RPG Maker VX Ace

RPG Maker VX Ace

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PHLiM2 Presents: Kingdom Hearts Title Script
   
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UGC Type: Edit And Play
Resources: System Sets
File Size
Posted
Updated
4.684 MB
Jul 6, 2014 @ 12:12pm
May 28, 2015 @ 3:00pm
4 Change Notes ( view )

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PHLiM2 Presents: Kingdom Hearts Title Script

Description
A script to simulate a majority of the Kingdom Hearts title sequences. Easy modifiable.

Version 1.23 [28-May-2015]
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- Made the cursor slide to its destination
43 Comments
Mallow_VT  [author] Nov 4, 2021 @ 11:01am 
@Nyx-Reprisal : That would require access to the save data, and would be an entirely new thing to program.
Mallow_VT  [author] Dec 16, 2019 @ 8:52pm 
The code for the version number/copyright info is in the script itself. It’s really not that hard to edit.
Digital Wolf Dec 15, 2019 @ 8:29am 
Okay so i fixed the audio but it still has the script version and the line undenneith sorry for my bad spelling but thanks for helping me with the audio
Mallow_VT  [author] Dec 15, 2019 @ 8:20am 
The sounds are only on the project file itself. You can change them to the default sounds in the Database->System side.

This script/plugin is designed to be copy/pasted into your own project and modified under the "Scripts" part of RPG Maker VX Ace. Do not use it as a base to start working from; this is not recommended.
Digital Wolf Dec 15, 2019 @ 7:17am 
Hey i'm try to use this for my game can you help me please with removing the kingdom hearts sounds and the presented by company name cursor line that you can't change because i am planing to make the game public and i don't want to get a copyright notice
Midas Apr 19, 2019 @ 2:39pm 
That'll be awesome!! I was considering using it in my VX Ace project until I ported it to MV, either way you did a nice job on it.
Mallow_VT  [author] Apr 19, 2019 @ 10:11am 
Once I learn Javascript properly, I'll consider porting it.
Midas Apr 17, 2019 @ 9:22am 
Got any plans to port this to RPG Maker MV?
Minert Feb 21, 2019 @ 1:19am 
Okay, thanks for the response.
Mallow_VT  [author] Feb 20, 2019 @ 6:26pm 
@Minert - That'd require some extra coding. Sadly, I don't have time to work on that nowadays.