Door Kickers 2

Door Kickers 2

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Season 2; Episode 5: Crime and Punishment
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Content Type: Missions
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Jul 1, 2022 @ 10:34pm
Jul 13, 2022 @ 5:18am
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Season 2; Episode 5: Crime and Punishment

In 1 collection by Proverbial King
Season 2
8 items
Description
READ BEFORE DOWNLOADING: This map is very large and may prove to be very challenging. I designed this map to make it to be as unique as I can make it. It has a lot of triggers and has a lot of “unfair” enemies. On top of that, the map has to be completed under 15 minutes or the bad guys will kill the VIP. But, I hope it encourages you to explore all the alternate routes. If you enjoy smaller maps do not worry, season 3 will be exclusively CQB maps. And also have a few bonus maps in the works. Also, to make the VIP open the panic room door, all you have to do is go near the door and yell “Pizza Delivery” and he will let you in. Enjoy.


BRIEFING: This is a priority alert. I believe you remember Mr. Stubb: Ex Army ranger and former diplomat. After we had picked him up from his Château in Canada, he was held in [REDACTED] prison in [REDACTED] under maximum security. As of 0300 this morning, the Black Hand showed just how vulnerable that security really was. First, they remotely hacked the security system, which shouldn’t even be possible in the first place since all security was designed to be in a closed system. This raises some rather disturbing concerns, but we will let the brass handle that puzzle. We on the other hand have a puzzle of our own. Its two fold so listen up:

First, we have the old prison where our VIP is holed up. The warden, Mr. Tuck, had the foresight to bail Mr. Stubb out of his cell and lock themselves in the panic room in the warden office on the first floor. But that panic room will not keep them safe forever. I reckon we have 15 minutes before the Black Hand gets through that door. Preliminary scouting has found that most of the ground floor is on fire or collapsed, so going through there will be a death sentence. We can clear the stairwell on the west side of the building and work our way up. The team will have to clear two cell blocks to get to the warden’s office. Every cell block is punctuated by a security station that is stocked with anti riot gear; most notable gear amongst the inventory include: M4 Carbines, Benelli M1014, MP5 and MGLs. When the Black Hand released the prisoners from their cells, they also armed them with the same weapons that deterred them.

Our second target is the “AGL Softworks”, an IT/software company that operates of [REDACTED]. Luckily, we already have an agent on site, Agent Fergie. No, that is not her real name. Although highly capable, we may want to send a few of our lads to help her out. The IT department is a civilian space so stealth is the best course of action. Get to the offices and hack the controls. It should help the boys at the prison immensely. If you think the risk is too great, you can opt to not engage here. You can focus at the prison completely, bringing all available firepower to bear.

INTEL: The prison: It is an old establishment and reports say its walls are paper thin and crumbling. Watch out for troublesome holes in the wall. All prisoners are let loose and most of them are believed to be armed to the teeth. Weapon inventory in the prison armoury include Grenade launchers and scouts have even spotted RPGs. There are several maintenance tunnels that wrap on the north and south part of the building. These can help circumnavigate enemy choke points. There are potential hostages in the AO, one of them being Dr. Priya Chowdhary, the Prison Psychiatrist. Most probably holed up in her office. It pains me to say it, but your number one priority is to extract the VIP, so if you were made to choose one from the other, extract the VIP at all costs. Make sure you study the map thoroughly as the place is a maze. Explosives can help provide alternate entry points and avoid being held up at a singular choke point. However, there are high chances of unarmed hostages, if they were not killed in the initial rioting. So watch your fire.

The office: This is a mainly civilian space. So be careful where you shoot. The central location is the cafeteria and dining area, and the offices are built around it. This is a large office with several offices feeding into an open corridor. Expect a lot of civilian in the AO. Stealth is advised to minimize civilian casualties and The lights outside the office corresponds with the maintenance doors they open back at the prison. Remain in touch with the main assault force and synch your actions. Open a maintenance door too soon and you can just as likely open a flanking route for the enemy as much as your own troops.

ASSETS: 8 man ground team. CIA attaché: Special Agent Codename “Fergie”. No sniper support.

