Stellaris

Stellaris

293 ratings
Savage Primitives
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File Size
Posted
Updated
1.864 MB
Jun 29, 2022 @ 4:42pm
Aug 26, 2022 @ 5:39pm
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Savage Primitives

Description
Savage Primitives
Savage Primitives is a mod in Alpha State.
Adds an Origin unlike any other encountered, trough the eras of this curious specie, strength was the main sign of recognition and power, the lack of intelligence made this specie evolve unlike any other one. Instead of being encased in their planet they found the way to barely reach space with just the usage of basic materials
Playstyle
The first years of gameplay are a bit rough, but trough the adquired knowleged obtained by pillaging, killing and fighting, the ships desings and costs will become more and more efficient. During the phase of this hard first years, fighting will be required, allies are not an option as we barely tolerate ourselves.
Compability
We tried making the mod compatible with a few others, like:
If you find any bug, please, send us a report!
Planned Features
  • Events that trigger if you haven't been in wars recently, giving you progressive debuffs. The only thing they want is war
  • A custom "Primitive/Savages" Faction, demanding chaos Partially Done! We will add more demands in future updates
  • Monke/Savages Portraits
  • Exclusive Traits
  • Ascension Paths: Decide if you want to stay as a primitive, evolve into a greater version of yourself, abandon your barbaric habits, etc
  • The cost of megastructures becomes minerals instead of alloys (this will obviously include Gigastructures).
Feel free to suggest other things.

But before, we must:
  • Improve Balance: Balance is kind of a problem right now, in order to make this mod more enjoyable we need Player Feedback to further improve the concept of primitives.
  • Add more ways to complete Reinventing the Wheel : Currently, you can only get progress with time, and by winning wars. Other ways like: Destroying ships or starbases, conquering enemy planets, destroy complete empires, etc, are coming. DONE!, later on, we will add even more options.
Popular Discussions View All (3)
8
Aug 6, 2024 @ 11:33am
PINNED: Suggestions
ElMurlocElegante
2
Jul 1, 2022 @ 2:51pm
PINNED: Bug Reports
ElMurlocElegante
46 Comments
Spector641 Dec 15, 2024 @ 3:38am 
Update plz
Crusaderjack Aug 6, 2024 @ 11:33am 
please update
Chungus Amongus May 25, 2024 @ 11:10pm 
Any good with Pacifist runs, or will the 'Reinventing the Wheel" mechanic make that playstyle unfeasible?

Also if the modder comes back and there's an update, I'll be happy to help with localisation, they'll just need to message and send me all the lines I need to check, if anyone sees this before the author please let them know, thank you!
Zenthesize May 16, 2024 @ 2:48pm 
Can we get an update?
GothicAbyss3667 May 15, 2023 @ 6:40am 
pars great with monkey adviser 10/10
Escanor Apr 14, 2023 @ 7:02am 
Does this work for 3.2.2 by any chance ? Cheers :)
cpu4 Nov 11, 2022 @ 9:23am 
Could you add support for the ships in NSC2?
Thanks!
Volkov Sep 16, 2022 @ 1:14pm 
I love the idea of this mod, great for playing Warhammer 40,000 Orks.

However, the poor english is ruining it for me.

Maybe look into having a native english speaker proof read? It's through not trough.
RoYaL_Salus3 Sep 16, 2022 @ 8:27am 
Could you just make the cost of all megastructures the cost in alloys times 2 as minerals?
ElMurlocElegante  [author] Sep 13, 2022 @ 5:30am 
@Doze14 Yes
@baseuppp a lil'