38 ratings
The Armory - SWAT
File Size
4.021 GB
Jun 26, 2022 @ 6:20pm
Jan 16 @ 10:46am
61 Change Notes ( view )

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The Armory - SWAT

In 1 collection by DeltaMike
The Armory Modifications
13 items

Bringing back a focus on squad based tactics, the primary use of firearms and high load out customization -- this version of The Armory takes everything previously seen in the series of modifications and takes it to the next level in terms features, functionality and plugin support.


• The Armory | SWAT | Stats

Hosting a server running The Armory: SWAT? Leave it's IP address in the comments, and I will list it here!

Special thanks to the following people on Steam Workshop!

Қatka ♥ for 90% or more of the weapons/upgrades/gloves combined used in this modification

➤ Trump the Gladiator for the SWAT uniforms

➤ STG | Big Iron for the FBI HRT uniforms

➤ The Operator Mod for the Shield Expert Character & AR-15 Carbine models

➤ NoctiluX and @KSAPhotographer for MK17 MOD 0

➤ RYMD and Farengar for the Alpha AK

➤ DragonofJustice for the FN P90

➤ Phale for the Mk18 M-LOK

Special thanks to the following people in the Insurgency community!

➤ Nullifidian for his assistance and patience working with me to get the SourceMod plugins working correctly

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DeltaMike  [author] Feb 19 @ 7:32pm 
@John wick - Hey, the medic class requires you to be in a server that hosts the SWAT modification, due to it requiring SourceMod and appropriate plugins to operate. You can join the server for this modification at the IP address: or browse for the server titled The Armory | SWAT | Stats :oldschool:
John wick Feb 17 @ 9:42pm 
Hello, I play as the Medic class, but I can't revive people. How do I revive them?
DeltaMike  [author] Jan 22, 2023 @ 5:13am 
Just recompiled plugin to the newest version available, might fix it.
dollythesheep11 Jan 22, 2023 @ 3:39am 
Not sure if it happens every single time, but it seems that the Engineer's menu will not work after using it a couple of times. This is from another teammate who experienced it for the second time around now.
dollythesheep11 Jan 6, 2023 @ 6:23pm 
Yes, thanks. The bots at counter have something they can achieve now; retake the point. They would be so chuffed at the change. Someone also suggested to make the counters persistent/constant counters so that teammates are encouraged to revive and heal fallen comrades instead of taking the obj solo. But that will be how you would like to see the SWAT mod done.
DeltaMike  [author] Jan 6, 2023 @ 1:58pm 
@dollythesheep11 - Appreciate your feedback. I have taken everything you've said into consideration and have made it so you the bots can now take back objectives. Should be placed into effect when I restart the server, I will do here shortly as there is people currently on the server.
dollythesheep11 Jan 6, 2023 @ 12:41pm 
Apparently the bots cannot recapture a point even if it is left undefended. While these are supposed to be SWAT and FBI operatives and they do not usually take and defend areas, this will mean for this mod and game, that it makes the Engineer class superfluous. He does not need to build defences anymore to protect the capped point during a counter. In fact, everyone can just leave the point and take down the bots from afar and different angles negating the need to cover angles and protect each other at the capped point when defending. The Engineer can just use the c4 and whatnots to attack as well. That build menu needs not be used. Perhaps reverting to the stock way for capped point defence, deltamike?
Sean2111 Jan 6, 2023 @ 2:56am 
When I use the 3rd person view
(which works really well) in a solo game ,
is there any additional commands I can use to move my man on screen perhaps more to the left or else in or out ,can I change the camera view at all in this mode?

The default camera view is good but I thought more variety of camera might be possible?
[GT] | GYO Dec 27, 2022 @ 7:36am 
hi, i want to add this mode to my server just need a little help about it
DeltaMike  [author] Nov 2, 2022 @ 6:43pm 
Ohhhh, sorry about that, it's just an weapon upgrade available in the modification itself, its called Higher FOV, each weapon should have it :)