Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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[OUTDATED] Builds for "standard" class in Chaosgate /update coming!
От Clashgore
Hi, I'd like to show you my favorite Chaosgate standard class builds.
I used those builds at "Normal" Difficulty.
Feel free to copy, coment :)
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Introduction
Hello, I present a build guide (and I play it) for basic classes in Chaos Gate Deamonhunter
Builds can change
Differences between Chaos gate and X-Com franchise
Chaosgate Deamonhunter is a similar X-com game, but it differs in some significant ways.
  • This is the universe of Warhammer 40,000 (Which I Love)
  • Each member of your team is like "one man army"
  • A dangerous environment that can kill, for example, a statue that can fall on an opponent's head and kill him
  • A large variety of weapons, from halberds to demon hammers, and ending with shields for paladins
  • More brutal, full of blood and filled with spectacular finishes
  • Much more difficult than its counterpart with aliens
  • The loot system, after each mission, we get a choice of what to take with us
  • Warp is unstable because "Warp Surge" increases every turn when it increases to 100% something bad happens, for example -1 HP until the end of the mission or the opponent has additional reinforcements
  • Mutations, each enemy you meet on your way can mutate, e.g. tentacles that increase damage to a meele, additional armor in the form of an additional layer of skin
  • Willpower as fuel for enhanced attacks and special attacks such as "Teleport Strike" and "Hammerhand"
  • When you deal critical damage, you can select a specific part of the opponent's body and damage it, which will, for example, disable a certain skill PERMANENTLY (photo below for preview)
Greynade [Purgator]
Its devastator class among Greyknights

I really like to make it as a grenadier because it has very good features that support this build.

The most important part of his tree is the top-right corner, as it gives us more grenades and an extra space for them
The second cool feature is collecting seeds from a distance with the Astral Aim, very useful
As for the grenades themselves, I have two philosophies
  • Against regular opponents, I take a regular DMG grenade and a Stun grenade
  • For boss fights, I take a silencing grenade and a stun grenade
Weapons and their differences
  • Psilencer - Long range, no overwatch, disruptive attack, e.g. overwatch
  • Psycanon - Short range, AOE SW attack, overwatch, less ammo
Weapons of your choice, I use Psilencer
As for the armor, I recommend "Keeper of the Flame" to increase the effectiveness of grenades
TankCar [Justicar]
I present to you the tank, the support among your team of Grey Knights
His most important feature is a large amount of armor / life and the ability to give AP / SW for his brothers
I recommend choosing the lower tree very early because it is a great skill called "Honor the Chapter"
  • In boss fights I recommend "DeamonFlayer" with a bonus to damage against Demons,
  • In normal missions, I recommend "Recantor" for permanent high damage on any type of enemy
As for the armor, I recommend "Morningplate" gives us the ability to use skills even if ours ran out of SW (then we use HP)
TPeptor [Interceptor]
He is your best friend and a character who is the main damage dealer with a great teleportation skill
I always take the left and left-top trees, because it increases our mobility and allows us to use the skill "Teleport Strike"
I prefer the chain-execution tactic so I chose a hammer that has the extra "damage" to stun
As for the armor, I recommend armor with an additional slot for additional equipment
I recommend these slots
  • Extra SW, for Power Strike, Teleport, Teleport Strike
  • Extra damage from critical attacks
  • Extra chance for a critical attack
PS. I am currently looking for a better hammer with the same properties as the one I have now
Skullcary [Apothecary]
Simply medic with good immobilization skills and lots of servo skulls
The main skill is what a surprise healing, which is improved by "Narthecium".
The main weapon of the Apothecary

I focus on the top right corner of his skill tree because servu skulls are his main strength

Servo skulls allow us to heal from a distance, detect enemies, and hit them through armor
Super useful
As for armor, I recommend that it give as much SW as possible. This can be plain or an armor terminator
If you have chosen the way of "Servo Skulls" you can replace "Narthecium" with another weapon, just remember about healing skulls and you'll be fine
Replacing "Narthecium" with a different weapon will make your Apothecary another valuable team member in terms of damage
Tips&Trics
  • The experience for our knights is shared, i.e whoever kills has experience
  • I recommend having at least two full Gray Knights squads
  • I recommend having one of the classes in your team, it will make the game easier, especially when you play the game for the first time
  • Invest in grenades for Purgator, especially a Stun Grenade called "Empyrean Brain Mine"
  • Do not be afraid to experiment, but remember that you can lose
  • The wounds in Chaos Gate work so that even if you heal your Knight, he will still get the status "Wounded"
    So I advise you to play wisely
Bonus!
You see it at your own risk
This can ruin your fun in the game

Комментариев: 20
Clashgore  [создатель] 3 авг. 2023 г. в 4:25 
i do not plan to make any more guides, now i have my life project w40k rimworld conversion mod so
I.R.S 2 авг. 2023 г. в 17:20 
when you can make for techmarine?
Clashgore  [создатель] 5 мар. 2023 г. в 2:48 
All builds are still up to date, just need to add advanced classes
Rat_ 4 мар. 2023 г. в 15:58 
Can't wait to see the update. Really love this guide. Always end up coming back to it
GloriouSin♪ 23 авг. 2022 г. в 4:26 
Though obviousy fun factor takes a hit cos the game is balanced towards cheesing hard since between the events and Kai (that incompetent, braindead, fat moron on his fatso chair that calls you every 60 days) the game is just straight up unfair and xcomy as all xcoms ;p even worse cos in xcom you can do something about problems, rarely ut you can, here the ship/science upgrades seem... well mostly pointless or shoved in forcefully.
GloriouSin♪ 23 авг. 2022 г. в 4:22 
If you have empyrean brain mine and a librarian then you pick whatever team i mean just the librarian and 3 civilians with empyrean brain mines would domiante every map anyway ;;p
the librarian is just that op, same goes for the brain mine cos executes are op.
You know whats super fun? Doing the game with near no stun damage, that way the difficulty does not fall to 0 ;p hell go no librarian and no stunning and you basically turn normal into legendary ;D also boring and lots of chicken running cos no Gate spam obviously.
Clashgore  [создатель] 16 авг. 2022 г. в 19:59 
@Rat_ maybe in future, now im focus on modding rimworld into ultimate warhammer 40,000 game
Rat_ 16 авг. 2022 г. в 19:41 
Emperor Protects :LordCommissar:
Rat_ 16 авг. 2022 г. в 19:40 
Can you do an addition to the guide that covers the more advanced classes?
Nikas Zekeval 25 июл. 2022 г. в 11:42 
On the Purgator, I think you are really missing something with not taking the ability to warp charge "Sanctified Killing Ground". The armor break from that happens from that skill use, so before anyone shoots you can strip the armor off Plague Marines. About the only really useful armor break outside of boss fights where you probably aren't going to kill them in a single turn.