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For loadouts, I find the IRs extremely limited. Two gun pods can clear an entire 2-shield island, while 2 missiles can only kill one group of ground targets. If you are doing fast runs, having 4 gun pods lowers the time you need to be on target, letting you to engage targets faster or give you more liberty with aiming. You can also only use 2 at a time to give you a ton of time on the trigger for clearing multiple islands or sniping CIWS. The big downside to this is losing 4 gun pods and probably a camera when it crashes.
I think the Pet would be a lot better if the terrain and trees were easier to see from the terminals, and if they actually fixed the infinite loop it gets into.
Whenever I want to try out new things my go to is to load up a new custom game with maximum islands, destroy the enemy carrier ASAP then just let the game idle in the background and save up money. Whenever you need to test something out you can load the save and splurge on what you want.
To close out I'd also like to add that I do not have much experience in giving orders to units. I find that if you entrust the AI you will waste munitions and loose units. I'm constantly in manual control of a unit during an attack and only allow them to perform very minor tasks on their own such as deploying, flying to and from an island or picking up units. When it comes to combat even if its slower I take things one step at a time. CC2 does not strike me as the kind of game that can be made more efficient by micromanaging units.
The Razorbill is best suited as a rapid response attack craft swooping into a nearby island to provide support or to quickly eliminate threats. The Petrel on the other hand is a long range heavy platform best suited to long range strikes against distant targets.
I dont think that your wrong about the Petrel and to that extent any loss of aircraft is typically due to user negligence or failure. However the Petrel fills a completely different role as compared to the Razorbill and one that is just as important in single player as it is in multiplayer, that being extended range attacks on islands while carrying capture bots or ground units.