Garry's Mod

Garry's Mod

1,711 ratings
Abandoned Bunker (Version 2 Released)
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Content Type: Addon
Addon Type: Map
Addon Tags: Build
File Size
Posted
Updated
32.047 MB
May 26, 2022 @ 12:31pm
Jun 1, 2023 @ 11:12pm
18 Change Notes ( view )

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Abandoned Bunker (Version 2 Released)

In 1 collection by Parallelsaturn4
My head is full of cheese
176 items
Description
After many months version 2 of Abandoned Bunker is out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2995721565

A rather large Combine-themed bunker complex.

Features:
  1. Large and detailed specialized rooms and hallways.
  2. Big custom doors.
  3. Deployable custom wall barricades.
  4. Moving custom wall armories (weapons not included).
  5. Death pits
  6. AI Nodes, however since there are doors NPCs can get occasionally stuck.

Armories close after 2 minutes*

Nav mesh made by NextKuromeThe76Soldier:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814798271


Also my first map uploaded to the workshop.
Popular Discussions View All (1)
19
Feb 9 @ 11:09am
Is it scary? (jumpscares or something?)
Aleks_TearX
223 Comments
nitcheine Feb 11 @ 9:25am 
This literally has no lag in SFM, I love it!
nitcheine Feb 11 @ 9:07am 
Perfect SFM map.
Parallelsaturn4  [author] Feb 6 @ 12:24pm 
Thanks kidsniffer69
JWE2 playr Feb 6 @ 10:10am 
The best map for CQB gameplays!
Antimatter Erik Aug 21, 2023 @ 3:18am 
I like the map, great for NPC battles.
Parallelsaturn4  [author] Jun 29, 2023 @ 7:25pm 
The new version of this map is out
The Sheriff Jun 29, 2023 @ 7:16pm 
def gonna use this for my combine rp
Parallelsaturn4  [author] Jun 19, 2023 @ 10:51pm 
Hey thx for the amazing review! When it comes to the light bridges we didn't really know how to set them up so there is just an ambient humming noise to help mask the clanking sound. The smaller terminals being turned 90 degrees seems to be an issue coming from a separate mod cause it's not like that for us. And the next map will have plenty of elevation.
The Bi-Bastard May 30, 2023 @ 11:04am 
I love every aspect of this map. I love how much attention to detail there is, I love how authentic it feels. I love the little tunnels that NPCs can take to circumnavigate the doors and flank the player. The custom doors are a really nice touch, though may have benefited from being three moving pieces as opposed to the several moving pieces they currently are (for optimization purposes).

The following are a list of possible-bugs I encountered while playing; the light-bridges seem to make a clanking sound instead of a buzzing sound when walking across them, unsure if intentional or a bug. Most of the smaller terminals seem to have been turned 90 degrees from where they're supposed to be positioned.

If there is one thing I would suggest, it'd be some elevation. You could add a sort of elevator that goes up to another layer of rooms, and then off to the side have an NPC-tunnel that allows them to access the upstairs area.
bartakrisztian85 May 18, 2023 @ 5:38am 
the sky is broken for me