliant! Thank you very very much! Expect tons of modders asking for your code!:steamhappy:
AxemanJim Jul 9, 2022 @ 1:59am 
What an excellent idea. Can this be coded to include signals from mods, or would the mod authors need to amend each mod themselves?
Mᴇɴɢᴜ Jul 8, 2022 @ 1:01pm 
Nice one. This is actually pretty useful.