Stellaris

Stellaris

179 ratings
Orbital Ring Buildings
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File Size
Posted
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1.424 MB
Jun 7, 2022 @ 1:00am
Jun 8, 2022 @ 10:35am
13 Change Notes ( view )
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Orbital Ring Buildings

Description
This is a mod to add additional specialization options to orbital rings.

I'll be tweaking the output and upkeep and adding new buildings in subsequent versions.

This is still an early version so expect some placeholder art.

***Currently working on compatibility ahead of adding new buildings***


Added so far:

Microgravity Research Labs
--------------------------------------------
+1 to base research output of each type
+1 consumer goods upkeep
(+3 mineral for hive / +1 energy for machine)

Strategic Orbital Resource Depot
--------------------------------------------
+10% mote output
+10% gas output
+10% crystal output
20 mineral upkeep

AEGIS System (Currently testing)
--------------------------------------------
-25% Orbital bombardment damage
+50 energy upkeep



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32 Comments
guyfog Jun 4 @ 2:37pm 
The mod causes some icons to shift "half an icon to the side", so that the cropped view of the jpg of all icons contains both half of the original and half of another icon. Very annoying. I don`t recommend using the mod anymore.
borsk Oct 19, 2022 @ 12:43pm 
Hey everyone, since the author went silent on us I updated this mod to the latest version of Stellaris. You can find the updated version here
borsk Oct 13, 2022 @ 3:02pm 
by the way, you don't have to override vanilla files to create new icons. You can rename the file to something else and only leave your new icons in it, that would make those icons future-proof
borsk Oct 13, 2022 @ 2:50pm 
This mod breaks the planet automation icon in the planet view UI in the latest patch. The icons.gfx file overrides the vanilla one. Many players would appreciate it if you fixed it
H.E. Pennypacker Jul 10, 2022 @ 7:51pm 
Does this work with the mod that adds orbital rings to non-habitable planets?
Larsen Jun 28, 2022 @ 7:46am 
Nvm after a year had pasted it showed up in build menu.
Larsen Jun 28, 2022 @ 7:35am 
having problems with getting tech unlocked to build new buildings when added to an ongoing game.
borsk Jun 28, 2022 @ 1:18am 
Thanks for making this amazing mod! I would like to let you know that the research orbital ring building for machine empires doesn't seem to add any upkeep. I believe that that's because it's added through `planet_calculator_energy_upkeep_add = 1` rather than `planet_researchers_energy_upkeep_add = 1` at line 522 of file `common/starbase_buildings/00_orbital_ring_buildings.txt`. Changing it like that fixes the upkeep. Speaking of which, I would like to suggest that it would make more sense for calculator upkeep to increase by 2 rather than 1, since that would be more consistent with the upkeep increase for hive minds and regular empires.
ScorpioneOrzion Jun 26, 2022 @ 4:48am 
Mod has problem with its descriptor file. Their is a missing "
Sidewinder Fang Jun 25, 2022 @ 2:03pm 
Added in support for your mod to my latest Space Elevators mod update, cause I think its pretty neat.