Surviving Mars

Surviving Mars

26 ratings
Stations - Fixed Storage Per Resource
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
519.081 KB
Jul 3, 2022 @ 9:11am
1 Change Note ( view )

Subscribe to download
Stations - Fixed Storage Per Resource

In 1 collection by lukeh_ro
Martian Express Enhanced
6 items
Description
Small stations will store a maximum of 30 per resource while the large ones 60...so no clogging with one resource.

The mod will change the existing stations in order to work with max per resource but note that the change is not reversible by removing the mod.

"Martian Express Patch" mod should be loaded before this and for that marked a requirement. It should be used anyway if using mods is possible.

Paypal Donate[paypal.me]
13 Comments
ALL MIGHTO Feb 15 @ 8:49pm 
Is there any way to reverse this? Or i can only make fresh install?
Daemonjax Nov 21, 2022 @ 7:52am 
@Bored Peon So it was fixed in the Martian Express Patch mod or an official patch. Ok, cool, thanks.
Bored Peon Nov 21, 2022 @ 7:45am 
That would be because six months ago there was no patch fixing resource flooding...
Daemonjax Nov 21, 2022 @ 7:43am 
How would someone go about creating the "resource flooding" problem? I just have the Martian Express Patch and the Passenger distribution one, and trains seems to work as expected. Just wondering what I'm not doing to avoid the problem.
Bored Peon Jul 14, 2022 @ 2:02pm 
Okay so I loaded up my Train test save. Which was basically three big dome areas and I did not use depot/drone supply chains or shuttles and only trains to move resources. The save was previously jammed up with food in the stations. The trains immediately started moving goods again.

I had held off reviewing the Martian Express DLC because you said you were working on it still. Which Steam only remembers the first review in order to prevent review bombing. So I can now put in a positive review for the DLC and it will count.
lukeh_ro  [author] Jul 14, 2022 @ 1:41pm 
@jpinard for modding help this is the best place: https://discord.gg/ngKTknPc
@BoredPeon spread the word ;)
jpinard Jul 14, 2022 @ 1:31pm 
Lukeh, you've been really helpful and I enjoy what you've done for the game. I'm wondering if you might be able to help me with a little modding I'd like to do. I want to change the research cost per tier (I figured out how to do that) and make it more and more difficult to research new items. But to still make the game work well I need to move some researched items to a different tier of research or the game will be too difficult. Do you know how I can do that? Just for example purposes, moving the large mega dome to the first basic research tier. How would one go about that?
Bored Peon Jul 14, 2022 @ 10:19am 
Thanks for this.
The resource flooding was the main flaw in DLC. I gave it a heavy test game and this was the only real issue I found.
Now the DLC is officially worth it in my opinion.
jpinard Jul 9, 2022 @ 11:01am 
By the way I'm loving the Martian Express and Underground stuff. Super cool.
lukeh_ro  [author] Jul 8, 2022 @ 11:25pm 
Related mods (fixes and basic enhances) can be all found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2815070811

I'd say the patch is mandatory if one can/wants to install mods.
Enhanced Passenger Transportation would be good to have.
This one and Simple Balance depending on preferences.
Better Resource Distribution would be very cool (and how I'd also would like vanilla drones/depots to work) but is very intrusive into the basic mechanics and there were a couple of reports it may corrupt depots/stations.