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Hoho - Infinite Potions
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Sprache: Englisch
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571.914 KB
24. Juni 2022 um 18:24
29. Apr. um 14:52
23 Änderungshinweise (anzeigen)

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Hoho - Infinite Potions

Beschreibung
1.1.6 - Apr.2025

Infinite Buffs
Works similarly to Luiafk; Buffs automatically apply directly when in inventory. They do not need to be equiped and do not take up any buff slots.
Keybinds are needed for Recall, Return, Teleportation, Peace, and War.
For Peace and War, the highest level of modifier will be used; The candle and potion modifiers will be additive, while the ultimate modifier is fixed.
Suggested use with AlchemistNPC, Fargo's Souls, and Recipe Browser


It will usually take 30 of an item to create the infinite potion buff item, rarer items and furniture buffs (Like campfire) will usually take 5 to craft, and even rarer items (Ammo Box, Bast Statue, etc.) take 2.
Most items with multiple crafting versions will require the default version until I finish a good portion of the mod and then figure out how to use recipe groups.
(use basic woodeen campfire, etc.)
Some materials (prime example is bast statue) will most likely require crate fishing.

WARNING:
Calamity Mod has some speed changes due to its base movement speed buff from 15 mps -> 23 mps.
Swiftness potions were nerfed in Calamity to give a 15% speed bonus instead of 25%.
Well Fed speed bonuses decreased from:
20% -> 5%
30% -> 7.5%
40% -> 10%
for Well Fed, Plenty Satisfied, and Exquisitely Stuffed, respectively.
There exists a toggle in the config to change the buff effects from this mod to reflect the nerfs in Calamity.

WIP:
For the most part, the actual content of the mod is finalized.
I will do my best to upkeep Hoho, but I'm fairly busy now, and don't play Terraria very much anymore. Please let me know on the workshop page if something isn't working, or if stat/balance changes are made (in vanilla).
I might eventually add a more intuitive and accessible effect toggle menu when I figure out how to use UI elements and if you guys ask for it. For now it will be in the Mod Configuration Settings.

Infinitybott and Hoho are very cool.
Thanks for coming!
This Mod is open source.
Ursprünglich geschrieben von tModLoader infinitybott:
Developed By LemurMemur/Saki Mizushima
56 Kommentare
Saki  [Autor] 29. Apr. um 14:55 
Alright I've added a toggle in the config to adjust Swiftness and Well Fed speed buffs to Calamity standards. It seemed like a pretty simple addition, but if there's anything wrong please let me know.
Saki  [Autor] 29. Apr. um 14:09 
I can add a toggle for that. I'll try to get it out within a couple days.
Yellow Diamond 29. Apr. um 0:15 
how can i change speed to Calamity standarts?
longbowman 24. März um 2:27 
The drowning stops after turning off Gills Effect in HoHo mod config
longbowman 24. März um 2:25 
Not sure why but the character starts drowning when holding 'All Buffs' in the inventory and then eventually dies of loss of breath. It even shows the breath indicator bubbles bar reducing to zero before drowning.
Король ЛП 12. Feb. um 13:44 
Everything is very cool, but the question is, is there any way to disable the effects you don't need? It's not convenient to constantly change gravity or be invisible.
Random_someone 5. Feb. um 6:47 
How do you make the exquisitely stuffed buff?
"dad whats gucci gang?" 18. Dez. 2024 um 19:32 
dollar store soul of eternity.
I love this mod a ton and am currently halfway through my second playthrough using it.
some tweaks should still be made, like how some effects that should really have a bind toggle don't have one listed I.E. feather fall and gravity, although I could just hold "S" or unbind my "W" between the two.

maybe go as far to make it so that any effect can be bound to any key(?)
or maybe add a UI that shows the available effects so that the player can just toggle them manually through a menu.

specifically the honey buff since it's extremely potent on it's own. I think you should add a speed penalty while the effect is active, as if the player was still trudging through honey to obtain it (which could be disabled in the config of course)
Saki  [Autor] 13. Okt. 2024 um 11:37 
There may have been a change in how multiplayer spawning rates work or I may have implemented it wrong to begin with. Testing multiplayer bugs is a bid tedious but I'll look into it.
Conflict 10. Okt. 2024 um 4:06 
I can't activate my war and peace buffs in server. In single it works. But if I play in server, spawning buff brokes while another buffs work. Can anyone give me to solve this problem? I use my friend as a war buff totem to farm...