Ravenfield

Ravenfield

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Backrooms: Level 0
   
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29. Mai 2022 um 15:07
28. Mai 2023 um 9:24
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Backrooms: Level 0

In 1 Kollektion von StaLunFelia2006
The Backrooms
4 Inhalte
Beschreibung
Note that selecting night will make it scary and/or make it brighter.

Wiki
Level 0 is the 1st level of the Backrooms, and the first level many encounter.

Description
Level 0 is a seemingly infinite non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpeting, electrical outlets, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical.

The fluorescent lighting present in Level 0 hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.

Linear space in Level 0 is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often unreliable.

Entities
Level 0 is thought to be entirely devoid of life. To date, no interactions with other wanderers and/or entities during explorations have ever been recorded in the level.

Entrances and Exits
Entrances
  • Level 0 is thought to be entirely devoid of life. To date, no interactions with other wanderers and/or entities during explorations have ever been recorded in the level.
  • Noclipping out of certain levels may transport one to Level 0.

Exits
There are four currently known methods of exiting Level 0.
  • A variety of factors will eventually cause the hallways to fade into Level 1.
  • Noclipping through a wall will transport one to Level -1.
  • Breaking through the floor may lead to Level 27. It may also lead out into the void.
  • Rarely, wandering far enough in any direction may lead one to the Manila Room.
17 Kommentare
60-ish 17. Juni 2022 um 13:11 
weey the recent update fixed the lighting thing for me lets goooo!
StaLunFelia2006  [Autor] 15. Juni 2022 um 10:09 
I tried looking for a "yellow carpet" but I couldn't find it since the map was made in Ravenfield and not in Unity. I also tried looking for lights sounds but I put the sound that you hear in game. But I could try to fix the yellow lights and maybe find the right texture.
Broken Circle 13. Juni 2022 um 19:25 
Really cool map but is there any way you can add in the lights sound effect to the map? Also can we get some better textures? Right now it is very bland. At the very least get rid of the yellow glow.

It actually plays pretty well and the fact it functions on EA26 is good too.
David_Nish 9. Juni 2022 um 20:53 
Setting it to Night time makes it much darker and scarier (along with the size multiplier and other funky mods)
StaLunFelia2006  [Autor] 6. Juni 2022 um 11:51 
No
60-ish 6. Juni 2022 um 10:59 
are you using some sort of extra addon while testing such as reshade?
60-ish 6. Juni 2022 um 10:55 
guess its something im doing wrong? idk but even disabling all other mods doesnt fix the lighting. ive tried night. ive tried messing with all visual settings. guess ill validate gamefiles or something idk
StaLunFelia2006  [Autor] 6. Juni 2022 um 8:58 
I tried both versions and yet i don't see the bug.
StaLunFelia2006  [Autor] 6. Juni 2022 um 8:52 
Im in the beta version and I don't see that problem...
60-ish 6. Juni 2022 um 7:14 
Aiight so i think the newest version of the game has fried the lights since theyre far too bright to see anything. The screen has a yellow filter.