INFIL: The Prison: Western stairwell that can support a full entourage of 8 operatives. 2 lightly armed operatives can rappel down the broken elevator shaft on the southern end of the building, near the visiting room.

The Office: Two undercover operatives can enter through the stairwell, past the security. Or 2 lightly armed operatives can rappel down to the elevators to avoid detection as long as possible.

EXFIL: The Prison: The Western stairwell. If your operatives can manage to blow a hole in the barricades, the VIP can be evacuated by the southern stairwell as well.

The Office: N/A

SUGGESTED LOADOUT AND TACTIC: Rangers up. 6 operatives armed with smoke grenades, flash bangs and HE. 1X6 scopes on carbines to challenge long angles and peek tight corners. Smokes to cut line of sight. Employ fire and manoeuvre to scale up the cell blocks. Keep strong unit cohesion and cover your flanks. 2 lightly armed operatives on the elevator is tasked with making a shorter evac route. Pack light yet punchy. Carbines with holo-sights, and door charges on each. While one operative packs wall breach the other handles smokes. Link up with the main assault force and help break the deadly crossfire in the mess hall.

Alternatively, split even as the CIA. Undercover operatives aid Fergie to clear out the offices. While Black ops takes the elevator at the prison with silenced weapons. Undercover team opens up maintenance tunnels for Black ops, While the assault team ignores the western half of the prison and makes a beeline for the VIP, using smokes to avoid gunfights. Evac through the southern exit.

GOOD LUCK AND GOD SPEED!
12 Comments
Eshmimna Apr 1, 2023 @ 3:49pm 
Personally not one of my favourite maps but it has a very interesting concept, should get more recognition
Proverbial King  [author] Jul 13, 2022 @ 5:23am 
No idea why the description keeps getting cut out...
Proverbial King  [author] Jul 7, 2022 @ 8:42am 
@Luckschaden Wasn't aware of the word count when I first posted it it was all there. Even the little typo at the end...now that I see it...where is the rest of the briefing lol.
Proverbial King  [author] Jul 7, 2022 @ 8:40am 
@Luckschaden Valid observations. Oh there is an invisible wall between the two buildings...I wanted to shift the offices above the jail but that made a lot of the triggers and spawn go haywire so I just said nope! I will clean out the description at a later date. Thanks for the feedback. it helps a lot.
Luckschaden Jul 7, 2022 @ 8:07am 
It's a great map, and very ambitious, so I have a few things to moan about but hopefully it's clear that that's because the map is so great and detailed to begin with.

- The workshop description seems cut-off, maybe you hit the character limit?
- A 3 sentence TLDR description might be useful to lazy players
E.g. "Save VIP in panic room by reaching the front of the panic room and then escorting him to the escape zone. He will die after 15 minutes. Offices (bottom part) can be cleared optionally to open up paths in prison (top part) by sabotaging the panels. Enemies are heavily armed.".
- It wasn't super clear to me what the panels in the office did directly, and I found it a bit tedious to sabotage all of them as there are so many of them.
- Looking at the map, I initially thought I could snipe from the offices to the prison because of the prominent windows facing that direction (maybe with a rocket launcher to destroy walls I even could, but it's clearly not intended).
Proverbial King  [author] Jul 7, 2022 @ 8:05am 
@Luckschaden glad to hear it. Keep kicking them doors soldier!
Luckschaden Jul 7, 2022 @ 7:59am 
Thanks for making it more noob friendly for me. Still, 5 minutes is still very fast but I could eventually manage that.
Proverbial King  [author] Jul 7, 2022 @ 5:07am 
@Luckschaden wait...its five seconds? It is supposed to be 5 minutes....lol lemme check it out
Luckschaden Jul 6, 2022 @ 6:03pm 
2 stars with only 5 operators lost, that's a success in my book. Very hard map. Please don't tell me you actually beat this map in *checks notes* 5 seconds.
Luckschaden Jul 6, 2022 @ 5:38pm 
Looks very cool. Makes me wish the game had a quick save option. This might take me a wee bit to finish.
Hope the devs keep improving the map editor for you and looking forward to what you'll do with the new mission type!