Europa Universalis IV

Europa Universalis IV

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Anbennar - Haless & Aelantir Monuments
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3.390 MB
2022年6月25日 19時41分
5月19日 3時44分
44 項目の変更履歴 ( 表示 )
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Anbennar - Haless & Aelantir Monuments

Sorge_ 作成の 1 件のコレクション
Anbennar Monuments
3 アイテム
解説
This is a submod for Anbennar: A Fantasy Total Conversion that adds 30+ new monuments for the continent of Haless, as well as a few (currently 6) monuments to Aelantir.

The vast majority of the monuments are inspired by actual built (or planned to be built) wonders, temples, monuments, projects, and buildings from the lore, idea descriptions, and mission trees of the nations within Haless and Aelantir.

I have generally decided that the best way to allow the monuments to be build and their effects to be received is to have them be restricted based on a culture or accepted culture basis, with minimal exceptions for a few monuments where it simply wouldn't make sense. I find this to be a good balance between extremely strict restrictions (such as requiring it to be a certain year, or a certain mission in a tree to be completed) and extremely light restrictions, aka nothing, which makes getting the effects of monuments alien to your own culture and religion too easy in my opinion.
This way, while it is still possible to gain the effects of around 80-90% of the monuments in game (some specific religious monuments are locked to certain religions), it comes at a cost of requiring the culture to be accepted, and the vast majority of empires will run out of accepted culture slots before they run out of monuments, therefore giving the player a (potentially difficult) choice of if they want to accept an otherwise low development culture for a specific monument, vs accepting a bigger culture that has a less desirable monument, and so on.

Monuments (in general, not just the ones from this mod) require a new game to be started for them to appear in their respective provinces.
MONUMENTS REQUIRE A NEW GAME. YOU CANNOT ADD THEM TO AN EXISTING SAVE.

The monuments tend to make the game *easier* for the player, as it adds more overall possible buffs. How significant the buff depends on the region and nation. I have tried to balance the monuments so that they are approximately as powerful as vanilla eu4 monuments. It is recommended (but by no means required) to either turn Great/Mythical conquerors on in the Anbennar setup, or to play on a harder difficulty.

If you have more specific or longform questions or comments about the mod, I am in the Anbennar discord as sorge_ feel free to message me personally or in the submodding channel.

The list of monuments is below. The name in parenthesis is the nation that owns the province the respective monument is in at the 1444 start date. It is not an actual part of the monument's name. The list of monument effects is too long to fit in steam's mod description, but a link to it is here: https://textuploader.com/t1yn7

Haless:
Tianlou, Jewel of Yanshen (Tianlou)
Xuezhefang Eunuch Academy (Tianlou)
Haoshitzi (Jiangdu)
Lanjin Hall (Lanjinhui)
Liusibao (Xiadao)
Szienlou (Jilin)
Library of Gundhaghidur (Vidvakhoka)
Hanging Temple of Aoshan (Aoshan)
Heiyukcheng, The Black Jade Citadel (Jinquiu)
Huangpo Academy of War (Bianfang)
The Cheng of Guhe (Guhe)
Citadel of the Dawn (Azkare)
Danon Dungcam Guild Headquarters (Kudet Kai)
Nha Nuhoanha Temple (Chien Binhrung)
Bazaar of Blood and Ivory (Prukakhin)
Phaemruk Shipyard District (Phaethmen Di)
The Saccharine Garden (Phaethmen Di)
Weapon Market of Lapnam Amrik (Lapnam Amrik)
Teplinbasiet Arena (Lapnam Amrik)
Khram Ptaa National Academy (Lapnam Amrik)
Necropolis of Bim Lau (Bim Lau)
Hajigaja Library (Daengun)

Bulwar:
Temple of Surael
Hanging Gardens of Bulwar
Fortress of Azka-szel-Azka
Fortress of Azka-Sur
Sun-Dial of Azka-Sur
Temples of the Sun
Mountain of Clear Sight
Port of Emperors
Mountains of the Moon
Stone Palace of Ekluzagnu
Eranil's Oddities

Rahen:
High Temple of Mindanan
Dye Markets of Sharaajaghal
Temple of Foresight
Dhujati League Headquarters
Lotus Court of the Dhenijanraj
Royal Library of Sarnihanpur
Khamayodi Training Camp of Sharaja
Ghankedhen Family Foundry
Sardhasi Silk Fields
Market of the World's Desire
Brass Palace of Sramaya

Aelantir:
Scol Mecynn, School of the Riverblades (Vels Bacar)
Hedge Gardens of Grebniesth (Grebniesth)
Golden Dome of Stanyrhrada (Stanyrhrada)
Nakar Koraim (Orenkoraim)

Kheonai:
Degakheion, City of Soldiers
Ormam, City of Merchants
Kherka, City of Iron and Smoke
Lokemeion, City of Scholars
Oktikheion, City of Ships, Silk, and Sugar
Arpedifer, City of Artisans

Eordand:
Gift of Spring
Gift of Summer
Gift of Autumn
Gift of Winter



Manual google drive download for GOG/Epic users: https://drive.google.com/file/d/1_zseP6McNVF_G39Ev_LFPZT-dhEnYIf7/view?usp=sharing
place in C:\Users\(Your Username)\Documents\Paradox Interactive\Europa Universalis IV\mod. While I try to make sure the manual download is the same version as the steam download, sometimes I forget, so forgive me if it's a version behind.
人気スレッド 全て表示 (2)
6
2024年2月14日 12時49分
FAQ
Sorge_
0
2022年6月25日 20時36分
ピン留め: Complete list of monument effects
Sorge_
127 件のコメント
GabeC1997 4月27日 17時38分 
Soon Tachyend, soon...
Button Pusher 4月8日 7時50分 
Could you update it make the monuments in bulwar available for the MLP april fools religion? Celestia Worshia, or make it if its a synthetic faith for them
Sorge_  [作成者] 3月18日 11時35分 
@skoobeldoobel yeah that's fine
skoobeldoobel 3月17日 20時01分 
(to be clear, if i make them, they would still require the main monument mods to work)
skoobeldoobel 3月17日 19時59分 
Would you be fine if I made a submod that rebalances your monument mods? I love the flavour they add, but I kind of feel like some of the monuments are a bit overpowered for my taste
Sorge_  [作成者] 1月31日 12時53分 
Oh it appears they got renamed to something borderline unpronounceable, P'ezarangi Harpy. I'll fix the localization.
Goku_SSG3 1月31日 3時39分 
Hello I would like to know how do I get the Feng Harpy culture ? Because in my game (Sun empire 1552 AD) the culture doesn't exists.
The2lied 1月22日 16時42分 
Wish I saw this mod before I was 150 years into my Dahui(Bianfeng) game.
Sorge_  [作成者] 1月11日 18時17分 
@somebodynobody10 I think I fixed it if I didn't just leave a comment as to which religion needs fixing and I'll adjust it since it's mostly minor syntax stuff, easy to adjust
somebodynobody10 1月5日 5時48分 
Last time I played, this mod wasn't updated to the reworked religions of the newest bitbucket which renamed (among other things) many of the religions of Haless. Has this been updated to match?