Total War: WARHAMMER III

Total War: WARHAMMER III

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Upgrade Units
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Tags: mod
File Size
Posted
Updated
1.146 MB
Jun 5, 2022 @ 5:33am
Aug 26, 2022 @ 3:37pm
7 Change Notes ( view )

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Upgrade Units

In 1 collection by prop joe
Prop Joe Mods
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Description
Status Update: I don't have great plans with this mod since CA implemented the unit upgrading in the Champions of Chaos DLC. There are other mods that use that system instead and do the same thing. (That said this mod still works fine.)

Allows you to upgrade some of the units into other units if they have a high enough experience rank.

List of available upgrades[docs.google.com] for units of WH2 factions
WH3 units upgrade paths: https://pastebin.com/cRFYzxDu

We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance).
If you can recruit the unit you're upgrading to locally the rank requirement is lowered by 2, if you can recruit it globally it's lowered by 1. The upgrade cost is also scaled by this.
Units will now keep half of their rank (rounded down) when upgrading.

This is a script mod, so compatible with everything (yes, that means SFO etc.), submods just allow for upgrade paths for new units the mods add.
It can be added and removed in existing saves.
I tried to make it compatible with MP, but currently no idea if it actually is.
Thanks to crisord for the mod thumbnail.
Has some options via the Mod Configuration Tool (MCT). You can enable upgrades for AI factions with this.
You can disable unit upgrades that come with this mod, if you only want upgrades from another mod or from a submod.
The upgrades will check for unit caps, and will check the cap limits in the Tabletop Unit Caps mod if you have that mod enabled.

Q&A
Add/remove/change a unit upgrade?
All the possible unit upgrades are definitely subject to change, and it's something I can change easily. Use the discussion thread below for that.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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If you don't have WH3 on Steam[www.dropbox.com]

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Thanks to everyone who has shown me support, and thanks to everyone using my mods.
101 Comments
Notteger 20 hours ago 
@prop joe , Hello,

I've updated this mod for my personal use (partially reworked it and added all the new units from the DLCs into the upgrade chain). I haven't implemented the building requirements for the upgrades yet, but otherwise, the mod is fully functional for both the AI and the player.

Would it be okay if I published this updated version on the Workshop so that others who are interested can use it too? Of course, I would give you full credit as the original author.

Thanks for your great mod!
Mr. Tarzan Apr 29 @ 8:58am 
The UI panel with the buttons hovers a bit higher when there's upgrades available, compared to the vanilla panel.
It means when you move your mouse from the unit card to the buttons, the panel disappears due to the gap inbetween.
Notteger Apr 23 @ 8:38am 
@prop joe, Hi! Appreciate your work! Based on my tests, this mod really seems to help the AI upgrade units when used together with 'Warband Upgrade Ultimate'. It looks like the upgrades follow the paths from the Warband Upgrade Ultimate mod, but I'm not 100% sure if this is correct or if every faction can actually perform these upgrades.

Could you please confirm or deny this? Are the mods truly compatible in this way?
BearArse Apr 22 @ 8:07pm 
@prop joe can chance you'd still work on updating this mod? It helps to enable the AI to upgrade their armies to the latest and greatest available to them while using Warband Upgrade Mods from Bagholder and Last of the Romans. Thats what some players are claiming.
쌈무 Apr 11 @ 10:08am 
Does this still work in the current version?
prop joe  [author] Feb 9 @ 5:37am 
feel free, same as below for compatibility
"sure, but you should rename a lot of things so the mods don't conflict with each other, like the global PJ_UPGRADE_UNITS at the top and any pj_xyz in event names and script file names"
Snotwasabi Feb 8 @ 10:08pm 
Hey there! I would love to have your permission to potentially use this mod in a bretonnian project ive been working on. What you have done here i think is great, its really neat way to upgrade units as an alternative to the warband system.
akeean Oct 6, 2024 @ 5:25am 
Anyone asking for an update should look in the workshop for "warband upgrade ultimate" that let's you upgrade most factions using the Chaos DLC warband mechanic.
Herls Jul 6, 2024 @ 10:32pm 
Getting crashes at the bonerattlaz faction turn. Script says the faction is upgrading units. I shut the mod off and the issue is completely gone. Please advise.
CHIEFTAIN Jul 6, 2024 @ 3:28am 
mod hasn't been touched since 2022...

would be nice if someone could reupload an updated version