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If anyone wishes to use my code for their own projects or whatever, feel free to contact me on my discord.
https://gist.github.com/HugsLibRecordKeeper/62321d4990ef57a38e8aaf656d93ac32
Basically: the pawn was a Frankenstein, which had the ability to steal one gene from a pawn/corpse and make it a xenogene for them. They also had the ability to incorporate all xenogenes into their baseline. However, every time I used the incorporate ability, the pawn would duplicate itself when I reloaded my game save; I would have an identical pawn who had the xenogenes "incorporated" but not visible as baseline, and I would have one pawn before everything got incorporated. The new pawn would function and behave like any other pawn, but if I drafted the dupe/original pawn, they were not able to attack but just stand still. Thank you in advance!
Love the ammunition mods, been making my own ammo types for my playthroughs.