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This can't be done, the mod is aimed at improving the weapon itself, when the number of minion slots is specific to the player. There is no way to do this without breaking the game, so there is only a function to reduce the requirement for slots by minions. You can read more about it in the Steam discussions for this mod.
Works with other mods, but there may be conflicts. Calamity wrote about the case in the mod description. If some weapons break, you need to disable the breaking stats for them, usually this is Additional Projectile Chance, but cases when there are such conflicts are rare
For most weapons - absolutely yes, but this needs to be looked at in specific examples.
That is, in fact, there are no problems in the config, and this is the most balanced config possible in terms of gaining experience, the only thing that can be questioned is the stats. What is currently in the mod by default allows you to use any weapon at any stage of the game, with any level of the weapon itself. This also solves the problem when at the end of Calamity you had to spend 5 minutes to improve the weapon to level 100. Now it is harder to do, but you will not get 100 damage when there are 2000, but you will double the damage. From any side, it is a completely ultimate solution, which is why I added it.
The mod currently works in such a way that you get experience not for dealing damage, but for killing. The number of enemies in the terrarium is limited. Enemies become more difficult over time. That's why I made it so that experience is given only for killing enemies. As a result, we solve 2 problems at once: now beginner weapons and end-game weapons improve equally quickly, and now you will have fewer reasons to take a new weapon and abandon the old one. What does the second mean? There is no complication in the formula. Previously, you knew that for 1 additional level you would have to spend more time than on a new one, which would reach the same level faster. It turned out that you were replacing the old one, which takes a long time to improve, with a new one, which is stronger and which you will improve faster. The lack of complication now makes this pointless. Even if you have a level 100 weapon, you will improve it as quickly as a new one, so you will not abandon it.