Torchlight II

Torchlight II

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Embermage Rebalance 2.0
   
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Jun 16, 2022 @ 1:02pm
Jul 27, 2022 @ 1:18pm
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Embermage Rebalance 2.0

Description
Rebalance of the majority of the embermage skills, trying to increase their usefulness and making the charge mechanic more involved in the class gameplay as more skills interact with it now.
The changes are intended for Veteran or Elite difficulties, but even with all the changes the overall power of the class is lower than the goddly Engineer.
I Swapped the effects of Firebomb and Firestorm, so that fire builds get the fire resistance debuff alot earlier and to make Firestorm and Hailstorm a little different from each other, to compensate the loss, Firestorm does a lot of aoe damage and fears.
I tried to buff the skills that were too weak, not only by increasing the damage, but by adding utility or decreasing mana usage etc, and the class is more smooth to play as a result. It will make you more powerful all around, but not by much xD
With the exception of Shocking Burst (which literally costs a thousand mana and is meant to be a nuke only usable with full charge), none of the skills I changed are stronger than the vanilla OP ones (which I didn't touch) Blazing Pillar, Frost Wave and Prismatic Bolt.


Changes are as follows:

Magma Spear:
Wierd skill, it hits the target multiple times but the damage was all on the dot, so I frontloaded it's damage.
Same weapon damage but Instant damage component added.
Dot damage diminished by 75% but is always 100% to hit.

Magma Mace:
Weak close range skill with low chance to break shields, now is stronger with more consistent chance to break shields and builds charge.
Level 5 Chance to break shields increased to 50% (from 25%)
Weapon damage incleased by about 20-30%

Fire Bomb:
Very weak skill originally, now functions as a bottleneck that slows the advancing enemies while burning and debuffing fire resistance, also dot is stronger and lasts longer.
Dot damage increased by 10-20%.
Slow increased specially at the start (12-54% before, now is 32-60%)
Weakness to fire damage effect (32-60%)

Blazing Pillar:
No changes, already OP. But it lost a little of it's value as a charge builder as almost every skill builds charge better now.

Infernal Collapse:
It was an average skill, now is great.
Increased the damage a little and added utility with an AOE shield breaker (in case you don't want to use Magma Mace).
Damage increased by 10-20%.
30% chance to shatter shields on all levels.

Immolation Aura*:
Its an aura so it has no cost but reserves mana, damage absorption doubled and chance to reflect projectiles added.
Duration 1 hour on all levels.
Damage Absortion changed to 10/20/30% from 5/10/15%.
Small chance to reflect projectiles starting at level 5.
The damage will appear very high on the tooltip, but that's because is over 1 hour, it's the same pitiful damage as before.

Firestorm:
Was very weak for a tier 7 skill. I swapped effects with firebomb and increased the damage.
Added an instant damage component that gains charge. Dot damage is higher and quicker (4 seconds).
Fear chance on all levels (6-20%).
Reduced enemy damage is now "all damage" instead of only "fire damage" but is only a 10% reduction (was 30%).

Icy Blast:
Was pretty useless. Now is stronger and cheaper.
Same weapon damage but added an instant damage component.
Less mana consuption but casting speed is a little slower, gets very powerful if you stack casting speed.

Hailstorm:
Already very good, so just minor adjusts.
Same damage.
Builds charge.
Weakness to Ice and Lightning debuff duration increased from 6 to 10 seconds.

Frost Phase:
No change, use Smoother Teleport by zParticle.

Elemental Boon*:
Is now an aura, no mana cost but reserves mana. Some useless effects changed.
Duration increased to 1 hour in all levels.
Elemental damage around a third and elemental resistance around half of original values to make up for the fact that the duration is so long now.
Mana recovery changed to dodge chance.
Tier 3 pitiful effect changed to 5% faster cast rate.

Frost Wave:
No changes, it's already insanelly porwerful.

Ice Prison:
No changes.

Astral Ally:
Very bad skill originally, the summon dies FAST and duration is very bad even if it manages to survive.
Duration increased to 2 minutes base and 3,4 and 5 minutes on the respective tiers.
Damage buff doubled and Armor buff tripled (maybe now it can survive a little more in the endgame).

Prismatic Bolt:
Very overpowered, so I just increased the range from 16 to 20 meters.
Didn't nerf the skill but as I nerfed the brand passives it will feel a little weaker overall, but still OP.

Shocking Burst:
The one I struggled with the most. Probably the wrost skill in the game.
So I made it a Nuke, has very high mana consuption, high damage and very fast cast speed.
Only usable when your charge bar is full.

Thunder Locus:
Very good skill, no change.

Arc Beam:
Was very awkward to use and it was glitched, now is smooth as butter, great range, builds charge, procs Wand Chaos, a little less mana to cast and maintain.
Arc Beam can be binded to left click.
Range increased to 20m on all levels (normal is 9m at lvl 1 and 15m at lvl 15).
It now builds charge.
It can proc Wand Chaos.
About 10-30 % less mana consuption.
Also widened the beam hit box (making it easier to hit the mobs, does not change the visual of the spell but it's there) from 10 to 20.
Damage is the same, but I fixed the affix glitch (originally all levels of the skill referenced the level 1 affix), which will make the damage higher from level 2 on.

Death's Bounty:
Good at the start, not so much at end game.
Doubled the healing, increased the mana recovery by about 20%, but increased the cooldown to 5 secs in all levels.
Halved the mana cost (you have to use a lot of mana to recover mana?)
Much faster casting speeds.
Stronger slow effect, same stun chance.

Shockbolts:
The second worst skill in the game and this time a rank 6 skill. Now is super cheap and very spammable, you can flood the battlefield with bolts.
Added an instant damage component.
Decreased the weapon damage by about 20%.
Imobilization chance is now 20%.
Casting speed increased by 20% and mana cost decreased by 50%.

Shocking Orb:
Again, very weak for a tier 7 skill. Increased the damage and added a high chance to Stun, making it very defensive against large groups of enemies.
Huge Weapon Damage increase (it was 40-96% now is 105-175%), but longer cooldown.
Added an instant damage component (which doens't show on the tooltip for some reason, but it's there)
Faster casting speed.


Nerfed the Brand passives values by 55% each (to tone down the class overall power a little) but didn't touch the other passives as everybody uses Tiered Passives by shortswordsmanfromthewest anyway and since he didn't touch the values the tiered effect still works for the brands passives too, only with less damage.



*The engine doesn't allow 2 or more skills to reserve mana separately, so both Elemental Boon and Immolation Aura reserves the same amount of mana, I doubled that value for both skills to simulate the mana cost of using both auras together (as most people will do).
6 Comments
Voodoom Feb 4 @ 5:49pm 
Its a good mod, but it got me HIV
Darkseid  [author] Dec 15, 2022 @ 4:41pm 
Nice catch. I didn't think to edit the passive as in the program you edit the spells.
But I would have to reinstall both the game and Guts to do that, and such a small detail is REALLY not worth the effort xD
stormlightx Dec 15, 2022 @ 2:18pm 
Looking forward to trying this. If arc beam now procs wand chaos could you update the wand chaos tool tip to reflect this?
Darkseid  [author] Nov 17, 2022 @ 3:19pm 
not planning on any at the moment, saddly
Jerry Nov 17, 2022 @ 1:24pm 
really good mod. now embermage finally playable in elite hardcore mode, do you have any other character balancing mod?:steamthumbsup:
Scylla Sep 10, 2022 @ 11:42am 
Thank you for this. Embermage had too much useless skills. It's time to start a new embermage character.