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4) City building can be overwhelming at first, just maybe mention focusing on upgrading stagecoach first, then meditation and drinking, then guild, then blacksmith, then sanitarium and after that pretty much anything goes (but I read that upgrading armor scales better than weapon upgrades).
5) Priority list of negative quirks to remove
Besides the nitpick about unclear things, it's a good guide to get started (though I still wanted to give up a few times until things finally clicked).
A few notes:
1) It's pile of scrolls, not pileS of scrolls. There are probably a few more cases like this, because page search doesn't find some stuff, sarcophagus comes to mind etc.
2) Some team compositions are hard to read, like:
"As a team, consider the Houndmaster ('Hound's Harry'), Jester, Plague Doctor and Occultist/Vestal" Uh, a team without a "tank"? Is that really correct? Or...
"As a team, consider the Crusader, Grave Rober or Plague Doctor, Highwayman, Arbalest/Musketeer/Occultist, Vestal" So, is the highwayman selection for grave robber/plague doctor or arbaltest/musketter/occultist? Also, shouldn't it be occultist/vestal? This one took me a while to figure out when i was going for that boss, too.