Carrier Command 2

Carrier Command 2

406 ratings
UI Enhancer
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File Size
Posted
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960.895 KB
Feb 21, 2022 @ 10:16pm
Dec 4, 2023 @ 10:43pm
23 Change Notes ( view )

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UI Enhancer

Description
If you wish to contribute to the development of the UI Enhancer mod, feel free to submit a pull request to the official Github repository: https://github.com/Quantx/CC2-UI-Enhancer

Logistics Screen
  • Add barge ID's to the tooltip
  • Improved color coding
  • Added inventory screen weight indicator bar courtesy of Rcomian
  • Synced the scroll positions of the tabs

Navigation Screen
  • Added island names to the map
  • Added an option to toggle map names on and off
  • Added weather statistics
  • Added torpedoes
  • Added carrier waypoints (These can be set/removed from the holomap. May not be visible on all map display modes)
  • Added vehicle links to navigation screens
  • Allowed panning on the navigation screens

Compass Screen
  • Added heading and directional indicator for the next waypoint

Sonar Screen
  • Added mute button to sonar screen

Carrier Weapons Screen
  • Weapon status now visible at all times
  • Added weapon healthbar
  • Added indicator for remaining ammo in carrier inventory
  • Added player names to carrier support weapon screen

CCTV Screen
  • Added camera view from docking and undocking vehicles

Vehicle Hud
  • Added shell drop indicator added for the heavy cannon (Thanks JetfireBlack!)
  • Added directional indicator for chassis when controlling the turret of a ground vehicle
  • Friendly vehicles are now blue, hostile vehicles are now red
  • Player names show up above the friendly vehicles they're controlling
  • Always show friendly vehicles
  • Always show distance to highlighted vehicle
  • Highlighted vehicle's text is now much more readable
  • Show all weapons on highlighted vehicle info
  • Aircraft variometer and fuel consumption (Thanks Bedroll)

Landing Screen
  • Now shows far more detail about aircraft (Huge thanks to ambispess)
  • Added ground units info to screen
  • Click on screen to see landing patterns (Click on the left / right side of the screen to pin/unpin the current view)

Holomap
  • Added bootup sequence (Launch the carrier or press either of the focus buttons on the holomap to skip)
  • Synced cursor across clients
  • Added vehicle waypoints (with altitude tooltips)
  • Added vehicle weapon range on hover
  • Added weather statistics to the different visibility modes
  • Added self destruct message
  • Added island names
  • Added island difficulty indicators
  • Added island factory types
  • Added island capture progress
  • Added map tools (Hold "E" or whatever your "interaction a" key is bound to. Then drag the mouse somewhere else on the map)
  • Added map scale
  • Added vehicle tooltips
  • Added player names to vehicle tooltips
  • Added mission time and day/night cycle to cartographic view
  • Added carrier loadout (click on carrier when tooltip shows)
  • Added vehicle loadouts (click on vehicle when tooltip shows)
  • Added carrier waypoints (Press "R" or whatever your a "interaction b" key is bound to to set a waypoint for the carrier. Set a waypoint on the carrier itself to clear all waypoints. Note: the person helming the carrier must also have this mod to see the waypoints. )

Vehicle Control Screen
  • Added rudimentary CCTV support when driving vehicles ( NOTE: This feature has not been fully implemented by the developers, expect it to be buggy! )
  • Added toggle to turn CCTV view off (Click on the vehicle control map to open the options menu then scroll down)
  • Added grid and X/Y grid references in terms of 500m grid squares
  • Added toggle to show carrier waypoints
  • Holomap cursor now visible on vehicle control screen
  • Show all vehicle weapons on tooltip
  • Added tooltips for waypoint altitude
  • Added player names to vehicle tooltips

PLEASE USE THE DISCUSSION TAB AT THE TOP TO REPORT BUGS, DO NOT CREATE A COMMENT.
Popular Discussions View All (11)
3
May 9, 2023 @ 12:15am
multiple allied carriers bug
neon
85 Comments
Meme Rights Activist Mar 17 @ 9:20pm 
Thank you
QuantX  [author] Mar 17 @ 7:34pm 
Mod has been updated to work with 1.5.3, thanks for the help inorton!
Falco[Ger] Nov 27, 2023 @ 11:33pm 
Are you going to merge those pull requests?
Meme Rights Activist Aug 1, 2023 @ 5:03pm 
Could you possibly make the bombing reticle less pixelated? It's really hard to even see what I'm aiming at, let alone get a percise sight with vanilla.
Baron Von Sucko Jul 2, 2023 @ 12:18pm 
Any chance of an update to handle multi-carrier play? With the multi-carrier update, the air traffic station shows traffic for every carrier, rather than just itself.
Tontow May 8, 2023 @ 10:38am 
Any chance to add a torpedo delay to the Holomap's E function?
Handy Apr 8, 2023 @ 12:38pm 
Just a follow up. I found the color entry in the vehicle hud lua file, and I added a custom color for enemies. It's a pretty easy fix anyone can do if they have a tiny bit of programming knowledge. I'll help if anyone needs it. The author can ignore this issue if he wants. No need to worry about it.
Handy Apr 3, 2023 @ 6:58pm 
Hey, I love this mod, and have been using it for quite a while. That said, I'm colorblind, and I find it hard to see the red enemy markers in vehicle huds. Especially at night / on dark terrain. I was wondering if theres a way you might be able to make the enemy color yellow or maybe even provide a dropdown option to pick from a small list. I'm making do well enough, but it would be super helpful if possible. Thanks bud, and keep up the good work.
The Reason We Are Losing™ Apr 2, 2023 @ 3:05am 
The Gimbal 30mm turret is not visible. It appears in the turret factory, but clicking on it only reveals a blank page with no data or ability to purchase.
QuantX  [author] Mar 21, 2023 @ 12:59am 
I've updated the mod to work with the latest patch (Major Update 5 v1.5.1). Please ensure the mod is up to date.