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Yoshi Falls is completely complete;
Peach Beach will definitely continue to be difficult, but I guess I've decided how to do the tide mechanic. I suppose it'll just be turn-based after all, despite it being much more frequent in the game. So like the swinging bridges in Toad's Factory;
The other two will be better now that I'm smarter.
I'll get around to it whenever I'm able.
Each track has its own mechanics, so holds a new challenge for me to make it work properly as a board game. With luck and enough free time, I'll be able to get every next cup out in a reasonable time.